D&D - Ben 10 Playable Species

by Charo

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Playable Species

Galvan

The Galvan (also known as the Galvin) are a small bipedal frog-like amphibious, insectivorous species known for their incredible intellect.

Even if something is unfamiliar to them, Galvan can learn it very quickly. After all, their intelligence extends beyond technology and biology.

Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.

Age. Galvans mature at the same rate as humans, but live past 1700 years of age.

Size. Your size is Small.

Speed. Your walking speed is 30 ft. Microscopic pads cover your body and gives you a climb speed of 30 feet.

Creature Type. Your creature type is Humanoid.

Enhanced Intelligence. You have proficiency in Tinker's Tools. Whenever you make an Intelligence (History) check related to magical, alchemical, or technological items, you can add twice your proficiency bonus instead.

Additionally, you possess 2 brains, giving you advantage on all Intelligence Saving Throws.

Frog-like. You can breathe air and water. Additionally, your long jump is up to 30 feet and your high jump is up to 15 feet, with or without a running start.

Languages. You can speak, read, and write Common and another language of your choosing.

Art owned by Cartoon Network.

Playable Species

Kineceleran

Kineceleran are blue velociraptor-like humanoids known for their incredible speed. Their arms end in three fingered hands and their feet have wheels on them, which enables their characteristic fast speeds.

Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.

Age. Kinecelerans have lifespans equivalent to humans.

Size. Your size is Medium.

Speed. Your walking speed is 40 ft.

Creature Type. Your creature type is Humanoid.

Enhanced Speed. When you move in your turn during combat, you can double your speed until the end of the turn. Once you use this trait, you must move 0 ft. during one of your turns before you can use it again.

Fast Reflexes. When making an initiative roll, ability check, or saving throw, you can choose to add a d4 to the roll before the effects of the roll are resolved. Once you use this trait, you must finish a short or long rest before you can use it again.

Visor. You have a natural helmet with a retractable visor that can cover and shield your face. You can cover your face with the visor as a reaction. While using the visor, you have advantage on saving throws against effects that would inflict the blinding condition and effects that require you to breathe a substance, like poison.

Languages. You can speak, read, and write Common and another language of your choosing.

Feat - Easy Traversal

Prerequisite: Kineceleran

While moving at a speed higher than your natural walking speed, you can walk across water surfaces without them being considered difficult terrain. Additionally, you can move vertically up a wall, as long as you have a running start of 20 ft., the wall being considered difficult terrain. At the end of your turn, if you are still standing above water or moving up a wall, you will start falling.

Art owned by Cartoon Network.

Playable Species

Petrosapien

Petrosapiens are silicon-based lifeforms composed a hard, green/blue diamond-like material.

Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.

Age. Petrosapiens mature at a rate similar to humans, but become immune to aging once they become adults.

Size. Your size is Medium.

Speed. Your walking speed is 30 ft.

Creature Type. You are considered to be both Humanoid and an Elemental.

Silicon-Based. You are immune to magical ageing effects and can survive the vacuum of space.

Diamond-like Body. Because of your body composition, you are resistant to fire damage, much like an ordinary diamond. However, because of this, petrosapiens are vulnerable to thunder damage.

Crystallokinesis. Petrosapiens can manipulate their body to a limited extend, granting you the following benefits:

  • Natural Weapons. You can shape your hands to produce diamond weapons such as blades and bludgeons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning, piercing or slashing damage (your choice) damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
  • Crystal Healing. As an action, or if Mending is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point).
  • Diamond Shards. When you take the Attack action on your turn, you can replace one of your attacks with firing crystal shards sequentially out of your hands in a 30-foot line that is 5 feet wide. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 piercing damage. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). You can use this feature again when you finish a short or long rest.

Languages. You can speak, read, and write Common and Primordial.

Art by Andrew Robinson, owned by Cartoon Network.

Playable Species

Pyronite

Pyronites are plasma-based lifeforms composed of a bright inner plasma body covered by volcanic rocks.

Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.

Age. Pyronites have lifespans equivalent to humans.

Size. Your size is Medium.

Speed. Your walking speed is 30 ft.

Creature Type. You are considered to be both Humanoid and an Elemental.

Plasma-Based. While you are on fire, you have resistance to fire damage and give off bright light in a 20-foot radius and dim light for an additional 20 feet.

Additionally, while on fire, your fists are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal fire damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

If you are submerged in water or take cold damage, your fire is put out until the start of your next turn.

Pyrokinesis. You know the Control Flames cantrip. Once you reach 3rd level, you can cast the Burning Hands spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. When you reach 5th level, you can cast the Levitate spell once and regain the ability to do so when you finish a long rest. Constitution is your spellcasting ability for these spells.

Volcanic Armor. When you aren’t wearing armor, your base AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Languages. You can speak, read, and write Common and Primordial.

Art by Andrew Robinson, owned by Cartoon Network.

Playable Species

Tetramand

Tetramands are a buff and bulky species. They have spikes on their arms, and sometimes on their heads. They have two front toes on each foot. They appear to have an additional set of smaller pectoral muscles below their primary set to help move their second set of arms. Each one of their four hands has three fingers and a thumb. They also have four eyes.

Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.

Age. Tetramands have lifespans equivalent to humans.

Alignment. Tetramands follow their traditions closely, favoring lawfulness.

Size. Your size is Medium.

Speed. Your walking speed is 30 ft.

Creature Type. Your creature type is Humanoid.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Secondary Arms. You have two secondary arms below your primary pair of arms. The secondary arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield a weapon that has the light property.

Shockwave. Tetramands can create shock waves by slamming their fists on the ground or by clapping all four of their hands together. You can cast Thunderwave, using Strength as your Spellcasting modifier. You can cast Thunderwave this way even while raging. Once you cast Thunderwave this way, you cannot do so again until you finish a long rest.

Languages. You can speak, read, and write Common and another language of your choosing.

Art by Andrew Robinson, owned by Cartoon Network.

 

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