Sw5e Updated Toolkits
This document details alternative means of using toolkits, providing a variety of uses in an attempt to make them more interesting. Proficiency in these tools allows certain skill checks to be rolled with advantage if they pertain to the situation. Additionally, a DM may choose to offer additional information or an added benefit on a skill check.
Archaeologist kit
This kit contains instruments used to carefully collect crystals, gems, relics, and other heirlooms. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to classify, collect, and polish gems and relics.
SURVIVAL
When searching in the wild, you can more easily search for places that might house relics.
INVESTIGATION
You can easily spot the location of potential gemstones or other precious relics.
PERSUASION
When bartering while precious stones or relics are involved, you can more easily negotiate a fair price.
CRYSTAL ENHANCEMENT
Over the course of a short or long rest, you can make a DC 15 archaelogist kit check to temporarily improve a lightweapon or focus generator. To use this benefit, you must have archaelogist kit with you, and the object must be within reach. On a success, once before your next short or long rest, a character wielding this lightweapon can gain a bonus to one weapon damage roll, or focus generator can gain a bonus to one force damage or healing roll. This bonus is a die, with a maximum value equal to your proficiency bonus. If you have expertise in the tool, this die’s maximum is instead equal to twice your proficiency bonus.
Armormech's implements
Armormech’s implements include all of the necessary components to allow you to work raw materials to craft or repair damage to armor and shields.
LORE
Your expertise lends you additional insight when examining armor and shields.
INVESTIGATION
You can spot clues and make deductions that others might overlook when an investigation involves armor and shields.
STEALTH
Your greater understanding of armor you - or your allies - wear allows for more cautious movement.
BOOST ARMOR
Over the course of a short or long rest, you can make a DC 15 armormech’s implements check to temporarily improve a suit of armor or a shield. To use this benefit, you must have armormech’s implements with you, and the object must be within reach. On a success, once before your next short or long rest, a character wearing this armor or wielding this shield can gain a bonus to AC against one attack. This bonus is a die, with a maximum value equal to your proficiency bonus. If you have expertise in the tool, this die’s maximum is instead equal to twice your proficiency bonus.
Armstech's implements
Armstech’s implements include all of the necessary components to allow you to work raw materials to craft or repair damage to blasters and vibroweapons.
LORE
Your expertise lends you additional insight when examining blasters and vibroweapons.
INVESTIGATION
You can spot clues and make deductions that others might overlook when an investigation involves blasters and vibroweapons.
TECHNOLOGY
You can more readily identify an enhanced blaster or vibroweapons properties.
AMPLIFY WEAPON
Over the course of a short or long rest, you can make a DC 15 arsmtech’s implements check to temporarily improve a blaster or vibroweapon. To use this benefit, you must have arsmtech’s implements with you, and the object must be within reach. On a success, once before your next short or long rest, a character wielding this weapon can gain a bonus to one weapon attack. This bonus is a die, with a maximum value equal to your proficiency bonus. If you have expertise in the tool, this die’s maximum is instead equal to twice your proficiency bonus.
Artificer's implements
Artificer’s implements include all of the necessary components to allow you to craft and repair focus generators, holocrons, and lightweapons.
INSIGHT
You have greater intuition when dealing with spirits trapped in holocrons.
LORE
Your expertise lends you additional insight when determining the origin and age of lightweapons.
TECHNOLOGY
Your knowledge grants you greater understanding when reverse engineering lightweapon or focus generator item modifications.
LENS IMPROVEMENT
Over the course of a short or long rest, you can make a DC 15 artificer’s implements check to temporarily improve a lightweapon or focus generator. To use this benefit, you must have artificer’s implements with you, and the object must be within reach. On a success, once before your next short or long rest, a character wielding this lightweapon can gain a bonus to one weapon attack roll, or focus generator can gain a bonus to one force attack roll. This bonus is a die, with a maximum value equal to your proficiency bonus. If you have expertise in the tool, this die’s maximum is instead equal to twice your proficiency bonus.
Artillerist's kit
Artillerist’s kits contains all the necessary equipment to create, repair, and modify turrets.
LORE
Your proficiency allows you to more readily discern the history of any turrets you encounter.
INVESTIGATION / PERCEPTION
Your experience lets you more readily identify aftermarket modifications in turrets.
TURRET IMPROVEMENTS
Over the course of a short or long rest, you can make a DC 15 artillerist’s kit check to temporarily improve a turret. To use this benefit, you must have an artillerist’s kit with you, and the object must be within reach. On a success, once before your next short or long rest, this turret can gain a bonus to one attack roll or a bonus to one save DC. This bonus is a die, with a maximum value equal to your proficiency bonus. If you have expertise in the tool, this die’s maximum is instead equal to twice your proficiency bonus.
Artist's implements
Artist’s implements include all of the necessary components to create and store art.
LORE
Your expertise aids you in uncovering lore of any sort that is attached to a work of art, such as the mystical properties of a painting or the origins of a strange mural found in a dungeon.
INVESTIGATION / PERCEPTION
When you inspect a painting or a similar work of visual art, your knowledge of the practices behind creating it can grant you additional insight.
COMMEMORATE EVENT
Over the course of a short or long rest, you can make a DC 15 artist’s implements check to create a depiction of an event, person, or other noteworthy object. To use this benefit, you must have artist’s implements with you. On a success, you create a rendition that perfectly captures the event in question, provided the event happened no more than one day ago. If you have expertise in the tool, you can instead capture an event that happened no more than one week ago.
Astrotech's implements
Astrotech’s implements include all of the necessary components to create droid customizations, assemble droids, and modify assembled droids.
INVESTIGATION
Your discerning eye, coupled with your experience with your tools, lets you identify droids that have aftermarket part customizations installed.
LORE
Your expertise lets you determine the product line, model, and class of a droid.
TECHNOLOGY
Your knowledge lets you determine whether a droid has been modified beyond its model specifications, and to what extent.
REPAIR DROID
Over the course of a short or long rest, you can make a DC 15 astrotech’s implements check to repair a droid. To use this benefit, you must have a astrotech’s implements with you, and droid must be within reach. On a success, for each Hit Die the droid spends to regain hit points, it regains bonus hit points. This bonus is a die, with a maximum value equal to your proficiency bonus. If you have expertise in the tool, this die’s maximum is instead equal to twice your proficiency bonus.
Audiotech's implements
Audiotech’s implements contain all of the tools necessary to build, repair, and tune instruments.
PERFORMANCE
Fundamental knowledge of instruments enhances your ability to capture the attention of others.
INVESTIGATION
Your experience makes it easy for you to identify an instrument, including its age and manufacturer, if the manufacturer is widely known.
LORE
You can accurately appraise the value of an instrument.
TUNE INSTRUMENT
Over the course of a short or long rest, you can make a DC 15 audiotech’s implements check to tune or otherwise care for an instrument. To use this benefit, you must have audiotech’s implements with you, and the instrument must be within reach. On a success, once before your next short or long rest, you can gain a bonus to one check you make with the instrument. This bonus is a die, with a maximum value equal to your proficiency bonus. If you have expertise in the tool, this die’s maximum is instead equal to twice your proficiency bonus.
Bioanalysis kit
A bioanalysis kit includes all of the necessary components to harvest and store plants, as well as identify their uses.
MEDICINE
Your mastery of bioanalysis improves your ability to treat illnesses and wounds by augmenting your methods of care with medicinal plants.
NATURE / SURVIVAL
When you travel in the wild, your skill in bioanalysis makes it easier to identify plants and spot sources of food that others might overlook.
HERBAL REMEDIES
Over the course of a short or long rest, you can make a DC 15 bioanalysis kit check to help an ally recover. To use this benefit, you must have a bioanalysis kit with you, and access to local flora. On a success, you can remove one poison or disease from a friendly creature within reach.
Biochemist's kit
A biochemist’s kit includes all of the necessary components to create and house standard adrenals, medpacs, and stimpacs.
INVESTIGATION
Proficiency with biochemist’s kit allows you to unlock more information on Investigation checks involving adrenals, medpacs, and stimpacs.
PERCEPTION
When you inspect an area for clues, proficiency with biochemist’s kit grants additional insight into any chemicals or other substances that might have been used in the area.
MEDICINE
Your talent in Biochemistry improves your ability to treat the wounded more efficiently based on their biology.
MEDPAC IMPROVEMENT
Over the course of a short or long rest, you can make a DC 15 biochemist’s kit check to temporarily improve the potency of one medpac. To use this benefit, you must have a biochemist’s kit with you, and the medpac must be within reach. If the medpac is consumed before the end of your next short or long rest, when a creature uses this medpac, they take the maximum instead of rolling.
Biotech's implements
Biotech’s implements include all of the necessary components to craft and install cybernetic augmentations in humanoids and beasts.
MEDICINE
Combined with biotech’s implements, your medical acumen allows you to better treat the injuries of cybernetically-enhanced patients.
INSIGHT
Your knowledge of cybernetics’ functionality grants you improved awareness of the facial ticks of the cybernetically-enhanced.
TECHNOLOGY
Your knowledge and experience lets you identify cybernetic augmentations, and their function.
TUNE CYBERNETIC
Over the course of a short or long rest, you can make a DC 15 Biotech's Implements check to tune and temporarily improve the function of a cybernetic limb. To use this benefit, you must have Biotech's implements with you, and the limb must be within reach. On a success, once before your next short or long rest, a character benefiting from this cybernetic limb can gain a bonus to one ability check, attack, or saving throw using this limb. This bonus is a die, with a maximum value equal to your proficiency bonus. If you have expertise in the tool, this die’s maximum is instead equal to twice your proficiency bonus.
Brewer's kit
Brewer’s kit include includes all of the necessary components to ferment and store beer, as well as other alcoholic beverages.
LORE
Proficiency with brewer’s kit gives you additional insight on Intelligence (Lore) checks concerning events that involve alcohol as a significant element.
MEDICINE
This tool proficiency grants additional insight when you treat anyone suffering from alcohol poisoning or when you can use alcohol to dull pain.
PERSUASION
A stiff drink can help soften the hardest heart. Your proficiency with brewer’s kit can help you ply someone with drink, giving them just enough alcohol to mellow their mood.
BREWMASTER
Over the course of a short or long rest, you can make a DC 15 brewer’s kit check to hone or reduce the addictive properties of an alcoholic beverage within reach. To use this benefit, you must have a brewer’s kit, and the alcoholic beverage must be within reach. If a creature consumes the alcoholic beverage before the end of your next short or long rest, they have advantage or disadvantage (your choice) on the saving throws made to avoid the low and addiction.
Chef's kit
This kit includes all of the necessary implements to prepare and serve food to up to six people. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify food. Also, proficiency with this kit is required to create field rations.
LORE
Your knowledge of cooking techniques allow you to assess the social patterns involved in a culture’s eating habits.
MEDICINE
When administering treatment, you can transform medicine that is bitter or sour into a pleasing concoction.
SURVIVAL
When foraging for food, you can make do with ingredients you scavenge that others would be unable to transform into nourishing meals.
PREPARE MEALS
As part of a short rest, you can prepare a tasty meal that helps your companions regain their strength. You and up to five creatures of your choice regain 1 extra hit point per Hit Die spent during a short rest, provided you have access to your chef’s kit and sufficient food.
During a long rest, you can prepare and serve a meal that helps you and your allies recover from the rigors of adventuring, provided you have suitable food, chef’s kit, and other supplies on hand. The meal serves up to six people, and each person who eats it regains two additional Hit Dice at the end of the long rest. In addition, those who partake of the meal have advantage on Constitution saving throws against disease for the next 24 hours.
Constructor's implements
Constructor’s implements include all of the necessary components to build furnitures and structures.
LORE
This tool proficiency aids you in identifying the use and the origin of buildings and structures.
INVESTIGATION / PERCEPTION
You gain additional insight when inspecting areas within structures, because you know tricks of construction that can conceal areas from discovery.
TEMPORARY SHELTER
As part of a long rest, you can construct a lean-to or a similar shelter to keep your group dry and in the shade for the duration of the rest. Because it was fashioned quickly from whatever wood was available, the shelter collapses 1d3 days after being assembled.
Cybertech's implements
Cybertech’s implements include all of the necessary components to modify and maintain datacrons and wristpads.
LORE
Your knowledge allows you greater insight into the history and origin of datacrons.
INVESTIGATION
Your use of tools allows you to more accurately discern illusions within 5 feet of you for what they are.
TECHNOLOGY
Your expertise grants you greater insight into the enhanced properties of wristpads.
CALIBRATE DATAPAD
Over the course of a short or long rest, you can make a DC 15 Cybertech's implements check to calibrate and temporarily improve the function of a datapad (or wristpad). To use this benefit, you must have cybertech's implements with you, and the datapad must be within reach. On a success, once before your next short or long rest, a character using this datapad can gain a bonus to tech attack roll. This bonus is a die, with a maximum value equal to your proficiency bonus. If you have expertise in the tool, this die’s maximum is instead equal to twice your proficiency bonus.
Demolitions kit
Demolitions kits includes all of the necessary components to create, set, and disarm explosives. It contains a plastic face guard and heavy duty gloves, as well as precision cutting and gripping tools, and various common components of grenades and mines.
LORE
Your knowledge of explosives grants you insight when answering questions about the most effective explosives for a given task.
INVESTIGATION / PERCEPTION
You gain additional insight when looking for mines and charges, because you have learned a variety of common signs that betray their presence.
AMPLIFY EXPLOSIVE
Over the course of a short or long rest, you can make a DC 15 demolitions kit check to temporarily improve one grenade or mine. To use this benefit, you must have a demolitions kit with you, and the object must be within reach. If the explosive is detonated before the end of your next short or long rest, it deals bonus damage. This bonus is a die, with a maximum value equal to your proficiency bonus. If you have expertise in the tool, this die’s maximum is instead equal to twice your proficiency bonus.
Disguise kit
Disguise kits includes all of the necessary components to create and apply a disguise. It includes cosmetics, hair dye, and small props that let you create disguises that change your physical appearance, in addition to a tool that lets them holographically mimic clothing.
DECEPTION
In certain cases, a disguise can improve your ability to weave convincing lies.
INTIMIDATION
The right disguise can make you look more fearsome, whether you want to scare someone away by posing as a plague victim or intimidate a gang of thugs by taking the appearance of a bully.
PERSUASION
Folk tend to trust a person in uniform. If you disguise yourself as an authority figure, your efforts to persuade others are often more effective.
CREATE DISGUISE
Over the course of a short or long rest, you can make a DC 15 disguise kit check to craft a disguise that mimics the appearance of a creature you spent at least 1 hour observing. To use this benefit, you must have a disguise kit with you. On a success, you can don or doff this disguise as an action. Additionally, once before your next short or long rest, you can gain a bonus to one check to pass yourself off as that creature. This bonus is a die, with a maximum value equal to your proficiency bonus. If you have expertise in the tool, this die’s maximum is instead equal to twice your proficiency bonus.
Forgery kit
A forgery kit includes all of the necessary components to craft and identify forged documents, including copying a person’s seal or signature.
DECEPTION
A well-crafted forgery, such as papers proclaiming you to be a noble or a writ that grants you safe passage, can lend credence to a lie.
LORE
A forgery kit combined with your knowledge of history improves your ability to create fake historical documents or to tell if an old document is authentic.
INVESTIGATION
When you examine objects, proficiency with a forgery kit is useful for determining how an object was made and whether it is genuine.
QUICK FAKE
As a part of a short rest, you can produce a forged document no more than one page in length. As a part of a long rest, you can produce a document that is up to four pages long. Your Intelligence check using a forgery kit determines the DC for someone else’s Intelligence (Investigation) check to spot the fake.
Mechanic's kit
This kit contains all of the commonly required tools to make repairs on constructs, such as ships, speeders, and turrets. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to perform repairs or install ship upgrades.
LORE
Your skill allows you to more readily discern the make and model of vehicle and ship parts.
INVESTIGATION
Your experience lets you more readily identify aftermarket modifications in vehicles and ships.
TECHNOLOGY
Your experience grants you greater insight when conducting repairs on ships or vehicles.
Fixer-Upper
Over the course of a short or long rest, you can make a DC 15 Mechanic's kit check to attempt to repair a construct. To use this benefit, you must have a Mechanic's kit with you, and the construct you wish to repair must be in reach. On a success, the construct rolls one die equal to the size of their Hit Die and regains hit points equal to the amount rolled + their Constitution modifier (minimum of one hit point). If the repairs were made during a long rest, the construct rolls three dice instead.
Munitions kit
This kit contains the necessary tools to create ammunition for blasters, as well as devices to hone vibroweapons.
LORE
Your expertise lends you additional insight when examining blasters and vibroweapons.
INVESTIGATION
You can spot clues and make deductions that others might overlook when an investigation involves blasters and vibroweapons.
TECHNOLOGY
You can more readily identify an enhanced blaster or vibroweapons properties.
HONE WEAPON
Over the course of a short or long rest, you can make a DC 15 munitions kit check to temporarily improve a blaster or vibroweapon. To use this benefit, you must have munitions kit with you, and the object must be within reach. On a success, once before your next short or long rest, a character wielding this weapon can gain a bonus to one weapon damage roll. This bonus is a die, with a maximum value equal to your proficiency bonus. If you have expertise in the tool, this die’s maximum is instead equal to twice your proficiency bonus.
Poisoner's kit
A poisoner’s kit includes all of the necessary components to craft and store poisons.
INVESTIGATION
Your knowledge of poisons has taught you to handle those substances carefully, giving you an edge when you inspect poisoned objects or try to extract clues from events that involve poison.
MEDICINE
When you treat the victim of a poison, your knowledge grants you added insight into how to provide the best care to your patient.
NATURE
Working with poisons enables you to acquire lore about which plants and animals are poisonous.
ENHANCE POISON
Over the course of a short or long rest, you can make a DC 15 poisoner’s kit check to temporarily improve the potency of one dose of poison. To use this benefit, you must have a poisoner’s kit, and the poison must be within reach. If the poison is applied before the end of your next short or long rest, its DC becomes 8 + your proficiency bonus + your Intelligence modifier, and the target has disadvantage on the saving throw made to resist the poison. Once you’ve used this feature, you must complete a long rest before you can use it again.
Security kit
A security kit include all of the necessary components to set or disarm locks and traps.
LORE
Your knowledge of traps grants you insight when answering questions about locations that are renowned for their traps.
INVESTIGATION / PERCEPTION
You gain additional insight when looking for traps, because you have learned a variety of common signs that betray their presence.
SECURITY CALIBRATION
Over the course of a short or long rest, you can make a DC 15 Security kit check to calibrate and temporarily improve the function this kit. To use this benefit, you must have a Security kit with you. On a success, once before your next short or long rest, a character using this kit can gain a bonus to one Security kit check. This bonus is a die, with a maximum value equal to your proficiency bonus. If you have expertise in the tool, this die’s maximum is instead equal to twice your proficiency bonus.
Slicer's kit
A slicer’s kit includes all of the necessary components to interface with and disarm digital securities.
LORE
Your knowledge of digital securities grants you insight when answering questions about them.
INVESTIGATION
You gain additional insight when looking for digital securities when using computers and terminals.
TECHNOLOGY
Your knowledge of common digital security types makes it easier for you to identify them.
OVERCLOCK
Over the course of a short or long rest, you can make a DC 15 Slicer's kit check to overclock and temporarily improve the function this kit. To use this benefit, you must have a Slicer's kit with you. On a success, once before your next short or long rest, a character using this kit can gain a bonus to one Slicer's kit check. This bonus is a die, with a maximum value equal to your proficiency bonus. If you have expertise in the tool, this die’s maximum is instead equal to twice your proficiency bonus.
Spicer's kit
Spicer’s kit include all of the necessary components to refine and create illicit substances.
Lore
Your knowledge of spice grants you additional insight when answering questions about them.
Medicine
Your knowledge of spice improves your ability to provide comfort to the injured by augmenting your methods of care with trace amounts of medicinal spice.
Survival
Working with spice enables you to acquire lore about which plants and animals are used its production.
SLYTHMONGER
Over the course of a short or long rest, you can make a DC 15 spicer’s kit check to temporarily hone or reduce the addictive properties of a spice within reach. To use this benefit, you must have a spicer’s kit, and the spice must be within reach. If a creature consumes the spice before the end of your next short or long rest, they have advantage or disadvantage (your choice) on the saving throws made to avoid the low and addiction.
Surveyor's implements
Surveyor’s implements include all of the necessary components to draw and store maps.
LORE
You can use your knowledge of maps and locations to unearth more detailed information. For instance, you might spot hidden messages in a map, identify when the map was made to determine if geographical features have changed since then, and so forth.
NATURE
Your familiarity with physical geography makes it easier for you to answer questions or solve issues relating to the terrain around you.
SURVIVAL
Your understand of geography makes it easier to find paths to civilization, to predict reas where towns might be found, and to avoid becoming lost. You have studied so many maps that common patterns, such as how trade routes evolve and where settlements arise in relation to gegraphic locations, are familiar to you.
DRAW A MAP
Over the course of a short or long rest, you can make a DC 15 Surveyor's implements check to draw a physical map of the area. To use this benefit, you must have Surveyor's implements with you. On a success, you create a basic map of the area travelled within the past 24 hours. If you have expertise in the tool, you can instead draw a detailed map of the area.
Synthweaver's implements
Synthweaver’s implements include all of the necessary components to craft and repair clothing and boots.
LORE
Your expertise lends you additional insight when examining clothes and boots.
INVESTIGATION / PERCEPTION
Using your knowledge of the process of creating cloth objects, you can spot clues and make deductions that others would overlook when you examine tapestries, upholstery, clothing, and other woven items, or examining the wear of clothing and boots.
NEW! 9/8/2023
Geneticist's implements
This kit contains a specialized set of tools designed for manipulating and controlling nanoscale technologies.
ANIMAL HANDLING
Your understanding of genetic modifications enables you to communicate and interact effectively with altered or engineered animals, enhancing your ability to train, control, or care for them.
MEDICINE
Your expertise in genetic modifications extends to crafting specialized medical solutions, such as personalized treatments or genetically tailored medications, improving patient care and recovery.
NATURE
Your appreciation for the natural world inspires you to create genetically modified organisms that seamlessly integrate with the environment or ecosystem, aiding in conservation efforts or ecological balance.
MINOR ENHANCEMENT
Over the course of a short or long rest, you can make a DC 15 Geneticist's Implements check to genetically enhance a willing ally. To use this benefit, you must have Geneticist's Implements with you, and the recipient must be within your reach. On a success, once before your next short or long rest, the enhanced character can gain a bonus to one ability check or saving throw. This bonus is a die, with a maximum value equal to your proficiency bonus. If you have expertise in the tool, this die’s maximum is instead equal to twice your proficiency bonus.
Gadgeteer's Implements
Gadgeteer's Implements are a collection of essential tools, precision instruments, and specialized components that enable the creation of various adventuring gear, from advanced jet packs to versatile friction-grip equipment.
Intimidation
Your advanced gear and gadgets subtly showcase your expertise, making others think twice before challenging you.
Piloting
When controlling vehicles, your custom-crafted pilot gear provides superior maneuverability, giving you an edge in navigating tight spaces and obstacles.
Technology
Your familiarity with gadgets gives you added insight into how certain technology works, making it easier to identify its vulnerabilities and potential exploits.
GADGETEER'S CREATIONS
During a short or long rest, you can employ your Gadgeteer's Implements to craft a compact gadget that fits in the palm of your hand. To do so, make a DC 15 Gadgeteer's Implements check. To use this benefit, you must have Gadgeteer's Implements with you.
Upon a successful check, choose one of the following options:
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Noisemaker: The gadget emits a beeping noise at varying intervals, audible from a distance of up to 10 feet.
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Illumination: The gadget radiates bright light in a 5-foot radius, with an additional dim light extending for 5 feet beyond.
These palm-sized gadgets remain functional until they are damaged or until your next short or long rest, whichever occurs first.
JEWELER'S IMPLEMENTS
Jeweler’s implements are used to appraise gemstones and create jewelry.
DECEPTION
Your understanding of gemstones and their value allows you to detect counterfeit or inferior stones, making it difficult for others to deceive you with fake jewelry.
PERFORMANCE
You can captivate and engage others by showcasing the beauty and craftsmanship of your jewelry creations through captivating displays and presentations.
PERSUASION
Your ability to craft personalized, meaningful jewelry pieces makes you skilled at using jewelry as a persuasive tool or gift, fostering positive relationships and influencing others.
GEMSTONE ENHANCEMENT
Over the course of a short or long rest, you can make a DC 15 Jeweler's Kit check to infuse a gemstone or piece of jewelry with a subtle enchantment. To use this benefit, you must have your Jeweler's Kit with you, and the target gemstone or jewelry must be within your reach. On a success, the enchanted gemstone or jewelry gains the following properties:
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Radiant Beauty: The gemstone or jewelry emits a soft, alluring glow that grants the wearer a bonus on Charisma (Persuasion) checks when interacting with others.
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Calming Aura: The gemstone or jewelry emits a soft, calming aura that grants the wearer a bonus on saving throws against fear and charm effects.
This bonus is a die, with a maximum value equal to your proficiency bonus. If you have expertise in the tool, this die’s maximum is instead equal to twice your proficiency bonus. Each property can be used once, and the enchantment lasts until you use its benefit, or your next short or long rest, whichever occurs first.
TINKER'S IMPLEMENTS
Tinker's Implements contain a variety of components, including miniature gears, tiny springs, delicate wires, and small mechanical widgets.
HISTORY
Your keen eye for detail and understanding of practical applications make you adept at determining the age and origin of objects, even if you have only a few pieces remaining from the original.
INVESTIGATION
Your analytical mindset allows you to examine materials and designs thoroughly, enabling you to spot flaws and weaknesses others may miss.
SLEIGHT OF HAND
Your precise hand movements and delicate touch are ideal for manipulating small components, enhancing your effectiveness when handling intricate devices.
REPAIR
You can restore 10 hit points to a damaged mundane object for each hour of work. For any object, you need access to the raw materials required to repair it.
Writer's implements
This kit includes specialized ink, a set of twelve sheets of rare, imported parchment, and three precision stylus pens designed for various writing surfaces, be it datapads or physical documents.
LORE
Your deep knowledge of written materials grants you additional insight and comprehension when recalling ancient texts, historical records, and intricate writings.
INVESTIGATION
Your extensive experience with written text allows you to detect cryptic codes, hidden information, and subtle intentions in writings, giving you an edge in solving puzzles and uncovering secrets.
PERCEPTION
Your keen eye extends to the realm of written text, enabling you to discern an author's species or culture through their unique writing style.
CATALOGUE EVENTS
Your expertise with writing implements allows you to efficiently record events in your own unique style. During a short rest, you can create a detailed record of up to 2 pages, or during a long rest, you can craft a more extensive account of up to 20 pages.
These records not only document the events that transpired but also bear your distinctive flair and perspective. They can serve as valuable references, memoirs, or even works of art, capturing the essence of each moment you choose to immortalize.
Scavenging kit
This kit contains a collection of tools designed for harvesting valuable ores and metals, including a mining pick, ore prospector's hammer, mineral sifter, gemstone loupe, mineral pouches, rock identification guide, and geological hammer. It's essential for extracting resources from various environments.
NATURE
You are able to identify most ores and minerals with a quick inspection of their appearance.
PERCEPTION
Your keen eye, refined by experience, aids you in locating valuable ores within rocky terrain, increasing your chances of uncovering rare and valuable resources
SURVIVAL
You can find edible minerals for sustenance during resource-scarce situations.
RESOURCEFUL DISCOVERY
Over the course of a short or long rest, you can make a DC 15 Scavenging Kit check to conduct a thorough examination of the surrounding rocky terrain or mineral-rich environment. During a long rest, this check is made with advantage. To use this benefit, you must have your Scavenging Kit with you, and the targeted area must be within 1 mile of your current location.
On a successful check, your keen expertise allows you to pinpoint the location of potentially valuable ores and metals, revealing hidden resources that might have otherwise gone unnoticed.
Alchemist's kit
This kit contains essential tools and ingredients for crafting elixirs, potions, and Sith alchemical concoctions, including a crucible, alembic, mortar and pestle, various vials and flasks, an alchemy book, and unique Sith alchemical ingredients like Sithspawn essence and black pyronium.
NATURE
Your attunement to Sith alchemical transformations grants you the ability to detect and resist the influence of Sith magics affecting the natural world, providing you with a safeguard against their corrupting effects.
LORE
Your deep knowledge of Sith alchemy lets you decipher ancient texts and uncover hidden secrets in Sith alchemical writings, giving you an edge when analyzing them.
PERFORMANCE
Your mastery of Sith alchemical rituals adds dramatic flair to your displays, making you more captivating and intimidating when performing Sith alchemical ceremonies or theatrics.
SITH ALCHEMICAL AUGMENTATION
Over the course of a long rest, you can make a DC 15 Alchemist's Kit check to infuse an individual with Sith alchemical power. To use this benefit, you must have your Alchemist's Kit with you, and the target must be willing and within your reach.
On a successful check, the recipient gains an additional 1d4 to their attack rolls, representing the dark influence of Sith alchemy enhancing their combat abilities. However, on a failure, the Sith alchemical infusion goes awry, and the recipient instead suffers a -1d4 penalty to their attack rolls as the dark side's corruption overwhelms them. These effects persist until the recipient's next long rest and cannot be purged by any other methods, binding them to the dark power of Sith alchemy.