Giggle Water
What is it?
Giggle Water is a drink/potion to use in your games if you need a bit of chaotic magic fun. The table included has 100 minor magical effects that are focused on roleplay and flavor. As such, it also functions perfectly as a replacement for other wild/chaotic magic tables when you don't want disruptive effects. The item itself is listed below, but steal and use the table however you want!
Giggle Water
Common, potion
When a creature drinks this clear, sweet smelling liquid they roll on the Chaotic Magic Surge table listed below. A creature can have two of these effects active at a time. If a creature drinks the Giggle Water while already having two effects the oldest previous effect ends and is replaced with the new effect.
| d100 | Minor Chaotic Magic Effects |
|---|---|
| 1 | Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow. This effect lasts for one hour. |
| 2 | You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face. |
| 3 | Your skin turns a vibrant shade of blue. A remove curse spell can end this effect otherwise it changes back after 24 hours. |
| 4 | An eye appears on your forehead for the next minute. |
| 5 | Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older. This effect lasts for one hour. |
| 6 | You turn into a potted plant until the start of your next turn in combat, otherwise this effect lasts one minute. While a plant, you are incapacitated and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts. |
| 7 | You can't speak for the next minute. Whenever you try, pink bubbles float out of your mouth. |
| 8 | Your hair falls out but grows back within 1 hour. |
| 9 | For the next minute, you must shout when you speak. |
| 10 | Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute. |
| 11 | You are surrounded by faint, ethereal music for the next minute. |
| 12 | Daisies start growing in your hair, they can be plucked but will slowly grow back. This can be removed with a remove curse spell otherwise the effect lasts for one hour. |
| 13 | For the next minute every second sentence you say must rhyme with the previous sentence. |
| d100 | Minor Chaotic Magic Effects |
|---|---|
| 14 | You can't speak for the next minute, whenever you try, pink petals fall out of your mouth |
| 15 | For the next hour, you gain the ability to speak with plants as if you had cast speak with plants. |
| 16 | Your eyes begin to change color with your mood, they become red if you're angry, blue if you're sad, green if you're happy, and otherwise are orange. The remove curse spell removes this effect otherwise it lasts for one hour. |
| 17 | For the next minute you become invisible, but every other creature becomes invisible to you. |
| 18 | You grow a beard made of leaves. Shaving removes this effect. |
| 19 | You grow wooden antlers, they fall off after one hour. |
| 20 | Your skin turns a vibrant shade of green. A remove curse spell removes this effect otherwise the effect lasts for one hour. |
| 21 | Your skin becomes completely translucent and your veins start faintly growing blue. A remove curse spell removes this effect otherwise the effect lasts for one hour. |
| 22 | Breadcrumbs appear behind you wherever you walk for one hour. |
| 23 | Flower petals start falling from the sky for the next minute centered on your location. |
| 24 | Flowers start spontaneously blooming within a 30 ft radius of you for the next hour. |
| 25 | The clothes you are currently wearing turn bright pink for one hour. |
| 26 | You shed a dim blue light within a 10 foot radius (even when invisible) for the next hour. |
| 27 | You become extremely happy and filled with boundless enthusiasm for the next hour, no matter what. |
| d100 | Minor Chaotic Magic Effects |
|---|---|
| 28 | Tears start falling from your eyes for the next hour. They are not accompanied by any emotional change. |
| 29 | You start dancing for one minute as if under the effect of Irresistible Dance. |
| 30 | The clothes you are wearing become incredibly fancy and regal looking and start sparkling for one hour. |
| 31 | You smell like lavender for 1d6 hours. |
| 32 | All of your movements leave color trails for the next minute. |
| 33 | Your jump distance becomes tripled for the next minute. |
| 34 | Your cranium becomes transparent for the next minute and your brain begins to glow green. A remove curse spell removes this effect. |
| 35 | You can no longer speak, but must sing whatever you say for the next 1d6 hours. |
| 36 | Harmless bright sparks erupt from the casters hands. |
| 37 | You can only speak beast speech for the next minute. |
| 38 | You repeat everything you say twice for 1 hour, you repeat everything you say twice for 1 hour. |
| 39 | .minute 1 for backwards speak must You |
| 40 | The tip of your nose glows bright red for an hour. |
| 41 | Your butt flashes yellow on and off for 1 minute. |
| 42 | You can't speak a deliberate lie for the next minute. You are aware of this effect and can thus avoid answering questions to which you would normally respond with a lie. You can be evasive in your answers as long as it remains within the boundaries of the truth. |
| 43 | You can't speak a deliberate truth for the next minute. You are aware of this effect and can thus avoid answering questions to which you would normally respond with a truth. You can be evasive in your answers as long as it remains within the boundaries of the deception. |
| 44 | You fall asleep for 1d4 minutes. And may only be awakened early by a kiss from your true love. |
| 45 | You become very hungry for bugs and gain a frog mouth for an hour. |
| 46 | Steam pours from your ears with an accompanying whistling noise. |
| 47 | Thou must speaketh in a strange vernacular as if thou livest in Ye Old England (speak like you were in a Shakespeare play). |
| 48 | For the next 1d10 hours, a tiny celestial and fiend perch on your right and left shoulders, constantly advising you to perform various acts of good or evil. |
| 49 | 8 spectral goats appear in a ring centered on you. They remain adjacent to you at all times, moving as you do. They have an AC of 10 with 1 HP. When they are destroyed, they explode in a puff of smoke and sparkles. |
| d100 | Minor Chaotic Magic Effects |
|---|---|
| 50 | Your mouth and navel trade places, and you grow a fabulous mustache & beard around both.The Remove Curse spell can remove this effect otherwise it lasts for 1 hour. |
| 51 | For 1 hour, you hover an inch off the ground. You can otherwise move normal, but you don't touch the ground. |
| 52 | Anything you eat or drink for 2d12 hours afterwards tastes like blueberries and stains your tongue purple. |
| 53 | Your hair starts to smell like roses and slowly begins to turn red. This effect ends when you next wash your hair. |
| 54 | Any water that touches your body for the next 1d4 days turns your skin blue. If you dry your skin it returns to its normal shade. |
| 55 | You gain a tattoo of a smiley face the size of a gold coin somewhere on your body. Immediately after you look at it it moves to another random location on your body. It disappears if you don't look at it or for it for 1 day. |
| 56 | For the next 1d10 days you know how to say "to drink" in a language understood by whoever you talk to. |
| 57 | For the next 2d12 hours your hair changes to a random color every hour, starting by changing at the beginning of this effect. |
| 58 | You grow a thick unibrow, which lasts for 1d6 hours before falling off. Shaving it causes this effect to end. |
| 59 | Any bags you are holding shrink to the size of an apple. You may use an action to retrieve any items from the bag similar to a Bag of Holding, though the interior capacity of the bag remains the same. The items retain their normal size and properties. This effect ends after 2d12 hours. |
| 60 | For the next hour you only speak in third person. If you already speak in third person you now must speak in first person. |
| 61 | For the next 1d4 hours other creatures regard and perceive you as the opposite gender (or a random gender if nonbinary). Your gender does not change and you perceive no changes. |
| 62 | You have uncontrollable gas for the next ten minutes. |
| 63 | An illusion of a grand feast appears in front of you. You are unaware that this is an illusion. Any attempt to interact with the feast causes it to disappear in a cloud of smoke, with a sound of laughter. |
| 64 | A dog suddenly appears near you. It immediately urinates on you and bolts away. This dog disappears after 6 minutes, the urine does not. |
| 65 | The sound of poorly played bagpipes can be heard within a 15' radius of you for the next ten minutes. |
| 66 | A very whiny disembodied voice can be heard commenting on your actions for the next hour within a 15' radius of you. |
| 67 | For the next minute steam shoots out of your ears. |
| 68 | For the next ten minutes, your speech is accompanied by smoke rings coming from your mouth. |
| d100 | Minor Chaotic Magic Effects |
|---|---|
| 69 | A spotlight from the ceiling or the sky follows you for the next ten minutes. |
| 70 | For the next ten minutes your surface thoughts appear on your forehead as a shifting tattoo written in Common. |
| 71 | For the next hour you forget everyone's name. |
| 72 | Teleport 1000 feet upwards immediately. If you are falling at the end of your next turn (or six seconds) you teleport back to where you began. If there is no available space 1000 feet upwards this effect does not occur. |
| 73 | For the next hour you leave behind two sets of footprints wherever you walk. |
| 74 | For the next ten minutes a tiny rain cloud hovers directly over you raining constantly. |
| 75 | For the next hour all the clothes you are wearing become skintight. This has no effect on mobility. |
| 76 | Roll on the Reincarnate table. For the next hour you appear to be that race to yourself and those around you. This does not effect racial bonuses. |
| 77 | For the next ten minutes you smell strongly of vinegar. |
| 78 | For the next 1d4 hours, your shadows dances while no one is looking directly at it. |
| 79 | Your hair changes color based on your mood. This effect ends when next you wash your hair. The remove curse spell can also end this effect. |
| 80 | You faintly smell of cinnamon, lavender, nutmeg, or another comforting herb or spice for the next 1d4 hours. |
| 81 | Your head becomes invisible for the next hour. You can still hear everything around you but no one can hear you or see your head. |
| 82 | When you try to speak your voice is instead the sound of a beautiful songbird. You can whistle any song you like to try to convey information to those around you. The effect lasts for an hour. |
| 83 | Your arms become very long and taffy-like, stretching to the floor for 1d4 hours. They are useable and have no ill effect on your combat or reach but look very out of control and silly, like one of those balloon guys outside a car dealership. |
| 84 | For the next 1d4 hours your gait is extremely odd, taking large steps followed by skips, marches, twirls, etc. There is very little pattern to it. It has no effect on your speed or stealth but is extremely noticeable. |
| 85 | For the next minute your body swells until you are completely spherical. As the spell comes to an end you are left with saggy extra skin that takes another 1d4 minutes to shrink back to normal. Your clothes are mostly unharmed but if you have buttons/clasps they mostly explode open. |
| 86 | For the next hour a grumpy disembodied voice follows you around and slings personal insults at you for the duration. |
| 87 | For the next 24 hours your hair and clothes billow as though being blown by a strong wind. The effect is more heroic looking than caught in a tornado-looking. |
| d100 | Minor Chaotic Magic Effects |
|---|---|
| 88 | For the next 1d4 hours you believe you are wearing an incredibly elegant ball gown, one that is slightly bulky and very expensive. Any time someone tries to tell you that you are NOT wearing an elegant ball gown you only hear “That is truly an amazingly elegant ball gown you’re wearing”. |
| 89 | You are transformed into a frog. You are able to talk in a croaking voice and if you are a magic user you can still cast spells. The spell ends if you take any damage or after 1 hour. |
| 90 | Whenever you speak for the next 1d4 hours a loud clap of thunder and flash of lightning occur after you finish your thought, as if to ominously emphasize whatever you just said. This can be heard from 300 feet away. |
| 91 | You see dead people. For the next 24 hours you see ghosts wandering around that only you can see and talk with but cannot physically interact with. They don’t know they’re dead. Except the ones your party killed. They know. |
| 92 | You sprout large chicken wings that do not allow you to fly and flap quite vigorously, causing feathers to scatter wherever you go. They seem to grow through your clothes or armor without damaging them. This lasts for 1d4 hours. |
| 93 | You repeat everything the creature closest to you says for the next 10 minutes. You are still able to speak as well. |
| 94 | You now think you are the nearest intelligent creature to you when this takes effect. You will vigorously argue that you are the real [insert name] and match their mannerisms for the next 1d4+1 minutes. |
| 95 | You exchange consciousness with the nearest friendly creature for 10 minutes you assume the race, class, and features of the friendly creature and they do the same. |
| 96 | You treat a trinket that you own or small object near you as your “precious” and act like greedy little halfling, protecting it for the next 1d4 minutes. |
| 97 | For the next 10 minutes you follow up everything you say with a shrug and a cutesie sounding “I’m the [insert class], gotta love me!” |
| 98 | You speak in a demonic voice for the next 10 minutes. |
| 99 | You speak with a squeaky, high pitched accent for the next 10 minutes. |
| 100 | Nothing happens. But the DM acts like something very interesting just occurred. |
Credits
Giggle Water: A Tiny Living Room
Art: Dalton Davidson
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/ legalcode.
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