Rogue - Roguish Archetype - Aragami#
Rogue enhanced by shadow magic based on the game Aragami#
Conjure Shadows
At 3rd level, you gain the ability to Conjure Shadows which count as dim light in light and darkness in dim light.
- While in Conjured Shadows, you may take the hide action.
- As an action, Point at a location within 60ft., a 10ft. radius Conjured Shadow is formed at the location which remains there until the end of your next turn.
- If you are hidden in dim light or darkness, you may declare that you will Shadow Walk, you move half your speed and create Conjured Shadows where you walk which remain there until the end of your next turn. After finishing a Shadow Walk you may choose to remain hidden without making the hide action, reusing your original hide roll.
- Dispel magic or Anti-magic removes Conjured Shadow if cast on you or the location that contains your Conjured Shadow.
- A Light source within 10ft. of Conjured Shadows disperses the shadow.
Conceal Object
At 9th level, You learn to hide objects in plain sight. As an action, you may touch an object that weighs no more than 200 lbs. that is within your Conjured Shadows, it is enveloped in an illusion that hides it for 4 hour, a DC 8 + Your Proficency bonus + Your Charisma Modifier Investigation check uncovers it. If the Object is moved, Dispel Magic or Anti-magic is cast on the object or area containing the Concealed Object, the illusion fades. (A corpse is an object, a living Creature is not)
Displace Self
At 13th level, You learn to disappear and reappear in Conjured Shadows. While in dimlight or darkness, as a Cunning Action, you may select a location within 30ft. of you which contains Conjured Shadows, shadows surround you as you disappear from your current position, reappearing in the selected location.
Shadow Kill
At 17th level, You learn to summon a Shadowy Beast which takes on an appearance of your choice when you gain this feature. As an action you point at a location within 30ft. which contains Conjured Shadows, a Shadowy Beast emerges from the Conjured Shadow and bites the nearest creature before disappearing again, that creature must make a DC 8 + Your Proficency bonus + Your Charisma Modifier Dexterity saving throw, taking Your Sneak Attack Necrotic damage or half as much on a success, if this damage would reduce the target to 0 hit points and it is sized medium or smaller, it is consumed by the Shadowy Beast leaving behind only magical items and sending the targets body somewhere in the shadowfel. Using Shadow Kill does not reveal you from being hidden. Alternatively, you may touch a location as an action to place an invisible 5ft. ward that, when a Creature other than you walks over, creates a 5ft. Conjured Shadow with a Shadowy Beast emerging from it as described above which attacks the triggering target, the ward lasts 1 hour and as long as you are within 120ft. of it you know when it activates. If Dispel Magic or Anti-magic is cast on your Ward or location containing your Ward, it is removed. You may use Shadow Kill once per short rest.