| Gemstone |
Weapon effect |
Armor effect |
| Ruby |
The first hit of the weapon each turn deals an additional 1d6 of damage. |
The armor reduces the first hit you take each turn by 1d6. |
| Shappire |
Your speed increases by 10 feet |
Your speed increases by 10 feet |
| Alexandrite |
Choose a damage type. The weapon now deals that type of damage instead of what it previously did |
Choose a damage type. You take 1d4 less damage from the chosen type |
| Opal |
The weapon gains the thrown (30/60) property. You can recall it using your bonus action. |
The armor looses the strength requirements it previously had. It also looses disadvantage on stealth, if it had it |
| Topaz |
Choose a skill, you add your proficiency bonus in that skill. |
Choose a skill, you add your proficiency bonus in that skill. |
| Agate |
The weapon looses its loading property if it had one. If it is a ranged weapon, its range increases by 50ft. |
Choose a saving throw. You roll an extra 1d4 in the chosen saving throws.. |
| Alexandrite |
The weapon can be used as a spellcasting focus by its wielder. |
Choose a school of magic. You roll an extra 1d6 in saving throws against spells of that school. |
| Sapphire |
The weapon does not suffer the penalties of being underwater. |
You gain a swimming speed equal to your walking speed. |
| Emerald |
This weapon looses its heavy property. If it did not have that property, it instead gains the light property |
If you are wearing the armor at the end of a short rest, you gain 1d8 temporary hit points |