Ashkin (Fire Genasi Variant)

by CaptainMisha

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Ashkin

"The burning embers that flow through the veins of the Ashkin exemplify hidden potential. I wonder what it would taste like..."

—Jull, Brewmmaster and rapscallion of note.

History


Ashkin hail from a small village in the Ashen Valley. Built around the only Kindlegem mine in Crescente, their village is sustained mostly by the open trade of their mystical hearthstone. They are a humble people, only trading as much as necessary to gain the few resources that they cannot obtain themselves such as minerals and tools for their crafts.

Appearance


Ashkin have dark skin, reflecting the texture and color of coal, and many have streaks of bright ember that shine through their scars and the cracks in their skin. Their eyes range from dark brown to that of bright, orange embers.


Ashkin Traits


Creature Type
You are a Humanoid.


Size.
You are Medium or Small. You choose the size when you select this race.


Speed.
Your walking speed is 30 feet.


Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.


Fire Resistance
You have resistance to fire damage.

















Subraces

Emberblood

Emberblood Edict
You know the Control Flames cantrip. Starting at 3rd level, you can cast the Faerie Fire spell with this trait. Starting at 5th level, you can also cast the Pyrotechnics spell with this trait. Once you cast Faerie Fire or Pyrotechnics with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Cindersoul

Cindersoul Celerity
You can cast the Expedition Retreat spell with this trait. Starting at 5th level, you can also cast the Ashardalon's Stride spell with this trait. Once you cast Expeditious Retreat or Ashardalon's Stride with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Creating Your Character

At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

Creature Type

Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race tells you what your character’s creature type is.

Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.

Life Span

The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.

Height and Weight

Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.


All art used is OC.
 

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