**Image Credit**: Anila, Magus of the second Seal by SimonPape from [Devian Art](https://www.deviantart.com/simonpape/art/Anila-Magus-of-the-second-Seal-647594340)
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# Druid: Circle of Winds
The Circle of Winds represents a tribe of druids who live isolated from the outside world, high up in the mountains where the winds are strongest. These druids have honed their mastery of the wind to perfection, using it to protect their home from intruders.
As a member of the Circle of Winds, you have spent your life learning the secrets of the wind and its power. You have learned to harness the winds to move with incredible speed and grace, and to create powerful gusts of wind to push your enemies away.
##### Circle of Winds Specialization Features
| Druid Level | Feature |
|:---:|:-----------|
| 2rd | Circle Spells, Wind Shaping, Unbound Wind |
| 6th | Airborne, Air Sense |
| 10th | Windswept Protection |
| 14th | Wind Mastery |
### Circle of Wind Spells
*2nd-level Circle of Winds feature*
Your time listening and shaping the wind infused you with the ability to cast certain spells.
When you reach certain Druid levels, you gain access to the spells in the table below. They count as Druid spells for you, and you always have them prepared, but they don't count against the number of spells you prepare each day.
| Druid Level | Spells |
|:------------|:---------------------------------|
| 2nd | Feather Fall, Thunderwave |
| 3rd | Gust of Wind, Warding Wind |
| 5th | Call Lightning, Wind Wall |
| 7th | Storm Sphere, Freedom of Movement|
| 9th | Control Winds, Cone of Cold |
### Wind Shaping
*2nd-level Circle of Winds feature*
Starting at 2nd level, you gain the ability to manipulate the air around you. You can create gusts of wind to move objects and creatures, or to propel yourself through the air. You know the Gust cantrip, but as you have a strong attunement to the wind, it has some additional effects as follows:
• You are able to cast the spell with a bonus action, and its range is extended up to 60ft.
• You can use the spell to push a creature or object up to 15ft in any direction (this can be used to propel yourself). A creature can resist the push with a Strength saving throw (huge or larger creatures have advantage on the saving throw).
• Alternatively, when you cast Gust at an enemy, you can forgo the push and instead cause 1d6 slashing damage, as you shape the wind into a sharp, razor-like edge. The damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
• As a reaction, you can use the spell to slow your descent when falling, negating any falling damage.
### Unbound Wind
*2th-level Circle of Winds feature*
Starting at 2th level, as an action, you can expend a use of your Wild Shape feature to harness the power of the wind and get wreathed in swirling winds. While in this state, you can hover in place, and whenever you use your Gust cantrip to forcefully move a creature, you can choose to deal 1d8 thunder damage to it.
You can stay in this state for up to 10 minutes.
### Airborne
*6th-level Circle of Winds feature*
At 6th level, your mastery of the wind allows you to take to the air. While you are in your Unbound Wind state, you gain a flying speed equal to your walking speed.
**Image Credit**: Dragonsguard Elite by Daarken from [Magic: The Gathering](https://www.daarken.com/pages/magic-the-gathering)
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### Wind Mastery
*14th-level Circle of Winds feature*
You gain mastery over the winds, and can use an action to manipulate the weather in a 1-mile radius around you for up to 1 hour. You can change the weather to any type of wind, from a gentle breeze to a raging storm, and can control its direction, intensity, and duration. This storm create the following effects:
• Everytime you roll damage for one of you druid spells, you add 2d6 as the wind empower your magic.
• Any creatures you choose that fly within the radius of the effect, at the start of its turns, must make a Strength saving throw or be pushed back 10 feet and take 1d6 thunder damage.
This feature can be used once per long rest or by expending a 5th level or higher spell slot.
**Image Credit**: Wind Vale by Alayna from [Deviant Art](https://www.deviantart.com/alayna/art/Wind-Vale-698177442)