Battlerager (Revised)
Known as Kuldjargh (literally "axe idiot") in Dwarvish, battleragers are warriors followers of the gods of war and take the Path of the Battlerager.
They specialize in wearing bulky, spiked armor and throwing themselves into combat, striking with their body itself and giving themselves over to the fury of battle.
Originally created by Dwarves, this tradition has been adopted by non-dwarf practitioners, who honor and expand on the dwarven ways.
Battlerager Armor
When you choose this path at 3rd level, you gain the ability to use a Spiked Armor as a Martial Weapon you are proficient with. You don’t need a free hand to use this feature.
While you are wearing spiked armor and are raging you can use a bonus action to make a melee weapon attack with your spiked armor against a target within 5 feet of you. If the attack hits the spikes deal 1d4 + Strength piercing damage. You use your Strength modifier for the attack and damage rolls.
Additionally, you can make this attack in the same turn you enter in Rage as long you get within 5 feet of a creature in that turn.
Also, if you are grappling a creature, it takes 1d4 + Strength piercing damage at the start of each of its turns. The damage of your Battlerager Armor Attack increases: at 5th level (1d6), 11th level (1d8), and 17th level (1d12).
Spiked Retribution
Additionally at 3rd level when a creature within 5 feet of you hits you with a melee attack, you can use your reaction and the attacker takes piercing damage equal to your proficiency modifier, if you are raging you can add your Rage bonus to that damage.
Reckless Abandon
Beginning at 6th level, when you use Reckless Attack while raging, you also gain temporary hit points equal to half your Barbarian levels (Rounded down).
They vanish if any of them are left when your rage ends.
Battlerager Charge
Beginning at 10th level, you can take the Dash action as a bonus action while you are raging.
Additionally, your Spiked Armor it considered a Magical Weapon for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
If you already have a Spiked Armor with a plus bonus to its AC you can add that bonus as damage and attack rolls for your Battlerager Attack and Spiked Retribution damage
Spiked Fury
At 14th level, if you dash towards a Creature you can make your Battlerager Attack as part of that bonus action.
Whenever you hit a Creature with your Battlerager Attack that creature has it speed Halved.
Additionally, your Spiked Retribution feature does not longer need your reaction.
