> ##### Art Credit > > ["Ice Wolf"](https://www.artstation.com/artwork/B30XQz) by Rishi Shukla
___ ___ > ## Spiritual Wolf Hati >*Medium Monstrosity (Large Level 14), Unaligned* > ___ > - **Armor Class** 13 plus PB (natural armor) > - **Hit Points** 1 (1d6 - 6) > - **Speed** 0ft., fly 5 * PB ft (hover). >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|16 (+3)|14 (+2)|10 (+0)|10 (+0)|10 (+0)| >___ > - **Saving Throws** Str +3 plus PB, Dex +3 plus PB > - **Skills** Perception +1 plus PB > - **Damage Immunities** fire > - **Condition Immunities** charmed, exhaustion, frightened, poisoned > - **Senses** darkvision 60 f., passive Perception 11 + PB > - **Languages** Knows all the Ragnarok user languages > ___ > > ***The One Who Hates.*** Whenever Hati damages a creature, the next attack roll it makes made with disadvantage. > > ***The One Who Hates Improvement(Level 14).*** Whenever Hati damages a creature, all attack rolls it makes made with disadvantage until the beginning of your next turn. > > ***Incorporeal Movement.*** Hati can move through creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it takes 1 force damage. > > ***Spiritual Retaliation.*** When Hati suffers a melee hit the attacker must make a Constitution saving throw. A target takes pb*d6 cold damage on a failed save, or half as much damage on a successful one. > > ***Spiritual Explosion (Level 10).*** When Hati dissipates at an area of 15 feet around him you can designate any number of Creatures unaffected by the explosion. all other creatures must make a Constitution saving throw. On a failed save, the creature takes pb*d6 cold damage, or half as much damage on a successful one. > > ***Pack Tactics (Level 6).*** Hati has advantage on an attack roll against a creature if at least one of the Hati's allies is within 5 feet of the creature and the ally isn't incapacitated. > > ### Actions > ***Bite.*** *Melee Weapon Attack:* 5 ft. reach, one target. *Hit:* pb/ 2 * d8 piercing damage or cold damage, whatever is higher, On hit, the creature must succeed on a Strength saving throw or be grappled. > > ***Tail.*** *Melee Weapon Attack:* 5 ft. reach, one target. *Hit:* pb/ 2 * d8 bludgeoning damage or cold damage, whatever is higher, On hit, the creature must succeed on a Dexterity saving throw or be shoved. > > ***Claw.*** *Melee Weapon Attack:* 5 ft. reach, one target. *Hit:* pb * d6 slashing damage or cold damage, whatever is higher > > ***Cold Breath (Level 10)(Recharge 5-6).*** Hati exhales fire in a (pb*5)-foot cone. Each creature in that area must make a Constitution saving throw, taking pb * d12 cold damage on a failed save, or half as much damage on a successful one. > ### Reactions > ***Wolf Step (Level 6).*** Hati can switch locations with Skoll or with the Ragnarok Barbarian to avoid an attack or area of effect. \pagebreak # Skoll, Sun Eater Skoll is a mythical wolf from Norse mythology who is said to be one of the creatures that will play a role in Ragnarok, the end of the world in Norse mythology. According to legend, Skoll is the brother of another wolf named Hati, and both of them are said to be the offspring of a giantess named Iarnvidia and the Wolf god Fenrir. Skoll is known for his role in the events leading up to Ragnarok. According to legend, Skoll and his brother Hati are tasked with chasing and catching the sun and the moon, respectively. It is said that during Ragnarok, when the end of the world is imminent, Skoll and Hati will finally catch their prey, and the world will be plunged into darkness as the sun and moon disappear from the sky. In some versions of the myth, Skoll is also said to have a connection to the god of the day, Sol. It is said that Skoll is always chasing Sol's chariot **The one who chases.** That is what his name means. **Aspect of Skoll.** As this is only an spiritual form of Skoll it is not as big as the tales would suggest.
> ##### Art Credit > > ["Power of Magma"](https://www.deviantart.com/azany/art/Power-of-Magma-708417452) by Azany
___ ___ > ## Spiritual Wolf Skoll >*Medium Monstrosity (Large Level 14), Unaligned* > ___ > - **Armor Class** 13 plus PB (natural armor) > - **Hit Points** 1 (1d6 - 6) > - **Speed** 0ft., fly 5 * PB ft (hover). >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|16 (+3)|14 (+2)|10 (+0)|10 (+0)|10 (+0)| >___ > - **Saving Throws** Str +3 plus PB, Dex +3 plus PB > - **Skills** Perception +1 plus PB > - **Damage Immunities** fire > - **Condition Immunities** charmed, exhaustion, frightened, poisoned > - **Senses** darkvision 60 f., passive Perception 11 + PB > - **Languages** Knows all the Ragnarok user languages > ___ > > ***The One Who Chases.*** Whenever Skoll damages a creature, the next attack roll is made with advantage. > > ***The One Who Chases Improvement(Level 14).*** Whenever Skoll damages a creature, all attack rolls against them are made with advantage until the beginning of your next turn. > > ***Incorporeal Movement.*** Skoll can move through creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it takes 1 force damage. > > ***Spiritual Retaliation.*** When Skoll suffers a melee hit the attacker must make a Dexterity saving throw. A target takes pb*d6 fire damage on a failed save, or half as much damage on a successful one. > > ***Spiritual Explosion (Level 10).*** When Skoll dissipates at an area of 15 feet around him you can designate any number of Creatures unaffected by the explosion. all other creatures must make a Dexterity saving throw. On a failed save, the creature takes pb*d6 fire damage, or half as much damage on a successful one. > > ***Pack Tactics (Level 6).*** Skoll has advantage on an attack roll against a creature if at least one of the Skoll's allies is within 5 feet of the creature and the ally isn't incapacitated. > > ### Actions > ***Bite.*** *Melee Weapon Attack:* 5 ft. reach, one target. *Hit:* pb/ 2 * d8 piercing damage or fire damage, whatever is higher, On hit, the creature must succeed on a Strength saving throw or be grappled. > > ***Tail.*** *Melee Weapon Attack:* 5 ft. reach, one target. *Hit:* pb/ 2 * d8 piercing damage or fire damage, whatever is higher, On hit, the creature must succeed on a Dexterity saving throw or be shoved. > > ***Claw.*** *Melee Weapon Attack:* 5 ft. reach, one target. *Hit:* pb * d6 slashing damage or fire damage, whatever is higher > > ***Fire Breath (Level 10)(Recharge 5-6).*** Skoll exhales fire in a (pb*5)-foot cone. Each creature in that area must make a Dexterity saving throw, taking pb * d12 fire damage on a failed save, or half as much damage on a successful one. > ### Reactions > ***Wolf Step (Level 6).*** Skoll can switch locations with Hati or with the Ragnarok Barbarian to avoid an attack or area of effect.