## Occultist
In the silence between the shelves of forgotten ruins, a scholar pressed their hand against a door that should not exist. Beyond it lay their inner library, a hall of endless corridors and sealed gates, each marked with glyphs no sane mind should read. What began as study soon became obsession; prayers to gods and oaths to patrons felt pale compared to the thrill of opening even one gate and letting its forbidden power bleed into the world. With every step, the scholar’s body warped and their voice cracked with echoes of Eldertongue, yet still they delved deeper, knowing that each answer demanded a piece of their soul in return.
### Whispers of Eldritch Tongues
Among the first mysteries an Occultist uncovers is Eldertongue, a language of unraveling. To mortal ears, it is gibberish threaded with screams, but to one who has opened a Gate it is clarity itself. The language bends reality when spoken, carrying invocations that erode both flesh and sanity. Through it, Occultists command their verses, bind alien truths, and pry open the seals of their inner library. Yet every word carries a cost—each syllable tugs them closer to the brink of corruption.
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### Scholars of the Forbidden
Unlike wizards who map the weave, or warlocks who trade for power, Occultists pursue knowledge as trespassers. They force open paths no door was meant to hide, study grimoires that demand blood for each page turned, and bear marks of corruption as proof of their insight. Their strength is not borrowed but stolen—from within, from beyond, from the fractures in reality itself. An Occultist is always walking a knife’s edge: unlock one gate too many, and the library consumes them entirely.
#### Quick Build
You can make a Occultist quickly by following these
suggestions. First, put your highest ability score in
Intelligence, followed by Constitution. Second, choose the
sage background from the Player's Handbook.
##### Optional Rule: Multiclassing
If your group uses the optional rule on multiclassing in the
Player's Handbook, here's what you need to know if you
choose the Occultist as one of your classes.
**Ability Score Minimum.** In order to multiclass, you must
have at least a 13 in Intelligence to take a level in this class,
or to take a level in another class if you are already an Occultist.
**Proficiencies Gained.** If Occultist isn't your initial class, you
gain two skill proficiencies from the Occultist list when you
take your first level in this class.
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##### Occultist
| Level | Proficiency Bonus | Features | Gate Openings |
|:-----:|:---:|:----|:--:|
| 1st | +2 | Eldertongue, Inner Library, Gate of the First Seal | 1 |
| 2nd | +2 | Forbidden Texts, Corruption Release | 2 |
| 3rd | +2 | Warding Sigil | 2 |
| 4th | +2 | Ability Score Improvement | 2 |
| 5th | +3 | The Second Word | 2 |
| 6th | +3 | Forbidden Texts Feature | 3 |
| 7th | +3 | Wards of the Inner Library | 3 |
| 8th | +3 | Ability Score Improvement | 3 |
| 9th | +4 | The Third Threshold | 3 |
| 10th | +4 | Forbidden Texts Feature | 3 |
| 11th | +4 | Stable Gate | 4 |
| 12th | +4 | Ability Score Improvement | 4 |
| 13th | +5 | Gate of the Fourth Path | 4 |
| 14th | +5 | Forbidden Texts Feature | 4 |
| 15th | +5 | Expiation | 4 |
| 16th | +5 | Ability Score Improvement | 5 |
| 17th | +6 | Soulbinding | 5 |
| 18th | +6 | Forbidden Texts Feature | 5 |
| 19th | +6 | Ability Score Improvement | 5 |
| 20th | +6 | Eternal Gate | 6 |
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## Class Features
As a occultist, you gain the following class features
#### Hit Points
___
- **Hit Dice:** 1d8 per occultist level
- **Hit Points at 1st Level:** 8 + your Constitution modifier
- **Hit Points at Higher Levels:** 1d8 (or 5) + your Constitution modifier per Witch level after 1st
#### Proficiencies
___
- **Armor:** none
- **Weapons:** simple weapons
- **Tools:** one set of artisan's tools of your choice.
___
- **Saving Throws:** Intelligence, Constitution
- **Skills:** Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, Slight of Hand and Religion
#### Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- *(a)* a item1 or *(b)* item2
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### Eldertongue
When you choose this class at 1st level, you gain access to the unearthly language of Eldertongue. Eldertongue sounds like madding gibberish to any sane creature, but a creature under the effects of a madness-inducing spell (i.e. crown of madness, etc) or cursed can understand it perfectly.
### Inner Library
Also at 1st level, you unlock the first hall of your inner library, a spiritual archive of sealed gates leading to dangerous tomes of forbidden lore.
##### Occult Ability
Because you learn of the occult through study, you use Intelligence when setting your Occult ability. You use the following formulas when setting the save DC and attack rolls used by your occultist features.