Martial Archetype: Dragon Knight

by OmniscientVale

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Dragon Knight

Dragons are seen by many as the peak of strength and magic, second only to the gods. Dragon Knights are the select few who are not satisfied with simply gazing at dragons with admiration, and wish to obtain that power for themselves.

Draconic Icon

When you first choose this Martial Archetype, choose which type of dragon you revere. This determines the damage type of your class features, the area of your breath weapon, and the type of resistance you gain.

Dragon Colour Damage Type Breath Weapon
Black Acid 5' by 30' line
Blue Lightning 5' by 30' line
Brass Fire 5' by 30' line
Bronze Lightning 5' by 30' line
Copper Acid 5' by 30' line
Gold Fire 15' cone
Green Poison 15' cone
Red Fire 15' cone
Silver Cold 15' cone
White Cold 15' cone

If your subclass ever requires a saving throw, the DC is equal to 8 + your constitution modifier + your proficiency bonus.

Dragon's Fury

Also at 3rd level, you can use your bonus action to augment your weapon attacks with an aspect of your draconic icon's power. For the next minute, when even you hit with a weapon attack, you deal additional damage equal to your fighter level. This extra damage is your draconic icon's associated damage type.

You can use this feature a number of times equal to twice your proficiency bonus, and regain all expended uses on a short or long rest.

Draconic Resistance

At 7th level, you gain resistance to the type of damage associated with your draconic icon.

Dragon's Breath

Also at 7th level, when you take the attack action, you can replace one of the attacks with a use of your draconic icon's breath weapon. Every creature in the area as dictated by the Draconic Icon table must make a Dexterity or Constitution saving throw (your choice) or take damage equal to a number of d6s equal to double your proficiency bonus on a failed save, or half as much damage on a successful save.

You can use this feature twice, and regain the ability to do so on a short or long rest. While you have no uses available, you can expend one use o your Dragon's Fury ability to use this ability again.

Wings of the Dragon

Starting at 10th level, you can sprout wings as a free action. While these wings are out, you gain a flying speed of 60 feet. These wings last for a number of rounds equal to your fighter level.

You can use this feature twice, and regain the ability to do so on a short or long rest. While you have no uses available, you can expend one use o your Dragon's Fury ability to use this ability again.

Draconic Presence

At 15th level, when you start your turn in combat, each creature of your choice that is within 60 feet of you and aware of you must succeed on a Wisdom saving throw against your Draconic Icon DC or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to your Draconic Presence for the next 24 hours.

Dragon Exemplar

At 18th level, your study of dragons have left your with an inner power nearly equal to that of a dragon's. You gain the following benefits:

  • You gain immunity to your Draconic Icon's associated damage type.
  • You have advantage on all saving throws a dragon forces you to make and advantage on saves against being frightened.
  • You gain blindsight out to a range of 60 feet.

Optional Rule: Gem Dragon Icons

At your DM's discretion, you can choose a gem dragon to be your Draconic Icon. If you choose to do so, add the following entries to the Draconic Icon Table.

Dragon Colour Damage Type Breath Weapon
Amethyst Force 15' cone
Crystal Radiant 15' cone
Emerald Psychic 15' cone
Sapphire Thunder 15' cone
Topaz Necrotic 15' cone
 

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