Path of Immolation

by jomon21

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Path of the Immolation

Some barbarians have adopted a pyromaniac bent and have chosen to follow the Path of the Immolation. These barbarians will ignite themselves when they enter a rage, rush into close proximity for melee attacks, and deal incendiary damage.

Set Your Soul Aflame

Starting when you choose this path at 3rd level, the rage that burns within you manifests as an all-consuming flame. When you enter a rage, you can ignite yourself. If you do so, for the duration of your rage, you take 1d4 fire damage at the start of your turns, this damage can’t be reduced in any way. While ignited in this way, you gain the following features

  • Your weapon attacks deal an extra 1d6 fire damage.
  • You have resistance to all damage.
  • Once per turn when you hit another creature with a melee weapon attack, the target must succeed on a Constitution saving throw (8 + your proficiency bonus + your Constitution modifier) or be ignited. Until a creature takes an action to douse the fire, the target takes 1d6 fire damage at the start of each of its turns.

The fire damage increases when you reach certain levels in this class, increasing to 2d6 at 10th level, 3d6 at 14th level, and 4d6 at 20th level.

Smoke Never Rises without Fire

At 6th level, you can cast the find familiar spell, but only as a ritual. When you cast the spell, your familiar takes the form of a smoke mephit.

Purifying Flames

At 10th level, your internal flames cleanse your body. While ignited you can’t be charmed, diseased, or poisoned, and you can reduce your exhaustion level by one per rage.

Incendiary Retribution

Starting at 14th level, while ignited and a creature within 5 feet of you hits you with a melee attack, the attacker takes 1d6 fire damage.

In addition, your fire damage ignores resistance to fire damage and treats immunity to fire damage as resistance to fire damage.

 

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