Artificer Subclass: Chaos Technician

by CurlyFries

Search GM Binder Visit User Profile

Chaos Technician

Chaos Technicians are feared and respected by other arcane practitioners for their eager willingness to experiment with unstable wild magic. Using their skills at jewel crafting, they are able to draw unstable pockets of Weave energy and suspend them in stable, but very fragile, structures, which can be used to power all sorts of magical effects. Chaos technicians can be incredibly useful allies, just… don’t stand too close.

Artificer Level Chaos Technician features
3rd Tool Proficiency, Chaos Technician Spells, Crystalline Chaos, Weave Siphoning
5th Uncut Gems
9th Chaos Control
15th Controlled Detonation, Unleash Chaos

Tool Proficiency

3rd-level Chaos Technician feature

You gain proficiency with jeweller’s kits, or one other artisan’s tool of your choice if you already have that one.

Chaos Technician Spells

3rd-level Chaos Technician feature

You always have certain spells prepared after you reach particular levels in this class, as shown in the Chaos Technician Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Artificer Level Spells
3rd Chaos Bolt, Colour Spray
5th Crown of Madness, Nathair’s Mishief
9th Enemies Abound, Protection from Energy
13th Confusion, Hallucinatory Terrain
17th Mislead, Seeming

Crystalline Chaos

3rd-level Chaos Technician feature

You learn to capture pockets of unstable Weave and condense them into small gemstones – stable, for now. As an action when you finish a long rest, you may touch your jeweller’s kit and create a number of Chaos Gems up to your proficiency bonus. You may never have more active gems than your proficiency bonus; if you create a new one while at your maximum, the oldest active gem is immediately destroyed.

A gem has AC 10 and 1 hit point, and it is destroyed if it is reduced to 0 hit points or fewer. As an action, you may throw a gem to any point within 20 feet of you – if it collides with a surface, it takes 1 point of damage. When a gem is destroyed, you must immediately roll on the Wild Magic Surge table from the Sorcerer class; for resolving the table’s effects “you” refers to either the gem or the closest creature within 5 feet of it, at the GM’s discretion, but all spell effects use your spell attack bonus and save DC where applicable.

Weave Siphoning

3rd-level Chaos Technician feature

hile a creature has an active chaos gem on its person, it may choose to draw upon the raw magics within it to perform one of the following effects:

  • When it makes an attack roll, ability check, or saving throw, it may choose to reroll the die and take the new result. The creature may choose to do this after rolling the die, but before the GM resolves the outcome of the roll.
  • When the creature rolls damage or healing for a spell it cast, it may choose a number of the dice up to your proficiency bonus and reroll them, taking the new results.
  • As an action, the creature may restore one charge to a magic item it touches.

When a creature siphons a chaos gem in this way, it must roll 1d20. On a roll of 2 or higher, the gem dissolves harmlessly into mist (this destroys the gem but does not trigger a Wild Magic Surge); if it rolls a 1, the gem is instead destroyed violently and does trigger a Wild Magic Surge.

Uncut Gems

5th-level Chaos Technician feature

When you finish a short rest, you may touch your jeweller’s kit as an action create a number of chaos gems equal to half your proficiency bonus, rounded down; these gems still count against the total number of chaos gems you can maintain at once.

These gems lack the care and polish of your usual craft however. When a creature siphons one of your uncut gems as per your Weave Siphoning feature, a Wild Magic Surge is triggered on a roll of 3 or lower.

Chaos Control

9th-level Chaos Technician feature

When one of your chaos gems triggers a Wild Magic Surge, you may use your reaction to choose a single creature that you can see within 20 feet of the gem; that creature becomes the focus of the surge’s effects. You may choose to redirect the surge after rolling to determine its effect.

Design by Lexi Abbey | Made with GM Binder

Controlled Detonation

15th-level Chaos Technician feature

You gain some control over the type of unstable magic you are binding. When one of your chaos gems triggers a Wild Magic surge, you may roll twice on the table and choose either result.

Unleash Chaos

15th-level Chaos Technician feature

You may use your action to immediately destroy any number of your active chaos gems, so long as they are on the same plane of existence as you. Each gem triggers a separate Wild Magic Surge.

Design by Lexi Abbey | Made with GM Binder
 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.