Forbidden Idols' Spells
| Spell level | Spells |
|---|---|
| 2nd | Carnivorous Plant |
| 3rd | Eclipse |
| 4th | Blood Sun |
| 5th | Eldorado |
Carnivorous Plant
2nd level conjuration
- Casting Time: 1 action
- Range: 60 feet
- Components: S, V
- Duration: 10 minutes
You point at a free space on the ground within range, and a carnivorous plant grows there. Every time a creature starts its turn within 10 feet of the plant, or when it enters its reach for the first time, the plant can make an opportunity attack against that creature. The plant plays its turn directly after yours, but can't take any action.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can conjure one more carnivorous plant in an other free space for every two spell level above 2nd.
Spell List. Druid
Art Credit : Wizards of the Coast
Carnivorous Plant
Medium Plant
- Armor Class 8 + spell level
- Hit Points 5 + 5 times the spell level
- Speed 0
STR DEX CON INT WIS CHA 14 (+2) 6 (-2) 6 (-2) 3 (-4) 6 (-2) 4 (-3)
- Damage Vulnerabilities Fire
- Damage Immunities Psychic
- Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone
- Senses Blindsight 10 ft. (blind beyond this radius), Passive Perception 8
Actions
Bite. Melee Attack: + your spellcasting modifier to hit, 10 ft., one target. Hit: 1d8 + 2 + spell level piercing damage
Eclipse
3rd level illusion
- Casting Time: 1 action
- Range: Self (60 ft. radius)
- Components: S, V, M (a silver coin with a moon engraved on it)
- Duration: Concentration up to 1 minute
You create a 60 ft. radius zone that reduces the light around you. In that zone, bright light becomes dim light, dim light becomes darkness, and darkness becomes magical darkness. The zone spreads through walls and objects and doesn't move with you when you move.
In Higher Levels. When you cast this spell with a 4th level spell slot or higher, the radius doubles for each level above 3rd.
Spell Lists. Bard, Cleric, Druid, Warlock
Blood Sun
4th level necromancy
- Casting Time: 1 action
- Range: 120 feet
- Components: S, V, M (a gold piece with a sun engraved on it)
- Duration: Concentration up to 10 minutes
Dim, red light spreads within a 30-foot-radius sphere centered on a point you choose within range. The light spreads around corners, and it lasts until the spell ends.
When a creature should regain hit points while inside this area, it doesn't regain hit points, but takes necrotic damage equal to half this amount instead.
Spell Lists. Cleric, Warlock
Eldorado
5th level enchantment
- Casting Time: 1 action
- Range: 60 feet
- Components: S, V
- Duration: Concentration up to 1 hour
Choose a creature you can see within range. The target must succeed a wisdom saving throw or start to see every manufactured objects and buildings as covered in gold, every plants as flowering, and any liquids as crystal clear water. For the duration, the target counts as charmed by every creatures it can see or hear.
Alternatively, you can choose that instead of seeing everything beautiful, it sees every manufactured objects and buildings as black, every plants as dead, and any liquids as blood. The target is then frighten by every creature it can see or hear instead of being charmed by them.
In Higher Levels. When you cast this spell with a 6th level spell slot or higher, you can target up to 2 additional creatures for each spell level above 5th. When you expend a 9th level spell slot, you can instead choose that the spell affects every creature that can see or hear you.
Spell Lists. Bard, Cleric, Wizard
Homebrew lovingly made by LeRoiDeCarreau
A big THANK YOU to my patreons.
You are the ones that make all of this possible!
The Early Birds :
- VIV_ID
- Ryan Magee
- Ren Carlisle
- LeoHere
- joel Castaneda
- Brandon Lukacs
- Thomas Philips
- The Angry Guinea Hour