Grey Dragonborn
Grey Dragons are kin to chromatic dragon, but seperate due to their unique lack of draconic breath weapon, instead relying on the vicious arsenal their body grants them. Dragonborn who hold their ancestry to grey dragons carry great gifts of the hunt, allowing them vicious jaws and violent tendencies.
Pink Dragonborn Traits
Suggested Ability Score Increase: Your Strength score increases by 2, and your Constitution score increases by 1. Or, you have 3 points you can use on ability scores (maximum of 2 points per ability).
Suggested Languages: You can speak, read, and write two languages of your choice. As most Dragonborn use it as a native tongue, you likely know Draconic.
Creature Type: You are a Humanoid.
Lifespan: Dragonborn live for about as long as humans.
Speed: Your base walking speed is 30 feet.
Size: Dragonborn vary between 5 to 7 feet in height. You are Medium size.
Bite: You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Draining Bite: As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage + piercing damage equal to your level, and you gain temporary hit points equal to half the piercing damage dealt (rounded down). You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Lashing Tail: Immediately after a creature within 5 feet of you deals damage to you with a melee attack, you can use your reaction to make an unarmed strike against that creature with your tail. If you hit, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Mimicry: You can accurately mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations only with a successful Wisdom (Insight) check (DC = 8 + your proficiency bonus + your Constitution modifier).
Hunter's Terror: Starting at 5th level, as an action you can force all creatures within 30 feet of you to succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). A target automatically succeeds on the save if it can’t hear or see you. On a failed save, a target becomes frightened until the end of your turn. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.