Spell Points

by ryne

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Spell Points


With this variant system, a character who has the Spellcasting feature uses spell points instead spell slots to fuel spells. Spell points give a caster more flexibility, at the cost of greater complexity.

In this variant, each spell has a point cost based on its tier. The Spell Point Cost table summarizes the cost in spell points of slots from 1st to 9th tier. Cantrips don't require slots and therefore don't require spell points.

Spending and Gaining Points

Instead of gaining a number of spell slots to cast your spells from the Spellcasting feature, you gain a pool of spell points. You expend a number of spell points to create a spell slot of a given tier, and then use that slot to cast a spell. You can't reduce your spell points total to less than 0, and you regain all spent spell points when you finish a long rest.

You also regain a number of spent spell points when you finish a short rest, as shown in the Spells and Spell Points by Level table.

Spells of 3rd tier and higher are unusually taxing to cast. You can use spell points to create one slot of each tier of 3rd or higher, but after that, the cost of spell points needed to create another slot of the same tier is doubled until you finish a long rest.

Casting spells of 9th tier is extremely taxing. After casting once, the cost is quadrupled instead of doubled, though it still returns to normal after finishing a long rest.

Number of Points

The number of spell points you have to spend is based on your level as a spellcaster, as shown in the Spells and Spell Points by Level table. Your level also determines the maximum-tier spell slot you can create. Even though you might have enough points to create a slot above this maximum, you can't do so.

The Spells and Spell Points by Level table applies to bards, clerics, druids, sorcerers, and wizards. For an artificer, paladin, or ranger, halve the character's level in that class (rounding up) and then consult the table. For a fighter (Eldritch Knight) or rogue (Arcane Trickster), divide the character's level in that class by three (rounded up).

Formulas

The highest-tier spell a "full" spellcaster (bard, cleric, druid, sorcerer, wizard) can cast is equal to half its level (rounded up) to a maximum of 9th tier. It has a number of spell points equal to its level multiplied by the tier of the highest-tier spell it can cast.

It regains a number of spell points equal to the tier of the highest-tier spell it can cast when it finishes a short rest, and all of its expended spell points when it finishes a long rest.

A "halfcaster" (artificer, ranger, paladin) takes its level and divides it by 2 (rounded up) to determine the spellcaster levels, while a "thirdcaster" (granted by some subclasses) divides that number by three (rounded up) instead of by 2.

Original Source: Dungeon Masters Guide

(Updated for Riley P.'s Martial Supremacy Variant)

Spell Point Cost
Spell Tier Cost at First Casting Cost at Subsequent Castings
1st tier 1 point 1 point
2nd tier 2 points 2 points
3rd tier 3 points 6 points
4th tier 4 points 8 points
5th tier 5 points 10 points
6th tier 12 points 24 points
7th tier 14 points 28 points
8th tier 32 points 64 points
9th tier 36 points 144 points
Spells and Spell Points by Level
Class Level Spell Points Highest-Tier Spell Points Recovered per Short Rest
1st 1 1st tier 1 point
2nd 2 1st tier 1 point
3rd 6 2nd tier 2 points
4th 8 2nd tier 2 points
5th 15 3rd tier 3 points
6th 18 3rd tier 3 points
7th 28 4th tier 4 points
8th 32 4th tier 4 points
9th 45 5th tier 5 points
10th 50 5th tier 5 points
11th 66 6th tier 6 points
12th 72 6th tier 6 points
13th 91 7th tier 7 points
14th 98 7th tier 7 points
15th 120 8th tier 8 points
16th 128 8th tier 8 points
17th 153 9th tier 9 points
18th 162 9th tier 9 points
19th 171 9th tier 9 points
20th 180 9th tier 9 points