Druid Subclass: Circle of Rejuvenation

by FancyAlpaca

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Druid Subclass:

Circle of Rejuvenation

Druids of the circle of rejuvenation devote their lives to helping and healing those who are injured. These druids focus on sustaining all forms of life in the natural world,
from humans, beast to fey. They take care of those
who are in need and don't cast any form of judgment on them, as they believe every living thing has their own
purpose in nature.

While not pacifists, These druids tend to be the most peaceful gatherings of druids. They are frequently found aiding communities in need, particularly in areas rife with death, famine, or plague. The druids of this circle will provide sanctuary for the misfortunes and take care of them until they are vigor.

Druid Level Feature
2nd Touch of the Lifegiver, Rejuvenating Blossoms
6th Soothing Flora
10th Blooming Restoration
14th Flowers of Renewal

Circle Spell

Your benevolent connection with nature grants you access to certain spells to heal and help those who are needed. At 2nd, 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Rejuvenation Spells table.

Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.

Circle of Rejuvenation
Druid Level Spells
2nd healing words, aid
3rd lesser restoration, healing spirit
5th beacon of hope, revivify
7th death ward, aura of Life
9th greater restoration, raise dead

Touch of the Lifegiver

2nd level Circle of Rejuvenation Feature

Your healing spell starts to rejuvenate. Whenever you cast a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level at the start of their next turn.

Additionally, when a creature restores hit points from one of your spells or class feature, any additional regained hit points over the creature maximum number of hit points become temporary hit point that last for 10 minutes. The maximum amount of temporary hit points a creature can gain is equal to double your druid level.




























Rejuvenating Blossoms

2nd level Circle of Rejuvenation Feature

You gain the ability to grow blossoms that are
blooming with healing aura. As an action, you can expend
a use of your Wild Shape feature to grow a 30-foot radius Rejuvenating Blossoms that are centered on you, and it
lasts for 1 minute or until you are incapacitated or die.
As a bonus action, you can move the Rejuvenating Blossoms to 60 feet to a point you can see.

Whenever a creature (including you) starts their turn in the radius of the Rejuvenating Blossoms, you can grant that creature hit points equal to half of your druid level (rounded down). The number of times a creature can gain hit points from one use of this feature is equal to your wisdom modifier (minimum of once).

Soothing Flora

6th level Circle of Rejuvenation Feature

Your healing blossoms are protective towards your allies. When a creature that you can see and is within the radius of your Rejuvenating Blossom suffers a critical hit or fail a saving throw, you can use your reaction to grant the creature one of the effects below.

  • If a creature suffers a critical hit, You can turn that attack into a normal hit. Any effects triggered by a critical hit are canceled.
  • If a creature fails a saving throw, you can add your wisdom modifier into the roll to possibly change the outcome of the failed saving throw into a successful saving throw.

The number of time that you can use this feature is equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.

Blooming Restoration

10th level Circle of Rejuvenation Feature

The flowers of your Rejuvenating Blossom are vigorous. The ground within your Rejuvenating Blossoms become difficult terrain for your enemies.. Additionally, your spiritual connection with life and nature grants you resistance to necrotic and poison damage.

Flower of Renewal

14th level Circle of Rejuvenation Feature

Your can grow a Flower of Renewal that makes all healing become more potent. As a bonus action, you can magically grow a Flower of Renewal from the ground to a point you can see within 60 feet of you. The Flower of Renewal creates an aura in a 30-foot radius around that point. It counts as neither a creature nor an object and it last for 1 minute. As a bonus action, you can move the flower up to 60 feet to a point you can see.

Each creature of your choice (including you) in the aura of Flower of Renewal has advantage on death saving throws, and whenever the creature roll dice to regain hit point, take the maximum value of all dice.

Once you use this feature, you can’t use it again until you finish a short or long rest.

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