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___ > ## Nori >*Tiny construct* > ___ > - **Arnor Class** 10 + PB > - **Hit Points** 10 + your Level > - **Speed** 30 ft., climb 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|4 (-3)|15 (+2)|11 (0)|10 (0)|10 (0)|11 (+1)| >___ > - **Saving Throws** Dex: 2 + PB > - **Skills** Stealth: 2 + PB, Perception: 0 + 2*PB > - **Damage Immunities** Poison > - **Condition Immunities** exhaustion, poisoned > - **Senses** darkvision 60ft., passive perception: 10 + 2*PB > - **Languages** understands the languages you speak and makes cute kitten noises > - **Proficiency Bonus (PB)** equals to your proficiency bonus > - **Evasion** If Nori is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated. > - **Telepathic Bond** While Nori is on the same plane of existence as you, it can magically convey what it senses to you and you can communicate telepathically. > - **Undying (recharges after a Long Rest)** If Nori is reduced to 0 Hit Points, it vanishes, leaving its heart (the gem used in its creation) in its space. While holding its heart, you can use your action to magically reform Noris body, bringing it back to life with its Maximum Hit Points. > ___ > > ### Actions > > ***Multiattack.*** Nori makes PB/2 (rounded down) tentacles attacks. > > ***Tentacles*** *Melee Weapon Attack:* 2 + PB, reach 5 ft., one target. *Hit:* 1d4 bludgeoning damage + 1d4 piercing damage.