College of Cacophony

by WhatHitYou

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College of Cacophony

Some have said that reality is just a dream, the imagination of a sleeping god kept that way by a choir of pipes and flutes. When he wakes all will be destroyed in but an instant and this college seeks to expedite the process, by interrupting the music of the universe. Suppressing reality and bringing all life to a close in the loudest way possible.

While not all bards of this college share the same dark intent the results are the same. Those who fall for the strength, beauty and brutality of this way of music run the risk of harming those around them. So be wary for this sound that shatters not just the body but the very weave rattles and strains in it's wake.

Deafening Clarion

Starting at when you join this college at level 3 you learn the spells Thunderclap and Thunderwave.


In addition whenever you cast a damaging Evocation spell that you are in the radius of, other creature's have disadvantage to hit you and you make Dexterity saving throws with advantage until the start of your next turn. You do not need to take damage from the spell to gain the benefit.

Shredding Inspiration

Starting at 3rd level you can disrupt the natural flow with deafening noise. As a bonus action you can expend a use of bardic inspiration to create a 10 foot radius blast of noise from your position and creatures other than you in the radius must make a Constitution saving throw. On a failure they take thunder damage equal to what you rolled on your bardic inspiration die + half your levels in bard rounded down, and have disadvantage on the Constitution save to maintain concentration from the damage this spell caused. On a successful save they take half damage instead.


This damage grants you the bonus from the Deafening Clarion feature as if this was a evocation spell.

Deadly Reverb

At 6th level you can empower your spells as a bonus action allowing you to re-roll a number of dice equal to the number of dice the spell asks you to roll for it's effect.


However when you do so you must roll on the Deadly Reverb table. You can use this feature a number of times equal to your proficiency bonus. You regain all uses at the end of a long rest.

Deadly Reverb Table

Roll Effect
1 Nearby fragile objects shatter.
2 You are deafened until until the end of your next turn.
3 Creatures hear disembodied whispering voices repeat your every word for the next hour.
4 Creatures affected by the spell are deafened until the end of your next turn.
5 You get the distinct feeling your being watched for the next hour.
6 You are outlined by a strange dark aura even when invisible for the next minute.
7 You regain one use of bardic inspiration if you used any.
8 You take 1 point of thunder damage per number of dice that could have been re-rolled.

Shatter this Silence

At level 14, as an action you can create a sound that vibrates down the very weave itself. The sound starts from your position and is audible out to 120 feet. Creatures other than you caught in it's wake must make a Constitution saving throw or suffer any of the effects they are in the radius of listed below.


10 feet or closer. Creatures in this radius take 6d6 force damage and lose concentration on any spells. Creatures who successfully saved take half damage.


20 feet or closer. Creatures in this radius take 6d6 thunder damage. Creatures who successfully saved take half damage.


60 feet or closer. Creatures in this radius are pushed back 10 feet. Creatures who successfully saved are unaffected.


120 feet or closer. Creatures in this radius are deafened until the end of your next turn. Creatures who successfully saved are unaffected.


You must complete a long rest to use this feature again.

Art Reference

The art is done by Ashenrune (me) and can be found Here

 

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