Way of the Foot
These monks have trained their dexterity to use impressive kicks to disorient and harm their foes.
| Monk Level | Feature |
|---|---|
| 3rd | Snap Kick |
| 6th | Kickback |
| 11th | Focused Impact |
| 17th | Whirlwind of Kicks |
Snap Kick
When you adopt this tradition at 3rd level, you gain the ability to kick, freeing up your hands for use. Your unarmed strikes use your feet, allowing you to hold other items in your hands while fighting.
You can also use strength instead of dexterity for every monk use of dexterity, including but not limited to, ki save dc, unarmored defense, monk weapons, deflect missiles, evasion, initiative.
You can also change your dexterity proficiencies and saving throws to different, strength ones and switch your dexterity and strength scores if you desire.
Kickback
Starting at 6th level, you can choose to move the target up to 5 feet in any direction with the first attack you make on your turn. Enemies moved in this way must make a DEX saving throw or have disadvantage on attacking you next turn if they are medium size or smaller.
Focused Impact
Starting at 11th level, you can imbew Chi into your kicks. When you hit another creature with a melee weapon attack, you can spend 3 Ki points to make all the unarmed strikes you make this turn with your foot deal 1d6 additional radiant damage. (This bonus increases to 2d6 on an undead target)
When kicking a target directly away from you 5 feet with Kickback and using this ability, you can choose to move with the target without expending any movement.
Whirlwind of Kicks
At 17th level, you have mastered the fighting style of kicking, you can use the following abilities:
- You can expend 2 ki points to make your kick unarmed strikes hit all targets within 5 feet for this turn.
- You can expend 1 ki point to make all your kick unarmed strikes have reach for this turn.
- You can expend 1 ki point to launch the target of your kick unarmed strike up to (5 for huge, 10 for large, 15 for medium, 20 for small, 30 for tiny) feet directly away from you, if they collide with a wall they treat it as if they take fall damage.
