Path of the Drunkard

by SolomonSinclair

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Path of the Drunkard

Those who follow the Path of the Drunkard express their rage through the use of powerful liquors that they quaff with reckless abandon, giving them dauntless levels of strength with which to defeat their foes.

Despite this, or perhaps because of it, many who follow this path are almost wholly incapable of actually getting drunk.

Fuel for the Fire

3rd-level Path of the Drunkard feature

Your liquor gives you untold strength. While raging, you can wield a weapon with the two-handed property in one hand and, if your size is Small, you do not have disadvantage while wielding a weapon with the heavy property.

You can take a bonus action on each of your turns in combat. This action can only be used to take the Dash action or to make one unarmed strike. Your unarmed strikes deal bludgeoning damage equal to your Rage Damage die + your Strength modifier on a hit.

Hair of the Dog

6th-level Path of the Drunkard feature

The alcohol you consume has made your body more resistant than most. You are immune to poison and gain resistance to acid damage.

Additionally, when you enter a rage, you gain a number of temporary hit points equal to twice your barbarian level. These temporary hit points last for the duration of the rage.

At 14th level, you gain temporary hit points equal to five times your barbarian level.

Liquor is Quicker

10th-level Path of the Drunkard feature

Your drunken rage gives you a nimble agility that is hard to match. While you are wearing light or no armor, your speed increases by 10 feet.

When you use a bonus action to take the Dash action, you can make a single unarmed strike as part of the same action. If you moved at least 10 feet before making an unarmed strike as a bonus action, the target must succeed on a Constitution saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or be stunned until the start of your next turn.

Voluntary Madness

14th-level Path of the Drunkard feature

The firewater you imbibe begins to burn up your vitality to further fuel your rage. While raging, you can sacrifice hit points in multiples of ten to give yourself a bonus to attack and damage rolls, to a max of +3, for the duration of the rage. If you use this feature on a magic weapon, you can only sacrifice hit points so that the bonus to attack and damage rolls is +3.

Additionally, when you use your Liquor is Quicker feature to force a creature to make a Constitution saving throw, you can sacrifice a number of hit points equal to your barbarian level + your Constitution modifier to give it disadvantage on the saving throw.

 

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