Wild Magic Rogue

by DinoNerd

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Wild Magic Rogue

Every little thing he does is magic. That's what the people said about Drummond Electric, a notorious mercenary. He may have had a strange way of getting things done, but he always did them well. The end of his tale is rather sudden, however. While he was trying to negotiate his payment he exploded, killing everyone in a five-mile radius. This end is not uncommon for wielders of wild magic. The reason one may have such magic is highly variable. It could be part of their bloodline, they may have gradually absorbed the magic around them, or maybe their pure chaotic nature has given them this power. Whatever the case, by some means they can interact and manipulate the weave of magic.

Wild Weapon

When you choose this archetype at 3rd level, you can channel a surge of magic into your weapons. Whenever you do deal sneak attack damage you may choose to roll on the wild magic table. After the effect has been determined you can choose whether the target you damaged is the target of the wild magic with you being the caster, or the target is the caster you are its target.

Twist of Fate

Also at 3rd level, Before you roll an ability check, saving throw, or attack roll you can choose to gain advantage on the roll. After the effect of the roll takes place (after you hit with an attack but before rolling damage) The DM will roll a d20, and on a 1 the DM will roll on the wild magic table, If the effect involves a target the DM may choose the target. If you choose to do this effect again before having a long rest the chance of activating a wild surge increases by 1 (e.g. the third use before having a long rest would on a 3 or lower activate a wild surge.)

Chaotic Cut

Starting at 9th level, When you do sneak attack damage you may choose to roll for the damage type that the sneak attack damage does.

Chaotic Cut
d8 Damage Type
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Necrotic
7 Poison
8 Psychic

Controlled Chaos

At 13th level, you gain a modicum of control over the surges of your wild magic. Whenever you roll on the Wild Magic Surge table, you can roll twice and use either number.

Dodge and Weave

When you reach 17th level, The pure chaos you have on the weave of magic in the world has made it so spells are less likely to damge you. Your Evasion ability apllys to all spell saving throws, and you have advantage on saving throws against spells.

d8 Loot
1 100gp
2 200gp
3 300gp
4 400gp
d8 Loot
5 500gp
6 600gp
7 700gp
8 1000gp
 

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