SW5e: Stonepower Practice (Operative Archetype)

by EmersonBiggins

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Stonepower Practice

A result of bonding to Blue Stone, those operatives who choose the Stonepower Practice draw on the mineral's potent Force connection to perform feats of telekinetics and unnatural coordination.

Stonepower

Stonepower Practice: 3rd Level
With a bond to blue stone, you exercise an unorthodox connection to the Force. This connection is represented by your Force Energy dice, which are each a d6. You have a number of these dice equal to twice your proficiency bonus, and they fuel various stonepower abilities you have, which are detailed below.

Some of your stonepower abilities expend the Force Energy die they use, as specified in the ability's description, and you can't use a stonepower ability if it requires you to use a die when your dice are all expended. You regain all your expended Force Energy dice when you finish a long rest. In addition, as a bonus action, you can regain one expended Force Energy die, but you can't do so again until you finish a short or long rest.

When you reach certain levels in this class, the size of your Force Energy dice increases: at 5th level (d8), 11th level (d10), and 17th level (d12).

The stonepower abilities below use your Force Energy dice.

Force-Bolstered Talents. When your ordinary training fails you, your connection to the Force can help: if you fail an ability check using a skill or tool with which you have proficiency, you can roll one Force Energy die and add the number rolled to the check, potentially turning failure into success. You expend the die only if the roll succeeds.

Force Detection. You can reach out and sense energy of the Living Force. As an action, you can cast the Force Sight power without using force points or requiring concentration, and roll a Force Energy die. The power persists for a number of hours equal to the number rolled. The first time you use this power after each long rest, you don't expend the Force Energy die. All other times you use the power, you expend the die.

Stone Blades

Stonepower Practice: 3rd Level
You can utilize your stonepower as telekinetic blades of blue stone. Whenever you take the Attack action, you can manifest a stonepower fragment and make the attack with that weapon. This stone blade is a simple melee weapon with the finesse and thrown properties. It has a normal range of 60 feet and no long range, and on a hit, it deals force damage equal to 1d6 plus the ability modifier you used for the attack roll. The blade vanishes immediately after it hits or misses its target.

After you attack with the weapon, you can make a melee or ranged weapon attack with a second stonepower blade as a bonus action on the same turn, provided your other hand is free to create it. The damage die of this bonus attack is 1d4, instead of 1d6.

Stone Strike

Stonepower Practice: 3rd Level
You learn a number of techniques to wield stonepower with cunning mastery. When you deal Sneak Attack damage with your stone blades, you may choose to forgo two of your Sneak Attack dice to perform a Stone Strike maneuver.

Some of your Stone Strike maneuvers require your target to make a saving throw to resist the Stone Strike maneuver’s effects. The saving throw DC is as follows:

Stone Strike save DC = 8 + your proficiency bonus + your Dexterity modifier

Deflecting Blades

You prepare your stone blades to defensively counter incoming attacks. Roll two sneak attack dice; until the beginning of your next turn, you can reduce cumulative weapon damage you take by the amount rolled (no action required). You can choose to split the reduction between multiple sources of damage, and you can't reduce a source of damage to less than 1 point.

Distracting Blades

You attempt to sabotage a concentrating creature's casting. The creature immediately makes an additional concentration check with the same DC. Additionally, if this creature casts a power before the beginning of your next turn, you can use your reaction to make one attack against it using your stone blades. On a hit, you deal bonus damage equal to two sneak attack dice.

Flanking Blades

You attempt to thrust a stone blade into your target, seeking a weak point. The creature makes a Constitution saving throw, being stunned until the end of its next turn on failure. If the creature takes damage while it is stunned in this way, it suffers additional damage of the same type equal to two sneak attack dice. After taking this damage, the effect ends on the creature.

Force Blades

Stonepower Practice: 9th Level
Your connection to the blue stone deepens, granting you new uses for your Force Energy dice:

Homing Strikes. If you make an attack roll with your Stone Blades and miss the target, you can roll one Force Energy die and add the number rolled to the attack roll. If this causes the attack to hit, you expend the Force Energy die.

Force Translocate. As a bonus action, you manifest one of your Stone Blades, expend one Force Energy die and roll it, and throw the blade at an unoccupied space you can see, up to a number of feet away equal to 10 times the number rolled. You then teleport to that space, and the blade vanishes.

Veil of the Force

Stonepower Practice: 13th Level
As an action, you can become invisible, along with anything you are wearing or carrying, for 1 hour or until you dismiss this effect (no action required). This invisibility ends early immediately after you deal damage to a creature or you force a creature to make a saving throw.

Once you use this feature, you can't do so again until you finish a long rest, unless you expend a Force Energy die to use this feature again.

Stonepower Barrage

Stonepower Practice: 17th Level
Once on your turn, when you use your Action or Bonus Action to attack with your stoneblades, you can now make two attacks.

Additionally, you gain an additional reaction each round, which you can use to make opportunity attacks with your stone blades. You can only take one reaction on a given turn.

Finally, you can now cast the Telekinesis and Telekinetic Shield force powers at 5th level. Once you cast either power with this feature, you can't do so again until you finish a long rest, unless you expend a Force Energy die to use this feature again.

Stonepower Exploits

When you select this practice, you gain access to new exploits which reflect your continuing mastery of stonepower. Whenever you learn a new exploit, you can choose from any of the following as well. The exploits are listed in alphabetical order.

Distant Strike

Prerequisite: 9th Level
When making a ranged attack with your stone blades, you can roll a Force Energy die to extend the range by a number of feet equal to 10 times the number rolled. If this causes the attack to place your target within range, you expend the Force Energy die.

Force Amateur

You learn and can cast one 1st-level force power once per long rest. Your forcecasting ability is Wisdom or Charisma (your choice). You can expend a Force Energy die to cast it again.

You can select this exploit multiple times. Each time you do so, you must choose a different power.

Inevitable Harm

Prerequisite: 13th Level
Your weapon damage rolls with your stone blades gain a minimum roll threshold, discussed in chapter 7.

Lethal Strikes

Prerequisite: 5th Level
You increase the damage die for both your stoneblade actions by one size (d4 > d6, d6 > d8, d8 > d10).

You can select this exploit multiple times.

Puncturing Force

Prerequisite: 5th Level
You gain a +1 bonus to attack rolls made with your stone blades. This bonus increases to +2 at 9th level and +3 at 13th level.

 

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