The Coven - Warlock Patron
You have been initiated into the secretive and exclusive sisterhood of witches. Perhaps as an apprentice to a master witch, or a junior member of a coven. Your powers come from the occult secrets they choose to share with you.
Witches are as varied as any other group. Some are wicked old crones, while others are young, benevolent, and adventurous. But even the kindest are to be feared and respected. Outsiders may beseech you for aid, but few will ever really trust you.
Expanded Spell List
The Coven lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Coven Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | silvery barbs, tasha's caustic brew |
| 2nd | blindness/deafness, wither and bloom |
| 3rd | bestow curse, fear |
| 4th | conjure shadow demon, death ward |
| 5th | contagion, modify memory |
Witchcraft
You are able to shape lesser wards and hexes on the fly. As an action, you can cast bless or bane without expending a spell slot. When cast this way, the maximum number of creatures affected is equal to your proficiency modifier. Additionally, the spell affects the creatures' skill checks and saving throws, instead of their attack rolls and saving throws.
You may cast each of these spells this way once. You regain your ability to cast them after completing a short rest.
Witch's Cauldron
You gain a witch's cauldron. It counts as both a Herbalism Kit and a Poisoner's Kit, and you gain proficiency with both. The cauldron glows with green flame when used.
You can conjure or dismiss the cauldron as an action. If it is damaged or destroyed, you can conjure a replacement during a long rest. The cauldron cannot be sold.
Witch Flight
Starting at 6th level, while holding a broom you can cast Fly on yourself without expending a spell slot or requiring material components. You must hold, sit, or stand on the broom to maintain concentration.
From 12th level, you can maintain concentration on this spell and one other simultaneously.
Occult Prowess
At 10th level you gain an additional eldritch invocation. Your maximum number of invocations increases accordingly.
Master Witch
At 14th level, you have become a full fledged witch. Your mentor or coven can no longer strip you of your warlock spells or features.
Additionally, your hexes and wards have reached full potency. When you use your Witchcraft ability to cast bane or bless, the spell also affects the targets' attack rolls, as well as their skill checks and saving throws. When you cast bane or bless this way, they do not require concentration, and automatically last their full duration.
Eldritch Invocations
At 2nd level, a warlock gains the Eldritch Invocations feature. Here are new options for that feature, in addition to the options in the Player’s Handbook.
If an eldritch invocation has a prerequisite, you must meet it to learn the invocation. You can learn the invocation at the same time that you meet its prerequisite. A level prerequisite refers to your level in this class.
Broom Ace
Pre-requisite: 6th level, Coven patron
While flying on your broom, you add your proficiency bonus to Acrobatics (Dexterity) checks and Dexterity saving throws.
Haruspex
You can use the corpse of a Tiny or larger creature to cast augury. This does not use a spell slot or require material components. A corpse can only be used this way once.
If the creature had a challenge rating of 1 or higher, you can inquire about a course of action you plan to take in the next 24 hours, instead of the next 30 minutes.
Ritual Occultism
Pre-requisite: Coven patron
You gain a ritual book and the ability to cast spells as rituals, as per the Ritual Caster feat. You learn the unseen servant spell and one other from the list below. As your warlock level increases, you learn additional spells from the list: a 3rd spell at level 3, a 4th at level 5, a 5th at level 7, a 6th at level 9, and a 7th at level 11.
Spells learned this way can only be cast as a ritual. You can only select a spell if your warlock level meets the listed level requirement.
| Level | Ritual Spell |
|---|---|
| 2 | alarm, ceremony, detect poison and disease, detect magic, find familiar, identify |
| 3 | animal messenger, augury, gentle repose, magic mouth |
| 5 | feign death |
| 9 | contact other plane |
| 11 | forbiddance, instant summons |
Sympathetic Magic
Pre-requisite: Coven patron
When you use your Witchcraft ability while holding part of a creature's body (such as a lock of hair or vial of blood) or one of the creature's significant possessions (such as a diary or wedding ring), you gain the following benefits:
- The creature is a valid target for your Witchcraft spells, even if it's out of range or you can't see it.
- If you use Witchcraft to cast bane, the creature has disadvantage on its saving throw.
- If you use Witchcraft to cast bless, the creature gains Inspiration. Only one creature can have Inspiration from you at a time, and you cannot grant it to yourself.
Tarot Reading
Whenever you finish a long rest, roll 3d20. Make note of the three numbers rolled. These are your portents.
Whenever a d20 roll is made and the number on the dice matches one of your portents, you recognize incoming danger or opportunity. Once during the next minute after recognizing a portent, when a creature makes an attack roll, saving throw, or ability check, you can choose to add or subtract 1d6 from the roll. You choose after the roll is made but before the outcome is determined.
Each portent can only be recognized once. When you finish a long rest, you lose any unrecognized portents from your previous rest.
Wax and Wane
You tap into the power of the lunar cycle. Whenever you roll for initiative, roll a d4 to determine which phase of the moon you are empowered by. You gain that phase's associated benefits as listed below. The phase lasts until the end of the round, whereupon you progress to the next phase.
| d4 | Phase | Effect |
|---|---|---|
| 1 | New Moon | - |
| 2 | Waxing | +2 to AC |
| 3 | Full Moon | +2 to spell attack rolls and spell save DC |
| 4 | Waning | +10 to movement speed |
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