SW5e: Mass Driver Technique (Scout Archetype)

by EmersonBiggins

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Mass Driver Technique

Scouts who spend time in major conflict zones recognize the sheer, unstoppable force of rail-accelerated slugs against even the most well-defended targets. Followers of the Mass Driver Technique wield gauss weapons with masterful efficiency and controlled expenditure to hold their place as the absolute pinnacle of marksman infantry in the field of battle.

Gauss Marksman

Mass Driver Technique: 3rd Level
You gain proficiency in armstech's implements.

You learn to use special techniques with Gauss weapons, which are anti-materiel blasters, anti-materiel rifles, beam rifles, hunting rifles, sniper rifles, and railguns. While you are wielding a Gauss weapon, you gain the following benefits:

  • The strength number of your Gauss weapons is reduced by two steps (from 21 to 17, 19 to 15, 17 to 13, or 15 to 11). If the strength number is 13 or lower, this modification removes the strength property from it entirely.
  • Your Gauss weapons count as a tech focus for your tech powers while wielding them.
  • Your Gauss weapons gain the penetrating property, with a penetrating number equal to its reload number, minimum of 2.
  • Your Gauss weapons lose the Auto property if they have it.

Perforate Quarry

Mass Driver Technique: 3rd, 11th, and 15th Level
You can roll one additional weapon damage die when determining the extra damage for a critical hit with a Gauss weapon attack against the target of your Ranger's Quarry. This damage is not applied to secondary targets from attacks using the Penetrating property.

This increases to two additional dice at 11th level and three additional dice at 15th level.

Charged Shot

Mass Driver Technique: 7th Level
As a bonus action, you can charge your Gauss weapon to increase the weapon's ballistic force. You may expend a number of tech points, up to an amount equal to half your proficiency bonus, rounded up. For every tech point expended, your next attack with the Gauss weapon has the following additions:

  • The Gauss weapon's normal and long range values increase by 50/200.
  • The Gauss weapon's bonus to attacks increases by +1.
  • On a hit, the weapon deals 1d6 Ion damage.
  • When using the Penetrating attack mode, the maximum distance to a secondary target increases by 5 feet.

When you charge your Gauss weapon in this way and you deal a critical hit, a target of the attack must make a Strength saving throw (DC equal to your techcasting save DC). On failure, it falls prone.

Long-Range Delivery System

Mass Driver Technique: 11th Level
When you would cast a power with a casting time of 1 action, you can choose to expend a shot from your Gauss weapon's magazine. When you do so, the power's range increases to your Gauss weapon's range, if it wasn't already greater.

Additionally, if the power would deal damage, a creature at the point the power is centered on takes additional damage equal to your railgun's damage.

MagLev Translocation

Mass Driver Technique: 11th Level
You learn the Translocate tech power, if you don't already know it.

When you cast it, you can instead teleport up to a number of feet equal to your Gauss weapon's normal range, provided that there are metallic surfaces spanning the entire distance from you to the target point. If the target point is a wall or ceiling and there is nothing holding you alot, you fall.

Utmost Velocity

Mass Driver Technique: 15th Level
When you make an attack roll with your Gauss weapon and roll a natural 20, all targets in a line, originating from you and oriented towards your target up to your Gauss weapon's normal range, suffer the weapon's damage.

Additionally, when you roll a critical hit with your Gauss weapon and your target is a starship, you instead divide by 5 when scaling damage.

Finally, your attacks with Gauss weapons against the target of your Ranger's Quarry count as enhanced for the purpose of overcoming resistance and immunity to unenhanced attacks and damage.

 

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