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Way of the Wanderer
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### Way of the Wanderer Monks who follow the Way of the Wanderer believe learning from what is around them is just as important as learning from one's self or a master. They travel the world learning techniques from beasts of nature by observing them and practicing their behaviours. Their monasteries are not a place to visit, but are instead the wilderness and it's natural teachings. By the end of their wandering journey these monks seek a true bond with the wilderness. #### Way of the Wanderer Features | Artificer Level | Feature | |:---:|:-----------:| | 3rd | Bond of the Wilds, Bestial Techniques | | 6th | Natural Wanderer | | 11th | Sharp Experience | | 17th | Explorer's Bond | #### Bond of the Wilds Starting when you choose this tradition at 3rd level, your bond with the natural world around you deepens. You gain proficiency in one skill of your choice, Animal Handling, Nature or Survival. Additionally, you learn the *druidcraft* cantrip and can cast the *speak with animals* spell, but only as a ritual. \columnbreak #### Bestial Techniques Starting at 3rd level you have learnt to mimic the techniques of beasts you come across. You learn a number of techniques equal to your proficiency bonus, which are detailed below. You can only use one technique per attack. Techniques that require your target to make a saving throw use your Ki save DC.
Whenever you reach a level in this class that grants the Ability Score Improvement feature you can replace a technique you know with another technique of your choice.
If a technique has prerequisites, you must meet them to learn it. A level prerequisite refers to your level in this class. \pagebreak **Boar's Endurance** *Prerequisite: 13th level* As a reaction to being reduced to 0 hit points but not killed outright, you can spend 2 ki points to drop to 1 hit point instead. Using this technique more than once before a long rest gives you 1 level of exhaustion when used.
**Constrictor's Coil** Whenever you hit a creature within 5ft of you with a melee attack, you can spend 1 ki point and immediately attempt to grapple it (no action required).
**Mammoth's Trample** *Prerequisite: 17th level* As a bonus action you can spend 3 ki points to move up to 20ft in a straight line towards a creature. The target must then make a Strength saving throw against your Ki save DC, if the target fails they take bludgeoning damage equal to 3 rolls of your Martial Arts die + your wisdom modifier and is knocked prone, on a success the target is not knocked prone and only takes half damage.
**Octopuses' Obstruction** *Prerequisite: 9th level* As an action you spend 1 ki point to create a cloud of dust or smoke in a 20ft radius around you. The area is heavily obscured and lasts for 1 minute.
**Owl's Sight** As an action you can spend 1 ki point to give yourself advantage on perception checks for 1 minute.
**Raven's Mimicry** As a reaction to hearing a sound such as a person speaking, a bird chirping or a door closing, you can spend 1 ki point to be able to mimic the sound for 1 hour. A creature that hears the sound can tell they are imitations with a successful Wisdom (Insight) check against your Ki save DC.
**Scorpion's Sting** *Prerequisite: 13th level* Whenever you hit a creature within 5ft of you with a melee attack, you can spend 2 ki points to deal additional poison damage equal to 2 rolls of your Martial Arts die + your wisdom modifier. Additionally, the target must make a Constitution saving throw against your Ki save DC or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of their turns.
**Serpent's Senses** *Prerequisite: 5th level* As an action you can spend 1 ki point to give yourself blindsight of 10ft for 1 minute.
**Shark's Frenzy** *Prerequisite: 17th level* As a bonus action you can spend 3 ki points to gain advantage on melee attack rolls against any creature that doesn't have all its hit points. This lasts for 1 minute. \columnbreak **Sloth's Steadiness** *Prerequisite: 5th level* Whenever you are subjected to an effect that moves you out of your current space or knocks you prone, you can spend 1 ki point to not be moved or knocked prone.
**Turtle's Defence** *Prerequisite: 9th level* As a reaction to being targeted by an attack you can spend 1 ki point to give yourself +4 to AC until the start of your next turn.
**Wolf's Tactics** As a bonus action you can spend 1 ki point to give yourself advantage on attack rolls against a creature if at least one of your allies is within 5ft of the creature and the ally isn't incapacitated. This lasts until the end of your next turn. #### Natural Wanderer At 6th level, you are well versed in traversing environments. You gain one of the following benefits: - Moving across difficult terrain doesn’t expend additional movement for both you and allies with 5ft of you. - You gain a climbing and a swimming speed equal to your walking speed. At the end of a long rest you can change which benefit you gain from this feature. #### Sharp Experience Starting at 11th level, once on each of your turns whenever you use a Bestial Technique you gain bestial empowerment. The next time you hit a target with an attack they take extra damage equal to one roll of your Martial Arts die. You can only benefit from bestial empowerment once at a time.
Additionally, as an action you can spend 4 ki points to temporarily learn a Bestial Technique you don't know for 1 minute. You must meet the prerequisites of the technique you are temporarily learning. #### Explorer's Bond At 17th level you have created an unbreakable bond by exploring the natural world and becoming one with it. As an action you can spend 4 ki points to cast the *polymorph* spell on yourself.
Additionally, you gain one of the following benefits: - You gain a flight speed of 15ft. - You can breathe in water. At the end of a long rest you can change which benefit you gain from this feature. \pagebreak
Way of the Wanderer
Travel the world, and learn to use bestial techniques with this new monastic tradition for the world's greatest roleplaying game. Way of the Wanderer (Version 1.0) Created by [MohanLaoch](https://www.gmbinder.com/profile/MohanLaoch)/ jmohandm@gmail.com Feel free to email feedback. **Artist Credits:** *Front Cover:* [Orcs are burning our forest by Ekaterina Mikhailova](https://www.artstation.com/artwork/3oQX6g) *Centre Image:* [MtG - Jiang Yanggu, Wildcrafter by depingo](https://www.deviantart.com/depingo/art/MtG-Jiang-Yanggu-Wildcrafter-796655447) *Back Cover:* [Little Gifts by Castaguer93](https://www.deviantart.com/castaguer93/art/Little-Gifts-635563368) This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/ endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
For use with the fifth edition Player's Handbook, Monster Manual and Dungeon Master's Guide.
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