OSE Better Acrobat

by darkmentat

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Acrobat

Requirements: None
Prime requisite: DEX
Hit Dice: 1d6
Maximum level: 14
Armour: None
Weapons: Dagger, Short Sword, Polearm, Spear, Staff, Whip
Languages: Alignment, Common

Encumbrance: Evasion, falling, jumping, and tightrope walking cannot be performed if encumbrance reduces the acrobat’s movement rate to less than 90’ (30’).

Falling

The acrobat can ignore 10' of height and takes half the damage of a falling.

Leap

The acrobat can jump a 10' chasm from a running start, or quickly reach up and jump an obstacle up to 10' high. This distance increases by 5' on every odd level.

Wall Running

The acrobat can run down on 10' wall horizontally, or half of that distance vertically. This distance increases by 5' on every odd level.

Speed

The acrobat's basic move speed equals 130' and improves by 5' on every odd level.

Acrobat Tricks

The acrobat can perform most difficult actions (such as slow cautious tightrope walking, hanging in place or difficult jumps) without any problem. However, more demanding and dangerous actions, or in unfavorable conditions, require an Acrobatics skill roll, which has a value of 60% at first level and increases by 5% each level.

Agile Combat

Base Acribat's AC is 7[12] and improves by 1 on every odd level.

Also, in melee combat, an attack roll can be made with a DEX bonus (but the damage bonus still modified by STR).

Evasion

When retreating from melee, an acrobat’s ability to tumble negates the opponent’s usual +2 bonus to hit.

Tumbling Attack

Using the falling or jumping abilities, an acrobat can make a tumbling melee attack. The attack gains a +4 bonus to hit and inflicts double damage if successful.

Acrobat Level Progression
Level XP HD THAC0
1 0 1d6 19 [0]
2 1,500 2d6 19 [0]
3 3,000 3d6 19 [0]
4 6,000 4d6 19 [0]
5 12,000 5d6 19 [+2]
6 25,000 6d6 17 [+2]
7 50,000 7d6 17 [+2]
8 100,000 8d6 17 [+2]
9 200,000 9d6 17 [+5]
10 300,000 9d6+1* 17 [+5]
11 425,000 9d6+2* 14 [+5]
12 575,000 9d6+3* 14 [+5]
13 750,000 9d6+4* 14 [+7]
14 900,000 9d6+5* 14 [+7]
Saving Throws
D W P B S
13 14 13 16 15
13 14 13 16 15
13 14 13 16 15
13 14 13 16 15
13 14 13 16 15
11 12 11 14 11
11 12 11 14 11
11 12 11 14 11
11 12 11 14 11
11 12 11 14 11
8 9 8 11 8
8 9 8 11 8
8 9 8 11 8
8 9 8 11 8
Base AC Acrobatics Extra Move
7[12] 60% 10'
7[12] 65% 10'
6[13] 70% 15'
6[13] 75% 15'
5[14] 80% 20'
5[14] 85% 20'
4[15] 90% 25'
4[15] 91% 25'
3[16] 92% 30'
3[16] 93% 30'
3[16] 94% 35'
3[16] 95% 35'
3[16] 96% 40'
3[16] 97% 40'

* Modifiers from CON no longer apply.

D: Death / poison; W: Wands;
P: Paralysis / petrify; B: Breath attacks;
S: Spells / rods / staves.

 

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