Blood Hunter Subclass: Order of the Shootist

by MSmallwood

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Blood Hunter


Order of the Shootist

As the monsters of the night evolve so too must the tools to combat them. Those of the order have learned how to infuse their blood magic into the firearms they wield making them a deadly force in the battle against darkness.

Their pistol is a two-handed weapon that does a d6 of piercing damage. It has the finesse property and a range of 30/60 feet. It can hold six shots and is a bonus action to reload. When taking this subclass you gain proficiency with firearms and the gun making tools to build and repair them.

  • At 3rd level you learn the rite of Heavy Iron. While the rite is active you gain the following benefits.
  • Your rite damage is force damage.
  • You ignore the reloading property and any penalty for ranged attacks with your pistol.
  • Crossfire -A ricochet from a successful attack can strike a nearby creature if they are within 5 feet of your target for one roll of rite damage. This can be done a number of times equal to your proficiency bonus per long rest.

You also learn The Curse of Bullet's Blessing. This does not count against your total number of curses known.

The Curse of The Bullets Blessing

-As a bonus action this curse can effect one target up to 30 feet away. Until the end of the target's next turn any pistol attack against them by the hunter does not use or require any ammo. The hunter may also reroll a single dice of pistol damage each round.

Amplify: The effects last for one minute but an intelligence save at the end of the targets turn will end the curse early.

Trick Shots

At 7th level the Shootist gains their trick shot ability which can be done three times per long rest. After a successful attack roll they may choose from one of the shots listed below.

  • Exploding Ammo- The attack does an additional 2d8 piercing damage (At level 10 the damage goes up to 4d8.)
  • Shooter’s Grace- Regain hit points or gain phantom hit points equal to one roll of your hemocraft dice plus your intelligence modifier. (At level 10 the healing or phantom hit points gains an additional roll of hemocraft dice.)
  • Shoot from the hip- Use bonus action to make an additional attack. (At level 10 the bonus action can allow a second additional attack but this additional attack must be made at a separate target.)
  • Bullet Flare- Your next attack is made with advantage and the range for Crossfire is increased by 15ft. (At level 10 creatures suffering damage from Crossfire this round have disadvantage on their next attack roll and their movement is reduced by 10 feet until the end of their next turn. )

The Brand of Battle's Fury

  • At 11th level you can use your reaction to make an additional attack against those marked by your brand.

  • The Shootist may now also once per day spend a minute cleaning their pistol to regain all uses of their trick shot feature.

The curse of Gun Powder and Lead

At 15th level you learn the curse of Gun Powder and Lead. This curse does not count against the number of known curses.

As a bonus action you can place this curse on the target and until the end of your turn your firearm attacks against the target deal bonus force damage equal to double your proficiency bonus. Additionally the hunter may reroll one attack against the target each round but must keep the new number.

Amplify: The effects last for one minute. The target can make an intelligence save at the end of each of their turns to end the effects early.

Drawing Down

At 18th level the Shootist has learned how to stare down the worst the world has to offer and never blink. Using a bonus action once per long rest the Blood Hunter may enter a deadly state becoming like a one man army for one minute.

  • You regain all uses of your trick shot feature and Crossfire.
  • Your pistol's piercing damage dice goes up to a d8 and until the minute is up 1's and 2's rolled are treated as 3's.
  • The range on your Crossfire is increased by 30ft and deals an additional d4 of rite damage.

Notes

Created by M.Smallwood and influenced by the ideas of The Gunslinger and Renegade subclasses.