Musculomancer

by Draxredd

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Musculomancer

Your Magic doesn't come from any kind of eldritch nonsense. Only through sheer will, intense training, copious amounts of red meat and a incredibly oiled fitness have you dicovered the secret to break the law of reality using only your raw strength.


Musculomancy

1-st level Musculomancer feature


You use you strength instead of charisma as your casting ability. You gain proficiency in the athletics Skill.


Expended Known Spell list

1-st level Musculomancer feature


You learn additional spells when you reach certain levels in this class, as shown on the Musclomancy Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can re­ place one spell you gained from this feature with another spell from the list.

Musclomancy spells
Sorcerer level Spells
1 charm person, jump, heroism
2 enlarge/reduce (enlarge only), Enhance Ability
3 fear, protection from energy
4 stoneskin
5 destructive wave



Enchantment of Fitness

6-th level Musculomancer feature


You add your Strengh bonus to your cantrip damage. You also gain proficiency in STR saving throws.

Dweomer of Toning

10-th level Musculomancer feature


As a bonus action, you can spend a sorcery point to gain advantage on strength check until the start of your next round. You also gain Expertise in Athletics.

Arcana of Inner Strength

14-th level Musculomancer feature


As a bonus action, you can spend a Hit die to gain 2 sorcery points.



Avatar of the Strong

18-th level Musculomancer feature


You unleash the whole greatness of your muscles. You benefit from the following for 10 minutes :

  • You gain 50 temporary hit points. If any of these remain when the effect ends, they are lost.
  • You have advantage on attack rolls that you make while unarmed.
  • When you hit a target with an unarmed attack, that target takes an extra 2d12force damage.
  • You add your Strength bonus to your AC.
  • You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks.

Once you use this feature, you can’t use it again until you finish a short or long rest.




Witness my beautiful sorcery passed down my line for generations !

Excel the Strong Armed
 

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