**The Archfey.** While raging, your appearance changes to reflect some aspect of your patron and you cannot be charmed. Additionally, if you are charmed when you enter your rage, the effect ends.
**The Celestial.** As a bonus action, you can spend one spell slot to heal one creature you can see within 5ft of you. The creature regains a number of hit points equal to 2 times the level of the spell slot spent + your Charisma modifier (minimum of 1).
**The Fathomless.** You can breathe underwater, and while raging you have an additional 5 feet of reach for melee attacks.
**The Fiend.** When you reduce a hostile create to 0 hit points you can spend one spell slot to gain temporary hit points equal to your barbarian level + your Charisma modifier (minimum of 1).
**The Genie.** Whenever you score a critical hit against a creature while raging, that creature takes an additional 1d4 bludgeoning, thunder, fire or cold damage. The damage type is chosen when you place the curse on your weapon.
**The Great Old One.** When you enter your rage each creature within 30ft of you must make a Wisdom saving throw against your Spell save DC or be frightened of you. A creature that failed can make the saving throw again at the end of their next turn to no longer be frightened of you.
**The Hexblade.** Whenever you score a critical hit against a creature while raging, that creature takes additional damage equal to your proficiency bonus.
**The Undead.** While raging, your appearance changes to reflect some aspect of your patron and you cannot be frightened. Additionally, if you are frightened when you enter your rage, the effect ends. \columnbreak **The Undying.** You can use your reaction to gain advantage on a saving throw to resist a harmful effect from an undead creature.
You can only place a curse on one weapon at a time. If you attempt to place a curse on a second weapon, the first one loses its curse. #### Faithless Fury At 6th level whenever you attack as part of your extra attack feature, you can cast one of your cantrips in place of one of those attacks.
Additionally, while raging you gain resistance to necrotic damage. #### Secrets of the Offer Starting at 10th level, your patron grants you the use of an additional spell based on your offering. You can cast this spell without expending a spell slot, and you can't do so again until you finish a long rest. If the spell requires concentration it can still be cast and concentrated on while you're raging provided you are wielding your Curse of Wrath weapon. The normal rules of dropping concentration still apply.
**The Archfey.** You can cast *calm emotions.*
**The Celestial.** You can cast *lesser restoration.*
**The Fathomless.** You can cast *gust of wind.*
**The Fiend.** You can cast *scorching ray.*
**The Genie.** You can cast *spike growth.*
**The Great Old One.** You can cast *detect thoughts.*
**The Hexblade.** You can cast *branding smite.*
**The Undead.** You can cast *phantasmal force.*
**The Undying.** You can cast *blindness/ deafness.* #### Dark Awakening At 14th level the dark powers that fuel your rage have awakened. While raging you gain the following benefits: - You gain immunity to necrotic damage. - You gain advantage on Wisdom saving throws. - Whenever you hit a creature with your Curse of Wrath weapon, that creature and any other creature of your choice within 5 feet of it take 1d8 necrotic damage. \pagebreak
Path of the Dark Offering
Accept an offering from an otherwordly being, and allow them to empower your rage with this new primal path for the world's greatest roleplaying game.
Path of the Dark Offering (Version 1.0) Created by [MohanLaoch](https://www.gmbinder.com/profile/MohanLaoch)/ jmohandm@gmail.com
Feel free to email feedback.
**Artist Credits:**
*Front Cover:* [Concept Art by Maciej Kuciara](https://www.cuded.com/concept-art-by-maciej-kuciara/)
*Back Cover:* [Dark Warrior by Selann](https://www.deviantart.com/selann/art/Dark-Warrior-780718036)
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/ endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
For use with the fifth edition Player's Handbook, Monster Manual and Dungeon Master's Guide.
[WWW.GMBINDER.COM](https://www.gmbinder.com)