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Arcanist
\pagebreak ### Arcanist An Arcanist strives to make the most of magical materials and scrap metal they find on their adventures. With these materials they create a magical focus that adapts to their needs and increases the potency of their spells as a trade-off for the unstable nature of reused materials. #### Arcanist Features | Artificer Level | Feature | |:---:|:-----------:| | 3rd | Tool Proficiency, Arcanist Spells, Arcanist's Focus, Unstable Effects | | 5th | Specialised Enhancement | | 9th | Empowered Casting | | 15th | Augmented Focus | #### Tool Proficiency *3rd-level Arcanist Feature*
You gain proficiency with smith’s tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice. #### Arcanist Spells *3rd-level Arcanist Feature*
You always have certain spells prepared after you reach particular levels in this class, as shown in the Arcanist Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare. | Artificer Level | Spell | |:---:|:-----------:| | 3rd | *chaos bolt, tasha’s hideous laughter* | | 5th | *magic weapon, silence* | | 9th | *lightning bolt, stinking cloud* | | 13th | *staggering smite, greater invisibility* | | 17th | *cloudkill, wall of force* | #### Arcanist's Focus *3rd-level Arcanist Feature*
Using materials you have found, you are able to create an Arcanist's Focus as a conduit for your artificer spells. During a short or long rest you can spend 1 hour to create an Arcane Gauntlet or an Arcane Mask (you choose), provided you have a smith's tools in hand.
Each Arcanist's Focus gives you special benefits while you wear it and can be used as a spellcasting focus for your artificer spells. Whenever you create a new Arcanist's Focus the previous one looses its benefits. \columnbreak **Arcane Gauntlet** You gain the following benefits while wearing this Gauntlet: - You ignore the somatic components of your artificer spells. - The gauntlet counts as a simple melee nonmagical weapon while you aren’t holding anything with it. You can add your intelligence modifier to the attack and damage rolls, and it deals 1d8 force damage on a hit. - As a reaction to being targeted by an attack you can add 1d8 to your AC until the start of your next turn. You can do this a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. - You can don or doff the gauntlet as an action and it can't be removed against your will.
**Arcane Mask** You gain the following benefits while wearing this Mask: - You ignore the verbal components of your artificer spells. - You can speak telepathically to a creature you can see within 120ft of you, provided you speak a language the target knows. - Whenever you deal damage with an artificer cantrip you can choose to reroll one of the damage dice. You can do this a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. - You can don or doff the mask as an action and it can't be removed against your will. #### Unstable Effects *3rd-level Arcanist Feature*
As a result from using found materials to make your Arcanist's Focus, casting spells can cause your Arcanist's Focus to become unstable. While using your Arcanist's Focus as your spellcasting focus, casting an artificer spell that has a level equal to or greater than half your proficiency bonus (rounded up) causes your Arcanist's Focus to become unstable. Roll a die. If the number is odd you must roll on the table below for your Unstable Effect. If the effect is a spell that normally requires concentration, it doesn't require concentration in this case; the spell lasts for its full duration. You can only produce one effect from the table per turn. \pagebreak
##### Unstable Effects | D10 | Effect | |:---:|:---:| | 0 | Your Arcanist's Focus begins to take on immense heat as it comes under the effects of the heat metal spell. You take the 2d8 fire damage from the spell for each turn you are in physical contact with your Arcanist's Focus. | | 1 | Sparks fly out of your Arcanist's Focus. You and each creature within 10ft of you takes lightning damage equal to 1d6 + the amount of items you are attuned to. | | 2 | Your Arcanist's Focus beings to shine brightly. You and each creature within 10ft of you must make a DC 13 Constitution saving throw or be blinded for 1 minute. Any creature that failed the saving throw can attempt to make it again at the end of each of its turns. | | 3 | Your Arcanist's Focus beings to shine brightly. You and each creature within 10ft of you must make a DC 13 Constitution saving throw or be blinded for 1 minute. Any creature that failed the saving throw can attempt to make it again at the end of each of its turns. | | 4 | A pulse of energy emitted from your Arcanist's Focus animates an object of your DMs choosing within 30ft of you. It is unaligned to you and it uses the stat block of a flying sword. It deals force damage instead of slashing. | | 5 | Steam erupts from your Arcanist's Focus making it difficult to see. The area within 10ft of you becomes lightly obscured for 1 minute. | | 6 | Your Arcanist's Focus takes on a gravitational pull. Each creature within 15ft of you is immediately pulled 5ft towards you. | | 7 | You feel mixed up from energy flowing out of your Arcanist's Focus. For the next hour you temporarily lose a proficiency of your DMs choice and gain one proficiency of your choice. | | 8 | A faint ticking sound can be heard from your Arcanist's Focus. Roll a die. On an even number you are under the effects of the haste spell. On an odd number you are under the effects of the slow spell. | | 9 | A disrupting shockwave is sent out from your Arcanist's Focus. Each hostile creature of your choice within within 15ft of you has disadvantage on the next attack roll, ability check or saving throw that it makes. | | 10 | Your Arcanist's Focus fills up with leftover magical charge. You regain the spell slot you just spent. |
\columnbreak #### Specialised Enhancement *5th-level Arcanist Feature*
You have learnt to enhance your Arcanist's Focus with the use of an additional artisan's tools. Taking 10 minutes or as part of the 1 hour used to create your Arcanist's Focus, you can add one enhancement to your Arcanist's Focus provided you have the artisan's tools required on the table below. You can only have one enhancement applied to your Arcanist's Focus in this way at a time, if you apply a new enhancement the previous enhancement ends.
**Arcane Gauntlet Enhancements** | Artisan's tools | Enhancement | |:---:|:-----------:| | Alchemist’s supplies | As a bonus action you can release toxins onto the end of your gauntlet that lasts for 1 minute. While the toxins are released creatures you hit with your gauntlet must succeed on a Constitution saving throw or be poisoned for 1 minute. The DC equals 8 + your proficiency bonus + your Intelligence modifier. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. | | Leatherworker’s tools | The addition of a retractable whip to your gauntlet has increased your reach by 5ft. Your gauntlet gains the finesse and reach properties. | | Smith's tools | Whenever you take the Attack action on your turn, you can make an additional attack as a bonus action at advantage. | | Tinker’s tools | As part of the reaction used to increase your AC with your gauntlet, you gain temporary hit points equal to your proficiency bonus. | **Arcane Mask Enhancements** | Artisan's tools | Enhancement | |:---:|:-----------:| | Alchemist’s supplies | Your mask filters the air around you. You are immune to the effects of spells that require you to breathe such as Stinking Cloud. | | Jeweller’s tools | The addition of glasses has improved your sight. You can see normally in darkness, both magical and nonmagical, to a distance of 30 feet. | | Smith's tools | You can use your Intelligence modifier in place of your Constitution modifier when making concentration checks on spells. | | Tinker’s tools | Whenever you speak to a creature telepathically using your mask, that creature can respond telepathically back to you. | \pagebreak #### Empowered Casting *9th-level Arcanist Feature*
Using your Arcanist's Focus you can empower the spells you cast. Whenever you cast a spell using your Arcanist's Focus you gain a charge of empowerment. The number of charges you can gain before a long rest cannot exceed your proficiency bonus.
Once per turn, whenever you cast an artificer spell of 1st level or higher you can choose to spend 1 charge of empowerment to increase the level of the spell cast by 1. When you increase the level of a spell in this way you must roll on the Unstable Effects table as you produce an Unstable Effect. #### Augmented Focus *15th-level Arcanist Feature*
You can add two enhancements from your Specialised Enhancement feature to your Arcanist's Focus instead of one, provided you have the artisan's tools required. If you attempt to add a third enhancement to your Arcanist's Focus one enhancement chosen by your DM ends. Additionally, as an action you can change one enhancement applied to your Arcanist's Focus to another, provided you have the artisan's tools required.
Moreover, whenever you roll on the Unstable Effects table you can choose to spend a spell slot of 1st level or higher to reroll, you must use the new roll. \pagebreak
Arcanist
Create your own spellcasting focus, and specialise it to your liking with this new artificer specialist for the world's greatest roleplaying game. Arcanist (Version 1.0) Created by [MohanLaoch](https://www.gmbinder.com/profile/MohanLaoch)/ jmohandm@gmail.com Feel free to email feedback. **Artist Credits:** *Front Cover:* [Elf Mechanic by Misha Sviridenko](https://www.artstation.com/artwork/QrV6al) *Back Cover:* [Steampunk Theif by Kevin Sidharta](https://www.artstation.com/artwork/xyKVX) This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/ endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
For use with the fifth edition Player's Handbook, Monster Manual and Dungeon Master's Guide.
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