Caitlyn, the Sheriff of Piltover
Medium humanoid, Lawful Good
- Armor Class 16 (Piltovan Studded Leather)
- Hit Points 52 (8d8+16)
- Speed 30 feet
STR DEX CON INT WIS CHA 12 (+1) 17 (+3) 14 (+2) 14 (+2) 16 (+3) 11 (+0)
- Saving Throws Dexterity +6, Wisdom +6
- Skills Acrobatics +6, History +5, Insight +5, Investigation +5, Perception +6, Persuasion +3, Sleight of Hand +6
- Damage Resistances Nonmagical piercing
- Condition Immunities Charmed
- Senses Passive Perception 16
- Languages Common
- Challenge CR 5 and 1,800 exp
Traits
Sheriff Tactics. When Caitlyn attacks using Piltover Peacemaker, she can decide to make the attack a Critical Shot. Choose from one of the below options.
Disarming Shot. The creature drops a weapon of Caitlyn's choice and cannot make attacks using that limb until the end of their next turn.
Maiming Shot. The creature's base movement is reduced by half until the end of their next turn.
Withdrawl Shot. Caitlyn can use her reaction to move up to half of her movement as part of the attack if one or more creatures are within 15 feet of her. This movement does not provoke attacks of opportunity.
Expert Sharpshooter. Caitlyn's attacks ignore half and three-quarters cover.
Piltovan Studded Leather. The studded leather armour that Caitlyn wears is custom-made nonmagical armour that confers resistance to non-magical piercing damage.
Actions
Multiattack. Caitlyn makes two Piltover Peacemaker attacks, or one Piltover Peacemaker attack and takes one of her other actions.
Piltover Peacemaker. Ranged weapon attack: +6 to hit, 200/600 foot range, one target. Hit 1d10 + 4 Piercing damage.
When Caitlyn uses Piltover Peacemaker, she aims in a direction and chooses up to two creatures in a line starting from her position, up to the maximum range of her weapon.
Each of those creatures become the target of an attack roll from Piltover Peacemaker.
The creature furthest from Caitlyn takes 1d8 + 4 piercing damage on a hit.
90 Caliber Net. Caitlyn chooses a creature within 50 feet of her that she can see. Caitlyn is launched ten feet in the opposite direction of the chosen creature, and makes an attack roll (+6 to hit) against them. On a hit, the creature is restrained as though hit by a Net (see "Net" - Player's Handbook page 148)
Ace in the Hole (3/day). Caitlyn loads an especially high caliber round into her rifle.
She chooses any creature within 200 feet that she can see, and fires an unerring shot that deals 5d10 piercing damage.
Any creature within 15 feet of the target of Ace in the Hole can use their reaction to move up to their speed to intercept the shot, taking the damage instead.
The intercepting creature's movement must end between Caitlyn and the original target of Ace in the Hole, and in a 5 foot space adjacent to the target.
Bonus Actions
Piltovan Snap Trap. As a bonus action, Caitlyn deploys a spring-loaded trap within 20 feet of her. The trap takes up a 5 foot space, and it sprung when any creature medium or smaller moves into that space.
When the trap is sprung, the triggering creature's movement is immediately reduced to zero until the start of their next turn.
Caitlyn can use her reaction to immediately make one attack with advantage using her Piltover Peacemaker, targeting the creature that triggered the trap.