The damage dealt increases to 2 at 8th level, 3 at 13th level, and 4 at 18th level. Moreover, the damage is also increased by *fervid vengeance* based on your current amount of hit points; for example at 3rd level while you're missing at least half your hit points, this feature deals 3 damage when you miss with an attack. \columnbreak ### Gargantuan Force At 6th level, the base damage from *destructive aftershock* is doubled when the triggering attack is made with a weapon that has the *heavy* or *two-handed* property or a weapon that has the *versatile* property that was wielded with two hands. Moreover, damage from *destructive aftershock* is treated as magical for the purpose of ignoring resistance and immunity to nonmagical attacks and damage. ### Violent Upheaval Beginning at 10th level, when you miss with a melee weapon attack, in addition to dealing damage to that attack's target, *destructive aftershock* also deals damage to any number of other creatures of your choice that you can see or are aware of, which don't have total cover, within your weapon's reach.