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Monado Warrior (Fighter Archetype) | MrRags
### Monado Warrior (Fighter Archetype) As a Monado Warrior, you harness the ancient power of the Monado, a legendary weapon that has the ability to shape destinies and alter the future. Through your training and attunement with this mystical blade, you gain unique abilities that emulate the Monado's extraordinary attributes. These abilities allow you to excel in combat, protect your allies, and manipulate the flow of battle. #### Third Level ### ****Monado mechanic:**** ## At 3rd level, over the course of a long rest you can work on a simple or martial weapon and turn it into a Monado; this lets you use the features of the subclass; you can only make one weapon at a time into a Monado. Making a new Monado makes the previous revert back to before it was a Monado. A Monado retained all the original weapons properties *** ****Trinity Processor DC = 8 plus your proficiency bonus plus your Intelligence modifier.**** *** ****Monado Affinity:**** ## At 3rd level, you gain proficiency with Insight or Perception skills. Additionally, you can use your bonus action to focus your senses, gaining advantage on Wisdom (Perception) checks for 1 minute. Once you use this feature, you can't use it again until you finish a short or long rest. *** ****Monado Affinity:**** At 3rd level, you gain access to Monado Arts, powerful techniques that can turn the tide of battle. You can choose two Monado Arts from the list below. You can use a Monado Art an equal amount of times equal to Intelligence modifier per long rest, and you can change your chosen Monado Arts after a long rest. *** * **Buster**: Your attacks deal additional damage against targets equal to your fighter level. Additionally, your weapon attacks bypass resistance to bludgeoning, piercing and slashing. * **Shield:** As a reaction, you can gain resistance to damage from a single attack. * **Enchant:** As an action, you can channel the Monado's energy into your weapon, making it count as magical for the purpose of overcoming resistances. The enchantment lasts for 1 minute or until you dismiss it as a bonus action. (You may also enchant an allies weapon within 30ft.) * **Speed:** Your movement speed increases by 10 feet, and you gain advantage on Dexterity saving throws. These benefits last for 1 minute or until you dismiss them as a bonus action. * **Purge:** Once per turn, when you hit a creature with a weapon attack, you can force them to make a Constitution saving throw with the DC being your Trinity Processor DC. On a failed save, the target is affected by the effects of the Dispel Magic spell. #### Seventh Level ### ***Future Vision*** ___ At 7th level, your connection to the Monado grants you limited precognitive abilities. As a bonus action,you can select a target and the controller of the target must state the next action they are going to take. They can not change this action unless you warn them of this future.you can gain advantage on saving throws from that target and it has disadvantage on attacks made against you for that round. You can use this as many times as your proficiency bonus and can't use it again until you finish a long rest.(You can only use future once per turn) #### Tenth Level ### ***Chain Attack*** ## Starting at 10th level, you can tap into the true power of the Chain Attack. On your turn, as an action, you can enter a state of perfect synchronization with the Monado, allowing you to work in perfect tandem with allies. During this Chain Attack, you can choose one willing ally within 30 feet of you to take an additional action on your turn. This action can be used to attack, cast a spell, or take any other action available to them. Chain Attack lasts for 30 seconds Once you use the Chain Attack, you can't use it again until you finish a long rest. (the order in which players actions go first is decided by you) #### Fifteenth Level ### ***True Monado*** ___ At 15th level, your bond with the Monado reaches its peak. You can now choose an additional Monado Art, expanding your options. Additionally, when you roll initiative and have no uses of Second Wind or Action Surge remaining, you regain one use of each. #### Eighteenth Level ### ***Eater's Judgment*** At 18th level, you can channel the essence of the Eater Art through your Monado, unleashing a devastating attack that rends the fabric of reality itself. As an action, you can activate Eater's Judgment. For the next minute, the following effects occur: * Your weapon attacks score a critical hit on a roll of 19 or 20. * When you score a critical hit, you can roll one additional damage die. * Your attacks bypass any damage resistance or immunity. Once you use Eater's Judgment, you can't use it again until you finish a long rest. ###
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