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# Autera
##### Continued
# Table of Contents
## Part II: Legends
### Chapter XX: Panes Of Existence
#### The Material Plane
#### The Shadowfell
#### The Ethereal Plane
#### The Feywild
### Chapter XXI: Planes Of Existence
#### The Nine Hells
#### Elysium
#### Ysgard
#### The Beastlands
### Chapter XXI: Planes Of Existence
#### The Astral Sea
#### The Far Realm
#### The Dream Realm
#### Mechanus
### Chapter XXI: Planes Of Existence
#### The Plane Of Fire
#### The Plane Of Water
#### The Plane Of Earth
#### The Plane Of Air
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# Autera
##### Continued
# Table of Contents
## Part III: Gods & Monster
### Chapter I: Good Gods
### Chapter II: Evil Gods
### Chapter III: Neutral GOds
### Chapter IV: Dragon Gods
### Chapter V: Bahamut, The Platinum Dragon
### Chapter VI: Tiamat, The Scaled Tyrant
### Chapter VII: Sardior, THe Ruby Dragon
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## Part IV: Gods Of Exandria
### Prime Deities
### Betrayer Gods
### Lesser Deities
## Part V: Artifacts and Relics
### Vestiges Of Divergence
### Arms Of The Betrayers
## Part VI: Lore
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# PART I
# History
## Unveiling The Tapestry of History
###
In the realm of Autera, where tales of valor and lore intermingle with the shifting tides of time, there exists a sacred tome—a gateway to a bygone era, an invaluable repository of knowledge and revelation. Within its pages lies the captivating saga of civilizations, heroes, and the ebb and flow of empires, chronicling the world-shaping events that have shaped the very fabric of existence.
Welcome, esteemed reader, to the hallowed domain of the Autera History section—a sanctuary of enlightenment where the veils of mystery are lifted, and the truth is laid bare. Here, in this treasury of wisdom and insight, you shall embark upon an extraordinary journey—a journey through epochs and eras that have shaped the destiny of Autera itself.
In the pursuit of understanding, the study of history serves as a compass, guiding the inquisitive mind through the labyrinth of time. For within the annals of history, we find the keys to unravel the mysteries of the present and fortify our steps towards a brighter future. It is said that the wisest among us devote themselves to the study of these profound chronicles, for they know that within lies the wisdom to avoid the perils and follies of ages past.
The events and details contained within this illustrious History section are not mere myths or legends; they are the cornerstone of truth, carefully pieced together from ancient texts, firsthand accounts, and the meticulous work of sages and historians. Every word and passage etched upon these pages resonates with the weight of authenticity—a testament to the world-altering events that have unfolded, forever etching their mark upon the tapestry of Autera.
From the birth of empires to the clash of deities, from cataclysmic wars to heroic quests, the narratives you shall discover here transcend the boundaries of mere entertainment. They encapsulate the very essence of Autera's collective memory—the trials and tribulations, the triumphs and tragedies that have shaped the destinies of mortals and gods alike.
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Prepare to delve into the depths of the ancient past, where kingdoms rise and fall, where alliances are forged and shattered, and where the threads of destiny are woven with meticulous precision. As you immerse yourself in the pages of this historical compendium, remember that you are embarking upon a sacred quest—one that grants you a unique glimpse into the foundations upon which Autera stands.
May the revelations within this hallowed tome inspire and enlighten, as the truth of ages unfolds before your very eyes. Let the weight of history bear witness to the resilience of civilizations, the triumph of the valiant, and the enduring legacy of those who dared to shape their world.
Embrace this opportunity, dear reader, to become a steward of knowledge, a guardian of truth. As we embark upon this illuminating journey, let us heed the wisdom of the ancients and learn from their triumphs and mistakes. For within the echoes of the past lie the seeds of a brighter future—a future forged through the collective understanding of the world-shaping events that have unfolded upon the storied lands of Autera.
So, let us turn the first page and step into the grand tapestry of Autera's History—a testament to the power of knowledge and the enduring legacy of those who have come before. Embrace the truth, and may it guide you on your quest for wisdom and enlightenment in this realm of boundless possibilities.
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# I
## Lord Ao
### Overgod
### The Birth Of All
In the vast expanse of existence, where the boundaries of reality and imagination intertwine, there exists an enigmatic entity, shrouded in mystery and awe-inspiring power. Known as Lord AO, the Overseer, he stands as the primordial force from which all creation emanates. Within the realms of D&D 5e and beyond, Lord AO occupies a position of unparalleled might, shaping the destiny of worlds and beings with the mere flicker of his cosmic will.
Legend speaks of a time when the universe was naught but an empty void, an abyss devoid of form and substance. It is said that from this void emerged Lord AO, an entity of unimaginable potency and wisdom. In his divine wisdom, he wove the tapestry of existence, spinning cosmic threads that would intertwine and give birth to the countless planes, worlds, and creatures that populate the multiverse.
Lord AO's essence permeates every corner of creation, and his celestial presence transcends mortal comprehension. He is the architect of all realities, the orchestrator of cosmic balance, and the supreme arbiter of divine justice. His dominion extends beyond the mortal realms, encompassing the celestial planes, the darkest depths of the abyss, and the realms of gods and mortals alike.
Though Lord AO's true form and nature remain veiled in unfathomable depths, ancient myths and whispered tales hint at his ethereal visage. Some say he manifests as a radiant being, adorned in resplendent robes of shimmering light, his countenance a reflection of all creation. Others believe he appears as an enigmatic figure, veiled in shadow, his features obscured by an aura of impenetrable mystery.
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In the annals of history, myths abound, speaking of Lord AO's role as the overseer and judge of divine beings and mortals alike. It is said that he observes the deeds and actions of every being, weaving a cosmic tapestry of justice and destiny. He possesses the power to bestow blessings upon the deserving and mete out retribution to the wicked. His enigmatic presence inspires both awe and trepidation, for his judgement is absolute and his wisdom unfathomable.
Throughout the planes, whispers echo of the Seekers, those who strive to unravel the mysteries surrounding Lord AO. Scholars, sages, and divine devotees dedicate their lives to deciphering the cosmic tapestry and seeking the true nature of the Overseer. Some claim to have glimpsed his ethereal form or heard his resonant voice in visions, while others venture on perilous quests to unlock the secrets of his power.
Legends also speak of a prophecy, whispered among seers and oracles, foretelling a time when the veil surrounding Lord AO will thin, and the true extent of his unfathomable might will be revealed. It is said that those who dare seek his true nature will witness a revelation that will forever reshape their understanding of existence.
In the ever-evolving tapestry of the multiverse, Lord AO's influence endures, an eternal presence guiding the destinies of mortals and gods alike. His enigmatic nature and unfathomable power fuel the imagination and curiosity of those who seek to comprehend the infinite depths of creation. As whispers of his name echo across the planes, beings of all walks of life find themselves drawn to the allure of Lord AO, the Overseer, and the profound mysteries that lie within his domain.
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# II
## The Netherdark
### Ezra, The Voidstar
In the vast expanse of Autera's universe, where light and life flourished, Lord Ao, the master creator, recognized the need for balance. As he breathed life into the vibrant realms and bestowed existence upon the mortal races, he knew that an antithesis to life must also exist. Thus, to maintain equilibrium and ensure the cosmic forces remained in harmony, Lord Ao conceived the Netherdark, a realm that exists both within and beyond Autera's boundaries.
Within the Netherdark, an entity of immense power and darkness took shape. Lord Ao named this god-like being Ezra, a colossal entity resembling a planet-sized black hole. Ezra, the embodiment of consuming void, held dominion over the Netherdark, an abysmal realm devoid of light and brimming with unending terror.
As Ezra's presence grew, it began to absorb everything that dared approach its realm, devouring even the faintest traces of light. With each passing moment, Ezra consumed the essence of the Netherdark, birthing a sinister force known as Dark Ether. This corrupted magic, akin to dark matter, seeped through the boundaries of the Netherdark, polluting and twisting anything it touched within Autera's universe.
The influence of Dark Ether is insidious and all-consuming. It taints the very fabric of reality, warping the laws of nature and infusing existence with despair and hopelessness. Those unfortunate enough to encounter Dark Ether find themselves ensnared in its malevolent grasp, their spirits drained and their souls consumed by terror. Nightmares take tangible form, weaving a macabre tapestry of fear that stretches across the Netherdark and spills into the mortal realms.
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Lord Ao, the overseer of all creation, watches with solemn vigilance as the Netherdark and its corruptive influence threaten the delicate balance of Autera. He understands the peril that Dark Ether presents, its potential to corrode the foundations of life and unravel the tapestry of existence. Thus, the gods under Ao's divine governance stand as bulwarks against the encroaching darkness, their eternal struggle against the inexorable reach of the Netherdark.
Only a select few individuals have managed to endure the horrors of the Netherdark and emerge transformed, bound to the will of Ezra. Known as Nether Knights, these individuals bear the mark of their ordeal, forever altered by the touch of the abyss. They serve as emissaries of despair and agents of darkness, their allegiance irrevocably tied to the malevolent will of Ezra.
Beware the Dark Ether, for its corrupting touch carries the weight of eternal nightmares. Its malignant influence stretches across the boundaries of existence, a testament to the delicate balance maintained by Lord Ao and the ever-present struggle against the encroaching horrors of the Netherdark.
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# III
## The Dawn War
### Primordials & Gods
As the Dawn War raged on between the primordials and the gods, a new front opened in the battle—the mortals of Autera. The primordials, cunning in their strategy, realized the profound connection between the gods and their mortal followers. They recognized that the power of the divine pantheon derived strength from the faith and devotion of their mortal believers.
Seeking to undermine the gods and weaken their influence, the primordials devised a sinister plan. They unleashed their elemental legions upon the mortal realms, sowing chaos, fear, and discord among the early civilizations. With devastating displays of elemental might, the primordials sought to extinguish the flame of belief and devotion that burned within the hearts of mortals.
They launched campaigns of terror, sending forth their monstrous minions to rampage through cities, laying waste to sacred temples and shrines. The primordials reveled in the destruction they wrought, for with each act of devastation, they eroded the faith of mortals in the gods. The diminishing belief weakened the divine powers, leaving the gods vulnerable to the relentless assault of the primordials.
The mortals of Autera found themselves caught in the crossfire of this divine conflict, their lives torn asunder by the clash of titanic forces. Some remained steadfast in their devotion, clinging to their faith even in the face of overwhelming adversity. These devout few prayed fervently, their unwavering belief acting as a shield against the encroaching chaos.
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But others, plagued by doubt and fear, wavered in their loyalty to the gods. The primordials preyed upon these fragile souls, exploiting their uncertainty and whispering promises of power and freedom from the shackles of divine influence.
They lured mortals with false promises, tempting them to forsake the gods and embrace the alluring chaos and raw power offered by the primordials.
Thus, a twisted dance unfolded across the mortal realms—a struggle for hearts and minds between the gods and the primordials. The gods, realizing the peril their mortal followers faced, rallied their divine champions and embarked on a mission to safeguard their believers. They granted visions, performed miraculous deeds, and bestowed blessings upon their most faithful adherents, fortifying their spirits against the corrupting influence of the primordials.
In this time of uncertainty and peril, the fate of the mortals of Autera hung in the balance. Would they succumb to the allure of chaos and abandon their gods, or would they stand firm in their belief, providing the divine pantheon with the strength needed to combat the relentless assault of the primordials?
The outcome of this mortal struggle would shape the destiny of Autera and reverberate through the annals of history, forever altering the balance between the divine and the primordial forces at play.
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# IV
## Shadow Epoch
### Dendar, The Night Serpent
As the Dawn War raged on between the primordials and the gods, a moment of dread descended upon the mortal realms of Autera. Dendar the Night Serpent, a colossal primordial entity of unimaginable size and power, joined the fray. With his arrival came a malevolent plan that would cast the world into darkness and usher in an era of eternal shadow—the Shadow Epoch.
Dendar, recognizing the importance of light and warmth in sustaining mortal life, hatched a diabolical scheme to plunge Autera into a perpetual state of gloom and cold. He set his gaze upon the sun, the radiant celestial body that illuminated the world with its golden rays. With an insatiable hunger, Dendar unleashed his titanic form upon the sun, wrapping his massive coils around it and drawing it inexorably towards his monstrous maw.
The gods and mortals alike watched in horror as Dendar devoured the sun, extinguishing its brilliant light and engulfing the realms in an impenetrable darkness. The warmth that once embraced the land faded away, replaced by an icy chill that settled deep into the bones of every living being. The world was thrown into a new age, where light was a forgotten memory and shadows crept across every corner.
The onset of the Shadow Epoch brought profound changes to Autera. Without the sun's radiance, plants withered, and crops failed to grow, plunging the mortal realms into famine and desperation. The absence of light stifled hope and cast a pall of despair upon the hearts of mortals, who found themselves wandering in perpetual darkness.
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The gods, realizing the dire consequences of Dendar's actions, rallied their forces and sought to counteract the all-consuming shadow that enveloped the world. They imbued their most devoted champions with the power of divine light, allowing them to manifest radiant energy and push back the encroaching darkness. These champions became beacons of hope in the eternal night, inspiring mortals to persevere in the face of overwhelming adversity.
The Shadow Epoch was a time of unrelenting struggle, where mortal civilizations huddled together in isolated pockets, their fires flickering as beacons of warmth and unity amidst the surrounding darkness. It was a time of legendary heroes who braved the shadow-infested lands, searching for remnants of light and ways to restore balance to Autera.
Throughout the Shadow Epoch, the mortals clung to the memory of the lost sun, yearning for its return. Their lives became a constant battle against the terrors that emerged from the shadows, testing their resilience and determination. It was an era marked by tales of courage, sacrifice, and the unwavering belief that light would one day triumph over darkness.
But the fate of Autera hung in the balance as the gods and their mortal allies confronted Dendar the Night Serpent and his malevolent dominion over the sun. The outcome of this climactic battle would determine whether the world would remain forever shrouded in shadow or if the light would be rekindled, heralding a new era of hope and renewal.
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# V
## Autunmfire
### Light of Hope
As the Shadow Epoch persisted, the mortal realms of Autera lay shrouded in darkness, gripped by the oppressive rule of the primordials. The gods fought valiantly but found themselves faltering against the overwhelming might of their ancient foes. Despair and hopelessness threatened to consume the hearts of mortals, as the absence of the sun drained their strength and vitality.
In the climactic battle that unfolded between the combined forces of mortals and gods against the primordials, the situation seemed dire. The primordials, towering embodiments of elemental chaos and raw power, unleashed devastation upon the realms, their titanic forms wreaking havoc upon the lands. The very fabric of reality trembled under their wrath as they pushed the gods to the brink of defeat.
Amidst this chaos, a young woman stepped forward, her presence radiating an aura of determination and untapped potential. She was Autumnfire, an elf of resplendent beauty, with fiery red hair that danced like flames in the darkened world. It was said that her spirit burned with an inner fire that had remained hidden, waiting for the right moment to ignite.
As the battle raged on, Autumnfire found herself at the forefront of the conflict. A surge of courage and resolve surged through her veins, mingling with the dormant power within her. It was then that an extraordinary phenomenon occurred, as if nature itself responded to her call. A brilliant burst of radiant energy, akin to the vibrant hues of autumn leaves, erupted from her being, bathing the battlefield in an intense and awe-inspiring glow.
This radiant light carried with it a profound essence of life and renewal. It was not blinding to the mortals and gods, for it was a benevolent illumination born of hope and purpose. However, to Dendar the Night Serpent, the primordial that had devoured the sun, this burst of luminosity was like a searing blaze that seeped into the depths of his being.
The blinding radiance engulfed Dendar, causing him to convulse in agonizing torment. His colossal form writhed and contorted as the brilliance pierced through his scales, weakening his grip on the sun. In a moment of searing pain and involuntary reflex, Dendar expelled the stolen sun from his maw, freeing it from his grasp.
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As the sun burst forth once more, its golden rays flooded the world with warmth and light, banishing the shadows that had plagued Autera during the long years of the Shadow Epoch. The resplendent glow of Autumnfire's light intermingled with the sun's radiance, amplifying its effect and heralding the dawning of a new era.
In that pivotal moment, the tide of the war turned. Empowered by the return of the sun, the gods and mortal allies found renewed strength and vigor. The primordials, their dominance waning, were pushed back and faced the combined wrath of mortals and gods. Through their courage, ingenuity, and unwavering determination, the forces of light overcame the primordial menace.
Autumnfire's transformative act of unleashing her radiant power became the defining moment in the struggle against the primordials. She embodied the resilience and spirit of mortals, channeling the dormant forces of nature within her to bring forth a blazing triumph of light. Her name echoed across the realms as a symbol of hope and salvation.
With the primordials banished or imprisoned, Autera emerged from the shadow's embrace, entering an age known as the Days of Thunder. It was an era characterized by resurgent faith, the revival of mortal civilizations, and the resurgence of the gods' influence. Autumnfire became a legendary figure, revered by mortals as a beacon of light, and her tale was passed down through generations as a reminder of the indomitable spirit that can rise even in the darkest of times.
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# VI
##
## Days Of Thunder
### War Of The Gods
As the Days of Thunder unfolded, a different kind of storm brewed within the pantheon of gods. Freed from the immediate threat of the primordials, their attention turned inward, and envy and resentment grew like a tempest in their hearts. Each deity sought to expand their influence, desiring to claim dominion over new realms and gather more followers.
Conflicts arose as gods clashed over the boundaries of their domains, accusing one another of encroachment and asserting their divine rights. Fierce rivalries ignited, fueled by the belief that a larger following meant greater power and influence. The once-united pantheon fractured, and the heavens themselves became a battleground for their divine quarrels.
Mortal realms bore witness to the consequences of this celestial strife. Wars were fought in the name of gods, with cities and kingdoms torn asunder by divine intervention. Mortals found themselves caught in the crossfire, their lives and lands ravaged by the whims of capricious deities. The cries of the innocent echoed across the realms, pleading for respite from the ceaseless conflicts that consumed their homes.
No corner of Autera was left untouched by the devastation. Entire civilizations crumbled, their inhabitants left shattered and displaced. The once-glorious cities became ruins, and fertile lands turned into desolate wastelands stained with the blood of mortals. The turmoil of the gods cast a dark shadow over the world, leaving behind a legacy of suffering and anguish.
Yet, amidst the chaos, there were those who sought to broker peace, to mend the ruptured bonds of the divine pantheon. Wise sages, diplomats, and even mortals with extraordinary charisma stepped forward, driven by the hope of restoring balance and harmony. They embarked on daring quests, traversing treacherous realms, and seeking audience with the warring deities, pleading for an end to the destructive conflicts.
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These peacemakers, armed with eloquence, reason, and unyielding determination, attempted to bridge the divide between the gods, reminding them of the sacred duty they held to guide and protect the mortals who believed in them. Through their tireless efforts, alliances were forged, ceasefires negotiated, and fragile truces established.
Gradually, the gods began to realize the toll their conflicts had taken on the mortal realms they were meant to safeguard. They saw the devastation, the anguish of their followers, and the fragility of the world they had helped shape. Some gods heeded the calls for peace, realizing that their true power lay not in domination but in the love and devotion bestowed upon them by mortals.
With time, the pantheon found a tentative equilibrium, and the fervor of divine warfare began to subside. Though rivalries persisted, the conflicts became less frequent and less cataclysmic. The gods turned their attention back to nurturing their followers, rebuilding the shattered cities, and guiding mortals towards a path of prosperity and enlightenment.
The scars of the wars of the gods remained etched upon the mortal realms, serving as a somber reminder of the price paid for divine ambition. The memory of that turbulent era would endure as a cautionary tale, a testament to the delicate balance between the gods and their mortal worshippers.
Thus, the Days of Thunder became an epoch of healing and reconciliation, where the gods, chastened by the suffering they had caused, sought to regain the trust and faith of the mortals they had once endangered. It was a time of rebuilding, forgiveness, and the collective hope that the lessons learned from their past conflicts would guide them towards a future of harmony and shared purpose.
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# VII
##
## Babylonia
### The Rise Of The God King
In the aftermath of the Days of Thunder, a new epoch dawned upon the realm of Autera—a time of great change, where mortals and gods alike would carve their destinies upon the tapestry of history. It was during this era that a mortal king named Gilgamesh emerged as a figure of unparalleled power and ambition.
Gilgamesh, ruler of the mighty kingdom of Babylonia, possessed a charisma and prowess that stirred the hearts of his subjects. But it was not only his mortal attributes that captivated the masses; Gilgamesh had stumbled upon a revelation, a profound understanding of the source of divine power—the power of faith. He discerned that gods derived their might from the belief bestowed upon them by mortals. With this newfound knowledge, he embarked upon a path that would forever alter the balance of power between gods and mortals.
At the heart of Gilgamesh's dominion lay his enigmatic demiplane—a fabled vault known as the Hoard. Within its ethereal halls, a vast collection of artifacts, relics, and treasures awaited, spanning the entirety of existence. It was said that the Hoard held the essence of every item that ever was or would be—a repository of immeasurable potential and unimaginable power.
Harnessing the might of the Hoard and ruling over Babylonia as though he were a deity, Gilgamesh began to command the unwavering devotion and belief of his subjects. As the people's faith in him grew, so too did his power. He became known as the God King, a title that struck fear into the hearts of both mortal and divine alike.
Yet, the gods themselves could not idly watch as a mortal ascended to godhood. In a bid to thwart Gilgamesh's rise to power, two deities, Ishtar and Asmodeus, sought an alliance with the ambitious king. Gilgamesh promised to grant Ishtar, the enchanting goddess of jewels and empowerment dominion over the heavens and the planes. Asmodeus, the archfiend who reigned over the Nine Hells, was offered rulership over the underworld and the afterlife, not just the Nine Hells.
The pantheon, however, would not be outdone. In a daring move, they unleashed their divine power and created seven beings known as the Seven Sins. Each Sin personified a different negative aspect of mortal nature, a reflection of humanity's darkest inclinations. These formidable adversaries were intended to be a formidable force that would rival the God King and his newfound allies.
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A brutal and relentless war ensued, shaking the foundations of the realm. The God King and his allies clashed against the Seven Sins, their cataclysmic battles echoing throughout the cosmos. It was a conflict that would forever shape the fate of Autera and its inhabitants.
Amidst the chaos and bloodshed, a strange twist of fate occurred. One of the Seven Sins met its demise at the hands of a mortal, an individual mysteriously transported from another time and place. This unexpected turn of events altered the balance of power, weakening the God King and restoring a fraction of the gods' strength.
However, victory came at a great cost. Ishtar, who had aligned herself with Gilgamesh, was condemned by the gods. Her existence was erased from the collective memories of mortals, and her power and divine essence were stripped away. Ishtar would remain a forgotten entity, bereft of her former glory and influence, until the day a young female artificer, touched by her essence, would rekindle faith and restore her to her former divine stature.
Asmodeus, too, suffered the consequences of his alliance with the mortal king. Although he retained his kingship over the depths of Hell, a portion of his power was transferred to other gods of death, diminishing his dominion. He languished in a state of reduced authority, awaiting the day when a devoted tiefling, eager to serve him, would emerge and pave the way for his eventual resurgence.
Defeated and humbled, Gilgamesh retreated into seclusion, hiding within the sanctuary of his Hoard. For eons, he would remain concealed, his presence known only through whispers and legends that spoke of his formidable reign and the consequences of challenging the boundaries between mortals and gods.
And so, the rise and fall of Gilgamesh, the God King of Babylonia, left an indelible mark upon the annals of Autera's history—a tale of ambition, divine ascendance, and the precarious balance between mortals and the gods they worship. Through Gilgamesh's journey, the world learned the perils of wielding godlike power, and the enduring legacy of his reign served as a cautionary reminder for all who dared to traverse the boundaries of mortality.
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# VIII
##
## The First Spellplague
### The Death of Mystra & Fall of Netheril
In the annals of Autera's history, amidst the shimmering realm of Netheril, a fateful event unfolded that forever altered the course of magic and brought about cataclysmic consequences. It was an age of unparalleled arcane mastery and audacious ambitions, where mortal spellcasters dared to tread the boundaries of power previously unseen. At the center of this epoch stood Karsus, an archmage of immense prowess and unyielding ambition.
Karsus, driven by a hunger for godlike might, delved deep into forbidden knowledge and arcane secrets. In his relentless pursuit of unimaginable power, he conceived a spell of unprecedented magnitude: Karsus' Avatar. This audacious incantation promised to usurp the very essence of divinity, allowing its caster to siphon the powers of a deity and assume their godly mantle.
With his dark design firmly etched in his mind, Karsus set his sights on Mystra, the goddess of magic herself. He believed that by stealing her power, he could reshape the very fabric of reality to his whims. Unaware of the perilous repercussions that lay ahead, he summoned the energies of forbidden magics, channeling them into the fateful spell.
As Karsus unleashed the cataclysmic magic, the very foundations of reality quivered. The spell shattered the delicate balance that held the world together, causing a torrential surge of raw arcane energy. The Weave, the intricate tapestry of magic that permeated the realms, tore asunder, casting the forces of mystic power into uncontrollable chaos.
The consequences were dire and widespread. Across the land, magical energies ran amok, wreaking havoc and devastation. In some regions, magic flickered out, leaving its once-empowered wielders bereft and helpless. In others, it erupted in catastrophic explosions of arcane chaos, obliterating all in its wake.
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The floating cities of Netheril, held aloft by the enigmatic mythallars, were hit hardest by the cataclysm. As the foundations of magic crumbled, so too did the mythallars' power. One by one, the magnificent cities tumbled from the sky, crashing into the earth below in a thunderous cacophony of destruction. The Netherese civilization, once mighty and proud, was now reduced to ruins, claiming countless lives in its descent.
Yet, amidst the chaos and devastation, Mystra, the goddess of magic, realized the magnitude of the threat. Sacrificing herself for the greater good, she intervened, reclaiming control over the spiraling magic. Mystra vanished, consumed by the overwhelming forces she sought to rein in, only to be instantaneously reborn.
In her rebirth, Mystra weaved the Spell Weave, a complex and intricate tapestry of arcane energy, designed to bind and regulate magic. Through her wisdom and sacrifice, balance was restored to the realm of spells. Mystra, however, keenly aware of the perils of unrestrained power, imposed a firm decree, banning the casting of spells beyond the 9th level.
As Karsus lay dying, witnessing the ruin he had unleashed upon his people, remorse and regret filled his final moments. He beheld the crumbling remains of his once-proud city, his ambitions turned to ashes. The archmage breathed his last, his life extinguished alongside the shattered dreams of godhood.
Thus, the Spellplague left an indelible mark on Autera's history, forever altering the nature of magic and the destiny of its inhabitants. It serves as a haunting reminder of the boundless potential and profound dangers that lie within the realm of arcane mastery, and the enduring consequences of mortal ambition intertwining with divine power.
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# IX
## The Tablets Of Fate
### The Time Of Troubles & The Godsfall
In the Year of Shadows, a momentous event unfolded that would forever shape the destiny of Autera and its divine pantheon. Bane and Myrkul, driven by misguided ambition, stole the sacred Tablets of Fate from the mighty Lord Ao, wrongly suspecting that these artifacts held the source of his immense power. Little did they know the magnitude of their actions and the consequences that would follow.
As news of the stolen Tablets reached the ears of Lord Ao, the Overgod summoned all the deities of Autera to his divine presence. Standing before the assembly of gods, Ao demanded that the guilty party step forward and return the stolen Tablets. However, the halls of divinity remained silent as none among them had the courage to admit to their misdeeds.
In response to their silence and betrayal, Lord Ao cast down all the gods from their celestial abodes, stripping them of their divine power. The heavens shook with the weight of this divine judgment, and the once mighty deities were left powerless and vulnerable.
Amidst this upheaval, Lord Ao entrusted the faithful and stalwart Helm with a crucial task. Helm was charged with guarding the Celestial Stairways, the sacred passages that would eventually lead the deities back to their rightful realms once they proved themselves worthy of redemption. In Helm, Lord Ao saw unwavering loyalty and steadfast dedication, and thus, he allowed him to retain his divine powers.
The consequences of this divine theft and subsequent punishment were far-reaching. The realm of Autera was plunged into chaos and uncertainty as the laws of Realmspace unraveled. This tumultuous period became known as the Era of Upheaval, a time of great unrest and a shifting balance of power among mortals and beings of the divine.
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However, the story does not end there. As the Second Sundering swept across the realms, bringing forth a renewed wave of divine energy, Lord Ao saw fit to recreate and rewrite the Tablets of Fate. With careful deliberation, he inscribed the names and purposes of the gods and primordials whom he chose to serve in this new inclusive divine reality.
Thus, the shattered fragments of the original Tablets were replaced by a fresh manifestation of divine order and purpose. Autera found itself within a new chapter of its history, shaped by the recreated Tablets of Fate and the restored presence of the gods who had proven themselves worthy of redemption.
The story of the stolen Tablets of Fate serves as a reminder of the dangers of ambition and the consequences of tampering with the cosmic order. It highlights the enduring power and wisdom of Lord Ao, who maintains the balance of the multiverse and guides the fate of Autera and its divine pantheon. The Era of Upheaval stands as a testament to the resilience and adaptability of mortals and deities alike, as they navigate the ever-changing tapestry of destiny within the realm of Autera.
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# X
## The First Page
### Valerian & The Library
Thousands of years ago, amidst the realms of mystic wonders and arcane secrets, a singular figure emerged as a paragon of magical prowess: the Archmage Valerian. Consumed by an insatiable thirst for knowledge, Valerian recognized the imperative of collecting and safeguarding the vast repertoire of arcane wisdom scattered across the realms.
Driven by this purpose, Valerian devoted himself to tireless study, tirelessly transcribing spells, unraveling intricate somatic components whispered only in the winds of forgotten lands, and meticulously documenting his discoveries. These profound insights, woven into countless tomes and scrolls, formed the foundation of the Archmage's personal spellbook—a testament to his boundless dedication and mastery.
Yet, the weight of his burgeoning collection pressed upon Valerian's shoulders, for his magical compendium grew into a grand library of unparalleled magnitude. Realizing that his home could no longer contain this vast repository, he embarked on a pilgrimage to the fabled island of Arcadia—the very place where his magical journey began.
In Arcadia, Valerian marshaled his prodigious talents and imbued the essence of his formidable magic into the construction of a majestic edifice—an architectural marvel that would house his cherished repository of arcane knowledge. Crafted with meticulous precision, the library stood as a testament to his unwavering commitment to the preservation of magic.
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Within the library's walls, a grand chamber awaited—a sanctum of emptiness, save for a single, enigmatic doorway positioned at its heart. Adorned with intricate sigils and arcane runes, this portal held the key to a secret realm—a demi-plane of boundless proportions and endless corridors—the very first library.
Upon activating the precise sigil sequence upon the door, the threshold opened, revealing a mesmerizing gateway into a realm suspended beyond time and space. Through this ethereal portal, Valerian ventured, unveiling a world teeming with ancient tomes, shimmering spell scrolls, and revered relics, each bearing the mark of magic's indomitable presence.
Centuries passed, and the library flourished as an unparalleled bastion of magical wisdom. However, tragedy ultimately befell Arcadia, shrouding the island in an enigmatic veil of mystery. To this day, the whereabouts of Arcadia remain unknown, leaving only whispers and legends in its wake.
Yet, the legacy of the Archmage Valerian endures. His indomitable spirit lives on within the hearts of those who seek to unravel the intricacies of magic, forever inspired by his insatiable thirst for knowledge and the timeless wisdom that resides within the first library—a testament to the enduring power of the Arcane Arts.
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# PART II
# Legends
## Unraveling Tales
###
Within the boundless realm of Autera, where tales intertwine with the whims of destiny, a remarkable compendium awaits—a treasury of legends and fables that transcend the boundaries of time and space.
Welcome, esteemed reader, to the illustrious Legends section of the Autera history book—a realm where stories come alive and imagination dances with reality.
Here, in this sacred haven of narrative wonder, you shall embark upon a mesmerizing journey—a journey that transcends the realm of factual history and ventures into the realm of memory and perspective. For within the Legends section, you shall encounter tales spun by the vivid minds and spirited hearts of those who have walked the storied lands of Autera. These are the accounts that have been passed down through generations, whispered by the hearthfires, and engraved upon the collective consciousness of a people.
Legends, unlike the unyielding realm of History, possess a certain fluidity—a touch of embellishment, an echo of poetic license. They are the threads that weave together the tapestry of Autera's collective memory, offering glimpses into the extraordinary lives of gods, warriors, demons, and dragons. While legends may bear the marks of exaggeration and imaginative flourish, it is imperative to recognize their profound significance—they are the lenses through which we perceive the echoes of an era long gone.
In the Legends section, the boundaries of reality blur, and the tapestry of Autera's rich tapestry is imbued with the colors of folklore and imagination. These stories, though possibly embellished, are not mere flights of fancy—they possess a kernel of truth, a glimpse into the events that shaped the destinies of heroes and villains alike.
Through the eyes of bards, storytellers, and the voices of those who have borne witness to grand sagas, we are transported to realms where gods walk among mortals, where the clash of swords echoes through hallowed halls, and where the breath of dragons ignites the skies.
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The Legends section is an invitation to explore the vivid landscapes of myth and magic—to embrace the perspectives and memories of those who lived through the very events that have become the foundation of Autera's folklore.
While History may provide us with the framework of events, Legends offer an invaluable gift—the gift of insight into the emotional tapestry of lives lived, of dreams realized, and of sacrifices made. Within these enchanting narratives lie the echoes of joy, sorrow, triumph, and despair—the human experiences that transcend the passage of time.
As you journey through the pages of Legends, let your heart be open to the grandeur of mythical beings, the audacity of heroic deeds, and the allure of ancient enchantments. Embrace the fluidity of these stories, for they are vessels of remembrance and windows into the souls of those who have etched their mark upon the annals of Autera.
Remember, dear reader, that Legends are not mere entertainment—they are the vibrant tapestry of Autera's collective imagination, preserving the echoes of triumphs and tribulations for generations to come. As you delve into these captivating tales, allow yourself to be transported to the realms where legends are born, where heroes transcend mortal limitations, and where the impossible becomes possible.
Within the pages of Legends, you shall discover the extraordinary perspectives and memories of those who have shaped Autera's fate. Cherish these stories, for they bear witness to the enduring legacy of the human spirit—a legacy that defies the constraints of time and offers us a glimpse into the wondrous mysteries of the world.
So, with an open mind and an eager heart, venture forth into the realm of Legends—a realm where truth and imagination dance, where the stories of gods and mortals intertwine, and where the beauty of Autera's collective memory shines bright.
May these tales ignite your spirit, expand your horizons, and inspire you to embrace the limitless possibilities that lie within the realm of legend. Let the wonders and marvels that await within these pages forever echo in your heart as testaments to the enduring power of storytelling and the profound impact of those who dare to dream.
Welcome, dear reader, to the realm where the extraordinary becomes ordinary—the realm of Autera's timeless Legends.
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# I
##### Legends
## Deities Of Fury
### Titans Imprisoned
In the realm of Autera, a sinister plot unfolded as the Deities of Fury, driven by their insatiable hunger for power, devised a malevolent plan to capture and imprison the four elemental beings that upheld the delicate balance of the elements. Talos, the Destroyer, Auril, the Frostmaiden, Umberlee, the Bitch Queen, and Malar, the Beastlord, joined forces, their collective fury a force to be reckoned with.
Talos, the harbinger of destruction, set his sights on Vozduhka, the Air Elemental, seeking to harness his immense power for his own dark purposes. With a colossal display of his godly might, Talos created an all-consuming vortex, an eternal maelstrom known as the Eye of the Storm. Vozduhka, caught in its relentless grasp, was pulled into the vortex, his essence trapped within the swirling tempest that now roiled over the Sea of Storms. The cataclysmic power of the vortex became a constant reminder of Vozduhka's captivity and the devastating consequences of unchecked fury.
Malar, the primal Beastlord, cunningly plotted the downfall of Zemnoy, the Earth Elemental. Knowing that physical restraints would prove futile against her raw strength, Malar devised a treacherous plan. Enlisting the aid of a corrupted archdruid, he lured Zemnoy into an underground cavern, where the very earth itself became her bindings. Bound and shackled, Zemnoy's struggles against her captivity created a towering mountain range known as the Spine of the World. Malar reveled in the irony of turning the embodiment of the earth against itself, forever trapping Zemnoy in her own domain.
Umberlee, the treacherous Bitch Queen, harbored a deep-seated hatred for the Water Elemental, Voda. Determined to strip her of her watery essence, Umberlee devised a cruel and merciless fate. She banished Voda to a barren desert, devoid of any moisture, where the scorching sun relentlessly evaporated her very being. With each passing day, Voda's essence diminished, escaping into the arid desert air. The once vibrant desert turned into a desolate wasteland, a haunting testament to Voda's captivity and the relentless cruelty of Umberlee.
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Auril, the icy Frostmaiden, proved to be a formidable adversary for Ogon, the Fire Elemental. Recognizing the threat he posed, Auril unleashed her frigid powers upon him, sapping his fiery essence with each spell she cast. Night after night, Ogon's flames dwindled, as his essence was drained to fuel Auril's chilling magic. The icy grip of the Frostmaiden grew stronger with each passing day, and it was only a matter of time before Ogon's once-blazing inferno would be extinguished forever.
As these malevolent deities succeeded in their wicked scheme, the balance of the elements trembled, and the consequences rippled across the world. The imprisoned elementals, once guardians of harmony, were now ensnared, their powers exploited to fuel the ambitions of the Deities of Fury. Autera, shrouded in turmoil and imbalance, yearned for heroes who could rise against this oppressive darkness, free the elemental beings, and restore equilibrium to the realm.
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# II
##### Legends
## The Voidcaller
### Abyss Unleashed
Long ago, in a realm shrouded in darkness and despair, the malevolent mage Azrael Shadowheart was drawn into the clutches of Vortrex, the enigmatic Voidcaller. Vortrex, a malevolent deity residing in the Netherdark, a plane of unfathomable void, recognized the potential in Azrael's insidious ambitions and twisted desires.
In a fateful encounter deep within the forsaken bowels of a long-abandoned temple, Azrael sought forbidden knowledge and power to sate his darkest cravings. It was there that Vortrex, appearing as a towering shadow wreathed in swirling darkness, materialized before the ambitious mage, offering him a pact of unrivaled power and dominion.
Intrigued by Vortrex's promises of limitless might and control, Azrael willingly embraced the wicked deity's influence. Vortrex whispered to him the secrets of the Netherdark, unveiling the twisted dimensions beyond mortal comprehension. Fuelled by an insatiable hunger for power, Azrael vowed to fulfill Vortrex's grand scheme – to create an abyss so vast and all-consuming that it would become a portal to the Netherdark itself, dragging the world into eternal torment and subjugation.
Driven by their shared malevolence, Azrael immersed himself in the darkest arts, channeling forbidden energies to conjure an abyss unlike anything the world had ever seen. As he chanted the ancient incantations and cast forbidden rituals, the ground trembled beneath him. A colossal chasm, wreathed in eerie darkness and pulsating with malefic energies, tore through the fabric of reality.
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The Abyss of Shadows, as it came to be known, defied all logic and comprehension. Its sheer size and intensity surpassed anything imaginable, stretching immeasurably across the land, its depths veiled in a perpetual, swirling void. From its core emanated a haunting aura, drawing in the souls of the lost and the damned, while whispers of unimaginable horrors echoed through its obsidian depths.
The appearance of the Abyss of Shadows was an unholy amalgamation of swirling mists of midnight hues and ethereal shadows that seemed to devour all light. Its edges were jagged, as if ripped from reality itself, and its depths seemed to merge with the very essence of the Netherdark. It exuded an aura of dread, suffusing the surrounding lands with a sense of impending doom.
Vortrex, pleased with Azrael's success, vowed to guide him in completing their nefarious plan – to spread the influence of the Abyss of Shadows, ensnare the world within its nightmarish grasp, and ultimately transport it to the twisted realms of the Netherdark. Azrael, fueled by madness and ambition, eagerly embraced his role as the harbinger of annihilation, driven by the desire to reshape the world in Vortrex's image and plunge it into eternal darkness.
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# III
##### Legends
## Laiera
### Champion Of Squalos
In the annals of history, the legend of Laiera, the courageous storm sorceress and devotee of the benevolent god Squalos, would forever be etched in the hearts of those who witnessed her awe-inspiring battle against the Abyss of Shadows. As rumors spread of the impending doom that the abyss threatened upon the coastal city, Laiera heeded the call to protect her home and all that she held dear.
On the fateful day the abyss drew near, the tempestuous skies darkened with the fury of an unleashed hurricane, mirroring the wrath that awaited the city below. Undeterred by the imminent cataclysm, Laiera stood resolute on the sandy shores, her body adorned with crackling sparks of lightning and the howling winds echoing her determination.
As the Abyss of Shadows surged forward, its malevolence manifesting in towering tsunamis and raging gales, Laiera unleashed her storm-infused magic in a defiant display of elemental mastery. Bolts of lightning lashed out, crackling across the blackened skies, while gusts of wind swirled in a furious dance, battling the forces of darkness.
For five arduous days and nights, the epic struggle between Laiera and the Abyss unfolded, unleashing a maelstrom of chaos and destruction upon the coastal realm. The very fabric of reality quaked beneath their clash, as the land and sea trembled in the wake of their elemental clash.
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Yet, in the face of overwhelming odds, Laiera remained steadfast, drawing upon the unwavering strength bestowed upon her by the god of storms. With each fierce strike and valiant defense, she imbued her magic with the purity of her heart, channeling the very essence of Squalos' divine power.
On the final night, weary and battered, Laiera summoned the last remnants of her strength. In an act of self-sacrifice unparalleled in bravery, she made the ultimate gambit. Merging her essence with the Abyss of Shadows, she plunged both herself and the malevolent abyss to the murky depths of the ocean floor.
The seas calmed, the skies cleared, and the coastal city was saved from the impending doom. The Abyss of Shadows, forever entwined with Laiera's selfless sacrifice, lay dormant at the ocean's bottom. Its once-destructive movement quelled, it remained a haunting testament to the courage and unwavering resolve of the storm sorceress.
As tales of Laiera's valiant stand spread, legends were woven of her heroic sacrifice and the enigmatic abyss that now dwelled beneath the waves. Her name became synonymous with bravery and selflessness, her story a beacon of hope and inspiration in the face of insurmountable darkness. And so, the legacy of Laiera and the lore surrounding the mysterious abyss endured, forever etched into the tapestry of a world forever changed by her sacrifice.
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# III
##### Legends
## Laiera II
### Aftermath
With the cataclysmic battle between Laiera and the Abyss of Shadows reaching its climactic conclusion, the fate of Azrael and his malevolent patron Vortrex took an unexpected turn. As Laiera merged her essence with the abyss, their plans were shattered, their ambitions thwarted.
Azrael, once a pawn in Vortrex's grand scheme, found himself abandoned by the very deity he had pledged allegiance to. The dark mage, bereft of the powers bestowed upon him by his treacherous patron, was left to witness the monumental clash between Laiera and the abyss. The magnitude of the storm sorceress's sacrifice and the indomitable power she wielded in her final moments left Azrael shaken to his core.
Vortrex, the Voidcaller, faced an unforeseen setback. His insidious plan to harness the destructive might of the abyss and use it to transport the world to the Netherdark was foiled by the unwavering resolve of Laiera. The storm sorceress's sacrifice disrupted the intricate web of power and manipulation that Vortrex had woven, leaving the malevolent deity seething with fury and frustration.
As the abyss descended into the depths of the ocean, Azrael, stripped of his dark powers and filled with remorse for his role in unleashing such devastation, vanished into the shadows. Consumed by guilt and seeking redemption, he embarked on a solitary journey, his actions forever etched in his conscience.
Meanwhile, Vortrex, unable to retrieve the abyss and carry out his nefarious plan, retreated to the dark recesses of the Netherdark, plotting his next move. The thwarting of his scheme by Laiera's sacrifice ignited a burning desire for vengeance within the malevolent deity. In the depths of his realm, he brooded and schemed, vowing to exact retribution upon the world and all who stood against him.
Thus, as the legend of Laiera's selfless sacrifice and the mysterious abyss captivated the hearts and minds of the people, Azrael and Vortrex faded into obscurity, their names whispered only in the darkest corners of history. Though their paths diverged and their intentions were fundamentally opposed, their fates intertwined by the cataclysmic events that unfolded on that momentous day.
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# IV
##### Legends
## Golden Core
### Autera's Heart
According to this ancient legend, Autera, the Golden Earth, holds a secret within its depths. It is whispered among a select few that Autera is not a solid planet but rather a hollow sphere, concealing a hidden world of unimaginable wonders. This legend speaks of the fabled Golden Core, an enigmatic realm said to exist at the heart of Autera's hollow interior.
The Golden Core is described as a vast, sprawling expanse teeming with extraordinary creatures, mind-bending landscapes, and magic of incomprehensible power. It is said to be a place where reality bends and twists, where the laws of nature are shattered, and the most ancient and forbidden spells can be discovered.
Believers in this legend claim that gaining access to the Golden Core would grant the fortunate adventurer unparalleled knowledge, unimaginable treasures, and the ability to wield spells and magic beyond mortal comprehension. However, venturing into the depths of Autera and successfully navigating its treacherous hollow interior is no easy feat.
A recent twist to the legend suggests that those who can survive the perils of the Abyss of Shadows, the infamous abyss once created by Azrael and Vortrex, might find themselves transported to the very core of Autera itself. This tantalizing possibility has sparked a new wave of explorers and adventurers, driven by the allure of uncovering the truth behind the Golden Core and experiencing its wonders firsthand.
While skeptics dismiss this legend as nothing more than fanciful tales and wishful thinking, there are those who firmly believe in the existence of the Golden Core, viewing it as a gateway to a realm of limitless possibilities and the ultimate source of magical power. Whether the legend holds any truth or remains an enduring myth, the allure of the Golden Core continues to capture the imaginations of daring souls who seek to explore the unknown depths of Autera.
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# V
##### Legends
## The War For Knowledge
### Brightcloud Academy & The Arcane Assembly
In the annals of Autera's history, few conflicts have had as profound an impact as the War for Knowledge. It was a time of great upheaval, where the very nature of magic and its accessibility were fiercely contested. At the heart of this conflict stood General Hugh Briss and the Arcane Assembly, champions of control and restriction, and Qinnala Katar, a beacon of freedom and knowledge as the leader of the Brightcloud Academy.
The Arcane Assembly, fueled by their belief in the dangers of unregulated magic, sought to control and monitor its usage. They believed that only a select few should possess the power of magic, arguing that the untrained and uncontrolled use of arcane arts could bring chaos and calamity upon the realm. With the rise of the Arcane Assembly's influence, they implemented strict regulations, licensing requirements, and even outright prohibitions on magic in various regions of Autera.
However, as the Assembly's reach extended to the shores of Allaria, a city renowned for its magical heritage and openness to the pursuit of knowledge, they faced staunch resistance from Qinnala Katar and the Brightcloud Academy. Qinnala, a visionary leader, believed in the inherent right of all individuals to access and learn magic. She championed the principles of responsible magic usage and education, asserting that knowledge should be shared for the betterment of all.
The clash between the Arcane Assembly and the Brightcloud Academy ignited the flames of the War for Knowledge. It was a conflict that tore families apart, shattered communities, and left scars on the land and its people. Both sides were driven by their deeply held convictions, resulting in countless battles and a profound loss of life.
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The pivotal moment of this war arrived in the treacherous waters of the Deadlock Sea. The great naval battle that unfolded there became a crucible for the destiny of magic in Autera. Over a hundred ships clashed amidst tumultuous waves and swirling maelstroms, as the very essence of magic crackled and swirled in the air.
In a bold move, Qinnala herself led an audacious assault on General Hugh Briss' flagship, seeking to confront the heart of the Assembly's control. The battle between these two formidable leaders raged, with swords clashing and spells colliding in a titanic struggle that reverberated across the sea. Qinnala's unwavering determination and mastery of both magic and martial prowess allowed her to triumph over Briss in a breathtaking display of skill and valor.
With General Briss defeated and his forces in disarray, the Arcane Assembly was dealt a crushing blow. Many members of the Assembly went into hiding, their power diminished and their control shattered. Qinnala's decree of universal access to magic spread like wildfire, as the people rejoiced in the newfound liberation of their arcane potential.
Qinnala Katar, hailed as a hero and a symbol of freedom, was crowned Queen of Allaria, her victory in the War for Knowledge forever etched in history. Under her reign, the Brightcloud Academy flourished, serving as a beacon of knowledge and enlightenment, where magic was cherished, nurtured, and shared among all who sought it.
Though the scars of the war lingered, the triumph of knowledge and the defeat of oppressive control paved the way for a new era of magical exploration and understanding in Autera. The lessons learned from the War for Knowledge would forever shape the realm's perception of magic, reminding its inhabitants of the enduring power of freedom, unity, and the pursuit of knowledge.
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# VI
##### Legends
## Jotunblood
### The Arrival Of Giants
As the primordials opened the gateway to Jotunheim, the plane of giants, a profound and fateful meeting took place. They sought an alliance with the father of giants, a being of immense power and authority among his kind. In the midst of the Dawn War, the primordials believed that by bringing the giants into the prime material plane, their forces would be bolstered, and they would gain an advantage over their divine rivals.
The father of giants, a towering figure with wisdom and strength unmatched, listened to the proposition made by the primordials. Intrigued by the prospect of expanding their dominion and leaving their mark on the natural world, he agreed to their terms. A pact was forged between the primordials and the giants, setting into motion a monumental event that would forever shape the destiny of giants and the prime material plane.
With the agreement in place, the father of giants rallied his immense army, a multitude of giants representing different races and powers. Through the gateway, they surged into the prime material plane, their presence shaking the very foundations of reality. As they emerged, the giants merged their essence with the essence of the natural world, forging a deep connection between them and the lands they claimed.
Each type of giant, be it mountain, storm, frost, or any other, was granted the power to shape and rule over a specific domain. With their newfound abilities, the giants set out to establish their territories, carving out vast realms that reflected their nature and abilities. Mountains became their thrones, skies their playgrounds, and oceans their dominions.
From that pivotal moment, giants became an integral part of the prime material plane. They roamed the lands, their colossal forms leaving indelible marks on the landscape. They embodied the forces of nature, and their influence extended far and wide. Some giants embraced their role as protectors and guardians, while others sought dominion and control.
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Through their fusion with the natural world, giants became a diverse and powerful race, each type carrying its own unique traits and strengths. They played a pivotal role in the Dawn War, fighting alongside the primordials in their bid for supremacy. However, as the tides of the war shifted and the gods gained the upper hand, the giants found themselves caught in the aftermath, their fate intertwined with the changing balance of power.
Thus, the origin of giants can be traced back to the alliance struck between the primordials and the father of giants during the Dawn War. The gateway to Jotunheim opened, unleashing an army of giants onto the prime material plane, forever binding their essence to the natural world they claimed as their own.
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# VI
##### Legends
## Jotunblood II
### The Giant's Judgement
After the conclusion of the Dawn War, the gods faced a difficult decision regarding the fate of the giants. While recognizing the critical role the giants played in the natural world, they were also aware of the potential danger they posed to mortals. The gods understood that the giants' deep-rooted connection to the natural elements made it impossible to simply send them back to their plane of origin.
In their wisdom, the gods devised a solution that sought to address the concerns of both parties. Instead of returning the giants to their plane, the gods chose to exile them within the very environment they had fused with. This decision ensured that the giants would remain an integral part of nature while also keeping them separate from mortal civilizations.
The most aggressive and dangerous giants, those whose actions threatened the delicate balance between mortals and the natural world, were banished to the frozen Mountains of the north. These towering peaks became their frigid prison, where they would dwell in isolation, consumed by their bitterness and resentment towards mortals and gods alike. Cut off from the rest of the world, these exiled giants nurtured a burning hatred that would fuel their actions in the centuries to come.
Other giants, those whose fusion with the natural world did not pose an immediate threat, found themselves in a complex predicament. Unaware of the gods' decision, mortal civilizations often saw these giants as mysterious and powerful beings to be feared or hunted. The giants, unaware of their exile, often faced persecution and aggression from mortals who did not comprehend the depth of their connection to the natural world.
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To this day, giants can still be encountered in their natural environments, where they exist as formidable and enigmatic creatures. For the daring adventurers who venture into the frozen mountain peaks, the exiled giants lurk as a constant reminder of the consequences of the Dawn War and the eternal conflict between mortals and the forces of nature.
The giants' exile, born out of the gods' need to ensure the safety of mortals, has shaped their destiny and fostered a deep-seated animosity towards the realms of mortals and divinity. Their presence serves as a reminder of the enduring consequences of the past, as well as a testament to the delicate balance between mortals, gods, and the natural world in the realms of Autera.
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# VII
##### Legends
## Dwarves Of The Deep
### The Awakening
In the depths of ancient times, when the mountains stood tall and proud, the dwarves emerged from the heart of the earth. Some believe that their awakening was partly triggered by the presence of giants who had taken up residence in the lofty peaks above the dwarven realms. These towering giants unknowingly became catalysts for the emergence of the stout and resilient dwarven race.
The first dwarves, born of stone and unyielding determination, began their journey by delving deep into the mountains they called home. With unmatched craftsmanship and unwavering dedication, they carved intricate networks of tunnels and passageways within the very heart of the earth. These sprawling labyrinthine pathways, known as the Undertunnels, spanned great distances, weaving their way through the subterranean realm.
The Undertunnel, a colossal underground conduit, holds a significant place in the lore of Autera. Stretching from one side of the continent to the other, this tunnel harnessed the power of water, allowing vessels to navigate through its depths. It served as a vital trade route, connecting distant lands and facilitating the flow of commerce.
However, the history of the Undertunnels took a dark turn as a race of dark elves known as the drow, claimed the tunnels as their own. These drow, sinister counterparts to their surface-dwelling elven kin, violently seized control of the Undertunnels from the dwarves. Through bloodshed and treachery, they forged the tunnels into their subterranean domain, transforming it into a realm befitting their malevolent desires.
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The drow's conquest of the Undertunnels led to the expulsion of the dwarves from their once-glorious creation. Some dwarves were pushed even deeper into the heart of the mountains, where they sought solace and sanctuary within hidden caverns and strongholds. Others, forced towards the surface, established new settlements, adapting to a life beneath the open sky.
The bitter conflict between the dwarves and the drow has become a poignant chapter in the history of Autera. The dwarves, resilient and unyielding, harbor a deep longing to reclaim their ancestral home, to reclaim the tunnels that were once their masterpiece. The Undertunnels now stand as a stark reminder of their loss and the enduring struggle between the subterranean races.
Yet, whispers of ancient prophecies speak of a time when the dwarves will rise again, when the Undertunnels will once more resound with the echoing footsteps of their creators. The story of the Undertunnels and the strife between the dwarves and the drow serves as a testament to the eternal struggle for dominion beneath the earth, and the enduring spirit of the dwarven race in the face of adversity.
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# VIII
##### Legends
## The Others
### Those That Lurk In The Dark
Deep within the uncharted depths of the mountains, a chilling legend whispers of a race of creatures that dwell in the darkest recesses of the earth. These subterranean horrors, shrouded in perpetual darkness, have never witnessed the light of day. With senses honed to the utmost, they navigate their harrowing existence using sonar, a primitive yet effective means of detecting their surroundings.
These creatures, pale and twisted by the absence of light, are truly savage and feral in nature. Their every instinct is driven by a primal hunger, an insatiable desire to rend and tear any living being that crosses their path. In the depths of their domain, they roam as masters of the shadows, relentless hunters who show no mercy to their prey. So savage are they that they have been known to turn upon their own kind, tearing each other apart in frenzied acts of cannibalism.
The existence of these monstrous beings remains largely unknown to the denizens of the surface world, for their realm lies immeasurably deep beneath the earth's surface. Few have ventured so far into the treacherous depths, and even fewer have lived to tell the tale. Curiosity or ill-fated exploration occasionally leads miners or daring dwarves to stumble upon these creatures' nests, only to meet a grisly demise, their stories lost to the void.
The dwarves, wise from their ancient knowledge and guided by their survival instincts, have long held a deep-rooted understanding of the danger that lurks in the heart of the mountains. They have learned to fear these abominations and have heeded the warnings passed down through generations, never venturing into the territories claimed by these savage beings.
Similarly, the drow, while consumed by their own malevolence, have also come to respect the boundaries imposed by these nightmarish creatures. Even the darkness-worshipping drow, with their affinity for the subterranean realms, dare not challenge the terrifying might of these monstrous inhabitants. Both races, in their own self-interest, strive to keep these creatures contained within the deepest recesses of the mountains, recognizing the peril they pose to all who dare to intrude upon their domain.
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The tale of these nameless, grotesque creatures serves as a haunting reminder of the unseen perils that lie in the unexplored reaches of the world. It stands as a testament to the delicate balance between light and darkness, and the ever-present dangers that lurk beneath the surface. Few will ever encounter these abominations, and those who do shall carry their secrets to the grave, forever lost to the annals of history.
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# IX
##### Legends
## The Dawn Elves
### The First Elves
In the annals of history, when the cosmos trembled under the weight of the cataclysmic Dawn War, an extraordinary event unfolded that would forever shape the fate of the elven race and leave an indelible mark upon the Prime Material Plane. The elves, dwelling in the ethereal realm of Arvandor, witnessed the valiant struggles of mortal beings who fought with unwavering courage against the primordials, ancient and powerful entities that threatened the very fabric of existence.
Moved by compassion and inspired by a shared sense of purpose, the elves, under the guidance of Corellon, the illustrious father of all elves and an embodiment of divine power, descended from their celestial abode to join the mortal realm. With ethereal grace and enchanting beauty, the elves graced the Prime Material Plane, their presence a testament to their commitment to the cause of justice and the preservation of life.
Among the heroes who emerged from the ranks of the elven host, Autumnfire stood tall as a beacon of courage and wisdom. Clad in shimmering armor, wielding a bow imbued with ancient elven magic, and adorned with a crown of autumn leaves, Autumnfire exemplified the valor and noble spirit that characterized the elven warriors who fought alongside mortals against the primordials.
As the Dawn War neared its tumultuous conclusion, and the primordials were brought to their knees by the combined might of gods and mortals, a decision had to be made. Some of the elven kindred chose to return to Arvandor, their ethereal home, where the embrace of eternal peace awaited them. Yet, others, captivated by the beauty and complexity of the mortal realm, decided to remain, forging a profound bond with the lands they had fought to protect.
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Grateful for the assistance rendered by the elves, the mortals offered a vast expanse of land, a verdant and sprawling forest, as a gift to their elven allies. In a gesture of unparalleled craftsmanship and reverence for nature, the elves raised three magnificent cities within this forested realm. Omaric, a haven of music and artistry, where elven bards wove melodies that echoed through the trees, stirring the souls of all who heard them.
Grezanah, a bastion of wisdom and knowledge, where elven sages delved into the mysteries of the arcane and preserved ancient lore for future generations. And at the heart of this enchanted realm stood Qi'Reli, the capital city, a testament to elven grandeur and the harmonious coexistence of mortal and immortal realms.
Within these ethereal cities, the elves flourished, embracing their eternal connection with nature and magic. Their lives intertwined with the cycles of the forest, dancing beneath the moonlit canopies, whispering secrets to the wind, and communing with the ancient spirits that guarded their sacred realm. The elven cities became beacons of wisdom, art, and beauty, drawing travelers from far and wide, eager to experience the wonders crafted by elven hands.
Thus, the tale of the elven intervention during the Dawn War and the subsequent establishment of their magnificent cities in the forested embrace of the Prime Material Plane became a cherished legend, passed down through generations. It serves as a testament to the enduring bond between the elves and mortals, a testament to the power of unity, and a reminder that even amidst the chaos of war, the beauty of art, knowledge, and coexistence can emerge, painting the world with hues of magic and grace.
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# X
##### Legends
## Omaric's Mines
### A New Discovery
In the wake of their pivotal role in the Dawn War and the establishment of their resplendent cities, the Dawn Elves found themselves venturing deeper into the wondrous landscapes of the Prime Material Plane. As fate would have it, their explorations led them to the discovery of a hidden mine, nestled within the embrace of a majestic mountain range.
Within the depths of this mine lay a remarkable treasure: a rare and potent mineral known as Residuum. This arcane crystal possessed extraordinary properties, its luminescent hues shimmering with raw magical energy. The Dawn Elves, renowned for their affinity with the arcane arts, immediately recognized the immense potential that lay within this precious resource.
With great care and reverence, the Dawn Elves began to extract the Residuum from the depths of the mine, treating it as both a valuable commodity and a sacred gift from the realm itself. The crystal's innate magic resonated harmoniously with the elven essence, and they swiftly uncovered its remarkable applications. Residuum proved to be a catalyst for the creation of powerful magical artifacts, a source of enchantment that could imbue mundane objects with extraordinary abilities.
Word of the Dawn Elves' discovery spread, and soon, their mines became renowned as havens of mystical craftsmanship and arcane ingenuity. Artificers, mages, and scholars from distant lands ventured to the elven cities, drawn by the allure of Residuum and the promise of unraveling its arcane secrets. The Dawn Elves became revered as masters of artifice and enchantment, their creations coveted by nobles, adventurers, and seekers of power alike.
Yet, the Dawn Elves understood the delicate balance between their utilization of Residuum and the preservation of the natural order. They practiced responsible mining techniques, taking only what was necessary and ensuring the mine's sustenance and protection for future generations.
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Their connection with nature and their deep respect for the environment guided their every action, ensuring that the Residuum's extraction did not disrupt the harmony of the land they called home.
As the Dawn Elves delved deeper into the mysteries of Residuum, they discovered its ability to enhance their innate magical abilities. They honed their craft, refining their skills in artifice, enchantment, and spellcasting. The influence of Residuum could be witnessed throughout their society, from the intricately crafted magical artifacts that adorned their halls to the radiant glow that emanated from their very beings.
The mining of Residuum became not only an economic endeavor for the Dawn Elves but also a source of cultural pride. It symbolized their enduring connection with magic, their mastery over the arcane arts, and their unwavering dedication to the pursuit of knowledge and enlightenment. Residuum became an integral part of their identity, interwoven into the fabric of their society and fueling their ongoing quest for magical innovation and understanding.
Thus, the tale of the Dawn Elves and their discovery of the Residuum mine became a legend whispered among scholars and artisans. It served as a testament to their indomitable spirit, their profound bond with the Prime Material Plane, and their unyielding commitment to the harmonious union of magic and nature. And as the Residuum continued to illuminate their paths and shape their destiny, the Dawn Elves thrived as custodians of the arcane, their mines echoing with the hum of magical potency and the promise of endless possibilities.
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# XI
##### Legends
## The Dark Elves
### Szorak & The Shard
In the annals of elven history, the tale of Szorak and the shard of the broken mirror is shrouded in darkness and tragedy. It serves as a cautionary reminder of the insidious nature of corruption and the devastating consequences that can befall even the noblest of souls.
As Szorak stumbled upon the mysterious shard, its allure proved too potent to resist. Enveloped in its enchanting presence, he became entranced by the ethereal voice that beckoned to him, whispering promises of untold riches, boundless love, and the fulfillment of his deepest desires. Little did Szorak know that the seductive voice belonged to the enigmatic and malevolent goddess Lolth, the Spider Queen.
Drawn deeper into the clutches of the shard's influence, Szorak gradually succumbed to its dark whispers, becoming an unwitting vessel for Lolth's nefarious designs. Isolated from his kin, he embraced secrecy and began to spread the word of the shard's power and the grand destiny it promised. With each passing day, the allure of the shard tightened its grip on his heart, corrupting his once virtuous spirit.
In a calculated strategy to expand her influence, Lolth commanded Szorak to slowly ensnare other elves into the web of the shard's malevolence. Under its dark influence, he lured unsuspecting brethren with promises of power and prosperity. They, too, became seduced by the shard's deceptive allure, blinded to the insidious web being woven around them.
Time passed, and as the shard followers grew in numbers, Lolth demanded a sacrificial offering as proof of their devotion. Bereft of reason and consumed by the sinister whispers, Szorak committed an unspeakable act, infiltrating the sacred city of Qi'Reli and stealing away the beloved princess. In a twisted display of devotion, he sacrificed her life upon the altar of the shard, shattering the bond of trust and harmony that had once defined the elven realm.
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Upon the revelation of this abhorrent act, the anguished elves cried out for retribution. Calls for Szorak's death rang through the city, demanding justice for their fallen princess. However, the wise leader of the Dawn Elves recognized the malignant influence the shard held over Szorak's corrupted soul. Understanding that destroying the shard would sever Lolth's grip, the leader chose a path of mercy instead of vengeance.
Determined to safeguard the elven people and restore balance, the leader banished Szorak and his followers from the realm, exiling them to a remote system of treacherous sea caves. Unbeknownst to the Dawn Elves at the time, this fateful decision would set in motion the birth of a new and sinister race—the Drow, the dark elves, followers of Lolth.
Within the shadowed depths of the sea caves, Szorak and his corrupted brethren embraced their newfound existence as the first Drow. Cut off from the light of the sun and steeped in the poisoned whispers of Lolth, they descended into a realm of malice and malevolence. Twisted by their unyielding devotion to the Spider Queen, the Drow grew ever darker, their hearts consumed by the wickedness that had birthed them.
Thus, the tragedy of Szorak and the shard of the broken mirror reverberated throughout elven history, forever marking the Drow as a race born of corruption and eternal servitude to the insidious deity Lolth. Their legacy would be one of darkness, treachery, and the eternal struggle for redemption in a world where shadows ruled and secrets were woven like intricate webs.
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# XII
##### Legends
## The Undertunnels
### Ily'thirri & The Drow Kingdom
In the wake of their banishment and their descent into darkness, the Drow, under the leadership of Szorak, swiftly adapted to their new subterranean existence. The flooded caverns that had once been mere obstacles became their domain, and they mastered the art of navigating the treacherous tunnels that spanned beneath the surface.
With unwavering determination, the Drow connected these tunnels, creating a vast and intricate network known as the Undertunnels. Their knowledge of engineering and the manipulation of the natural terrain allowed them to shape the tunnels to their advantage, enabling swift travel and communication between their burgeoning cities.
As the months passed, small Drow settlements emerged along the main river that coursed through the heart of the continent. These settlements grew rapidly, giving rise to larger cities that dotted the labyrinthine expanse of the Undertunnels. Despite the darkness and dampness that pervaded their surroundings, the Drow adapted to their environment, molding it to suit their needs.
The city that would come to be known as Ily'thirri, the capital of the Drow, rose as a testament to their ingenuity and resilience. Situated strategically along the river, it became a thriving metropolis, teeming with life and ambition. However, the air of darkness and danger that enveloped the city also earned it a reputation as one of the most feared places in the world.
Within the shadowed confines of Ily'thirri, the Drow pursued their twisted ambitions, governed by the iron hand of Lolth's influence. Secrets and treachery permeated the city's streets, as its denizens engaged in political intrigue and power struggles, each vying for supremacy within the complex web of Drow society.
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Outside of Ily'thirri, other smaller Drow cities and settlements flourished, interconnected by the vast network of the Undertunnels. These communities, though often isolated and hidden from the world above, thrived in their dark, foreboding surroundings. Drow boats traversed the underground rivers, providing a vital means of transportation and trade between the cities, as well as allowing for the influx of necessary supplies and resources.
Despite the aura of mystery and menace that shrouded the Drow and their cities, certain visitors were granted limited access to the Undertunnels. Traders and merchants, seeking to tap into the Drow's unique resources or participate in their underground markets, were cautiously welcomed. However, even these outsiders were well aware of the risks and uncertainties that accompanied their ventures into the realm of the Drow.
To this day, the Undertunnels and the city of Ily'thirri stand as a testament to the Drow's resilience, adaptability, and insidious power. It remains a place of darkness and danger, where few dare to venture without a compelling reason. The legends and tales that have spread about the Drow and their realm serve as a chilling reminder of the consequences of corruption and the eternal struggle between light and shadow.
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# XIV
##### Legends
## Gruumsh & The Orcs
### The Cursed Ones
In the annals of ancient history, there exists a legendary battle that forever changed the fate of two powerful beings and the races they would come to represent. It was a clash of titanic forces, a confrontation between Gruumsh, the prideful and violent warrior, and Corellon, the revered father of the elves.
Gruumsh, a towering figure of raw strength and indomitable will, possessed a ferocious pride that knew no bounds. He reveled in his own martial prowess and sought to dominate all others. His lust for power and conquest grew insatiable, and he set his sights on the domains claimed by Corellon and his elven kin.
Sensing the impending threat, Corellon, a paragon of grace and wisdom, sought to quell Gruumsh's unbridled ambition. He stood as the guardian of balance and harmony, determined to teach the impetuous orc deity a lesson in humility. The two clashed on a colossal battlefield, their clashes echoing through the realms.
In the midst of their cataclysmic struggle, Corellon's divine prowess and tactical brilliance prevailed. With a swift and precise strike, Corellon sundered Gruumsh's eye, taking it as a symbol of his victory. Yet, Corellon's intentions went beyond mere punishment; he desired to unveil the consequences of unchecked pride.
Calling upon his arcane powers, Corellon cast a transformative spell upon Gruumsh. The once-mighty warrior, filled with rage and arrogance, was transformed into the first orc. His visage became a reflection of his inner turmoil, his physical form marred by his own excessive pride. From that moment onward, Gruumsh would bear the scars of his defeat as a reminder of the dangers of unchecked ego.
But the story of Gruumsh did not end there. Over time, the exiled and transformed warrior harbored a deep resentment toward Corellon and the elves. His thirst for vengeance burned within him, fueling his determination to build a mighty race that would rival the elves and defy the gods.
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Through sheer will and the fervent prayers of his followers, Gruumsh ascended to godhood, becoming a deity revered by the orcs. From his divine realm, he guided his people, instilling them with a fierce sense of pride, strength, and loyalty. Under his watchful eye, the race of orcs flourished and spread across the lands, forever bearing the mark of their tumultuous origin.
Thus, the legend of Gruumsh, the one-eyed god of the orcs, stands as a testament to the consequences of unbridled pride and the transformative power of divine intervention. It serves as a cautionary tale, reminding all who hear it that even the mightiest warriors can fall victim to their own hubris and that the pursuit of power and conquest often carries a heavy price.
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# XV
##### Legends
## The Traveler & The Changelings
### The Sovereign Of Chaos And Change
In the vast pantheon of Autera, where gods and goddesses wield their influence over the mortal realm, there exists a deity known as the Traveler. He stands as one of the enigmatic members of the Dark Six, a group of deities associated with neutrality and even darker tendencies. Among his many creations, the Traveler takes particular pride in the race known as changelings.
The Traveler, a master of deception and trickery, holds the belief that one's true identity should forever remain concealed. He cherishes the art of masquerade and the power that lies in assuming different forms. It is through this ideology that the changelings were born, sculpted to serve as the perfect spies and agents of information.
Long ago, the Traveler weaved his divine essence into the very fabric of existence, shaping the first changelings into beings of unparalleled adaptability. Their true forms, ever fluid and malleable, allowed them to seamlessly blend in with any society or group. With their natural talent for mimicry and their innate charm, the changelings quickly became adept at gathering secrets, observing clandestine meetings, and unraveling the mysteries of the world.
In their encounters with mortals, the changelings assumed the guise of trusted confidants, unseen advisors, and even beloved family members. Their ability to slip unnoticed through the shadows granted them access to the inner circles of power, making them invaluable to the Traveler's schemes and machinations.
As the years passed, the ranks of the changelings grew, their numbers swelling in secret. Though their existence remained hidden from the eyes of most, their influence reached far and wide. They became the eyes and ears of the Traveler, their reports and observations serving as a constant stream of information, guiding the deity's actions and furthering his inscrutable goals.
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The changelings embraced their role as the unseen manipulators, the puppeteers orchestrating events from behind the scenes. Their mastery of deception became the cornerstone of their society, shaping their customs, traditions, and way of life. Within their hidden enclaves, the changelings honed their skills, passing down the ancient arts of illusion and subterfuge from one generation to the next.
To this day, the changelings remain shrouded in secrecy, their true numbers and identities a mystery to all but themselves and their divine patron, the Traveler. They continue to carry out their clandestine missions, infiltrating societies, and sowing seeds of discord with calculated precision.
Beware the changeling, for beneath their ever-shifting masks lies a heart attuned to the whims of the Traveler. Their loyalty to their elusive deity is unwavering, and their dedication to the art of deception is unmatched. As long as the Traveler's influence persists, the changelings will forever be the shadowy presence that lurks unseen, silently pulling the strings that shape the world.
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# XVI
##### Legends
## Lord Of The Golden Hills
### Garl Glittergold & The Gnomes
According to gnomish myths, the gods of the gnome pantheon were not always divine beings. They were once precious gems, formed deep within the earth over countless ages. These gems represented the essence of creativity, cunning, and mirth, waiting for the perfect moment to emerge.
Legend tells that Garl Glittergold, the most mischievous and inventive of all the gems, was the first to be exposed to the open air. As he emerged, he witnessed the wonders and absurdities of the world, inspiring his playful nature and love for pranks. Filled with boundless curiosity, Garl discovered other gems like himself and realized their potential.
With a mischievous twinkle in his eye, Garl Glittergold carefully gathered the gems he found, each imbued with its unique qualities. Breathing life into them, he bestowed upon them the gift of sentience. As he did so, he played a practical joke, instilling in the newly awakened gnomes a love for cleverness and craftiness.
The type of gem from which each gnome originated influenced their nature and affinity. Gnomes born from diamonds became the rock gnomes, sturdy and skilled in craftsmanship. Those forged from emeralds became the forest gnomes, closely attuned to the natural world and its creatures. And the gnomes formed from rubies became the ancestors of the deep gnomes, dwelling in the depths and bearing a natural resilience.
Garl Glittergold, their creator and patron deity, became a revered figure among the gnomes. They attribute their wit, creativity, and sense of humor to his divine touch. The gnomes hold this myth close to their hearts, embracing their heritage as the living embodiment of the gems brought to life by Garl's jest.
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# XVII
##### Legends
## Netheril
### The Empire Of Floating Cities
In the annals of the Forgotten Realms lies the tale of Netheril, an ancient human empire renowned for its mastery of the arcane arts. Nestled within the desolate expanse of Anauroch, a vast desert, Netheril rose to prominence over 3,000 years before the current era.
Netheril was a realm brimming with audacious and prideful spellcasters who wielded the mystical forces known as "the Art" like no others. They sought to harness the immense power of magic, exploring new frontiers of spellcasting with relentless ambition.
It was amidst these swirling energies that the Netherese mages unraveled the secrets of a spell named "Karsus's Avatar." This audacious incantation promised temporary godhood, allowing the caster to assume the mantle of Mystryl, the goddess of magic herself. Yet, the fates would not abide such hubris.
In -339 DR, the archmage Karsus dared to invoke this perilous magic, seeking to ascend beyond mortal limits. But his insatiable desire for power had dire consequences.
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Mystryl, in her wisdom, sacrificed her divine essence, thwarting Karsus's ploy and preserving the delicate balance of magic.
The downfall of Netheril was swift and cataclysmic. The once-proud floating cities, known as Netherese enclaves, tumbled from the skies, forever reshaping the landscape of Anauroch. The empire stood shattered, its lofty dreams grounded.
In the aftermath, the Netherese survivors scattered, their ambitions fragmented. Some yearned to reclaim former glory, striving to rebuild and recapture the lost might of Netheril. Others succumbed to darker inclinations, descending into treacherous paths and embracing forbidden powers.
In the present age, echoes of Netheril linger amid the shifting sands of Anauroch. The Netherese Ruins stand as silent witnesses, ancient relics bearing the weight of forgotten knowledge. Descendants of Netheril, bearing the legacy of their ancestors, navigate a world shaped by the empire's rise and fall.
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# XVIII
##### Legends
## Shar
### Shadowweave Unleashed
In the annals of Autera's history, few entities stand as enigmatic and elusive as Shar, the goddess of darkness and secrets. With her ethereal presence and inscrutable motives, Shar has captured the imaginations of scholars and adventurers alike. In this chapter, we delve into the depths of her domain to explore the captivating tale of Shar's creation of the Shadowweave—the dark and formidable tapestry of arcane power.
Shar, often depicted as a veiled figure with piercing eyes that hold the depths of the Night, embodies the essence of shadows, secrets, and the hidden. Her dominion over darkness extends far beyond mere physical obscurity, encompassing the intangible realms of secrecy, hidden knowledge, and the unseen forces that shape the world.
It is said that Shar's creation of the Shadowweave was born from an insatiable hunger for power and dominance. She yearned to fashion a unique and potent magical fabric that would rival the traditional weave of magic in Autera—a means to tap into the raw essence of darkness and channel it into a force of immense arcane might.
With relentless determination, Shar delved into forbidden knowledge, scouring the darkest corners of existence and unraveling ancient secrets. Through her divine insight and unparalleled cunning, she discovered the dormant potential of the Shadowfell—a plane suffused with darkness and shrouded in mystery. Drawing upon the very essence of the Shadowfell, Shar wove together strands of her own divine essence, imbuing them with the raw power of shadows.
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The result of Shar's laborious undertaking was the Shadowweave—an intricate and potent tapestry of arcane energy. Unlike the traditional weave, which draws from the positive energies of the cosmos, the Shadowweave resonates with the primal forces of night, secrets, and the hidden aspects of existence. It serves as a conduit for those who dare to embrace the shadowed arts, granting them the ability to tap into its chilling essence and cast spells suffused with darkness and secrecy.
However, the creation of the Shadowweave was not without consequences. Its emergence sent ripples through the fabric of reality, eliciting the attention of other deities and magical practitioners across Autera. Some revered it as a testament to the untapped potential of darkness, while others viewed it with suspicion and trepidation, fearing its ability to corrupt and distort the balance of magic.
Within the world of Autera, the Shadowweave became both a source of empowerment and a catalyst for conflicts. Its existence sparked rivalries among arcane circles, pitting followers of Shar against those who adhered to the traditional weave. It also drew the watchful eyes of other deities, some seeking to harness its power for their own purposes or to quell its influence.
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# XIX
##### Legends
## Domains Of Dread
### Realms of Darkness
When Shar, the goddess of darkness, forged the Shadow Weave, a dark and twisted counterpart to Mystra's Weave of magic, the fabric of reality trembled. As the Shadowfell came into being, darkness from all corners of the universe converged within it. This infusion of primeval darkness summoned forth the Demiplane of Dread, a realm steeped in terror and despair.
Within the Demiplane of Dread, the mysterious Dark Powers, whose origins remain shrouded in uncertainty, held sway. These enigmatic entities had no discernible goals, yet they were drawn to individuals and creatures tainted by evil acts or burdened by profound loss. The Dark Powers thrived on the suffering of these inhabitants, a perverse dance of granting boons while inflicting tailored curses.
Each curse bestowed upon the denizens of the Demiplane of Dread was meticulously crafted to cause the greatest emotional harm and distress. The inflicted curses became catalysts, driving individuals towards greater acts of evil and cruelty. It became evident that the more heinous the deed committed, the greater the bestowed power and the more severe the curse endured.
As the cycle of malevolence continued, new lands were generated within the Demiplane of Dread, trapping individuals forever within their designated domains. These individuals, known as Darklords, became rulers of their respective lands but were condemned to eternal imprisonment within their domains.
The Darklords were forever severed from escape, their existence marked by an unending cycle of torment and isolation.
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This twisted interplay between the Dark Powers, the curse-bearers, and the creation of new domains gave rise to the original Domains of Dread, where suffering, evil, and despair reigned supreme. The Darklords, forever confined to their realms, embody the consequences of their heinous actions, eternally tormented by the curse inflicted upon them.
Thus, the Demiplane of Dread stands as a haunting testament to the power of darkness, the malevolence of the Dark Powers, and the tragic fate of those consumed by their own wickedness or bound by profound loss.
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# XX
##### Legends
## The Planes Of Existence
### A Brief Look
## The Material Plane:
The Material Plane is the foundation of existence, the bedrock upon which reality is built. It is the plane where mortals reside, where civilizations rise and fall, and where the ebb and flow of life and time shape the tapestry of existence. Vast and diverse, the Material Plane encompasses a multitude of worlds, each with its own unique characteristics, landscapes, and inhabitants. From towering mountain ranges to sprawling forests, from bustling cities to unexplored wilderness, the Material Plane is a realm of endless possibilities and remarkable diversity. Mortals and creatures of all kinds call this plane home, navigating its intricate web of connections and exploring its boundless wonders.
## The Shadowfell:
The Shadowfell, also known as the Plane of Shadow, exists as a dark and haunting reflection of the Material Plane. It is a realm suffused with gloom, perpetual twilight, and an eerie silence that hangs heavy in the air. Where the Material Plane teems with life, the Shadowfell is a place of desolation, inhabited by shadowy beings and sinister entities. Its landscapes mirror those of the Material Plane, but with a macabre twist—forests of gnarled and twisted trees, barren wastelands stretching into the distance, and crumbling ruins engulfed in eternal dusk. The Shadowfell is a plane of primal emotions, where despair, fear, and melancholy hold sway. It is a place where darkness seeps into the souls of those who traverse its treacherous paths, and where secrets and hidden knowledge dwell in the shadows.
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## The Ethereal Plane:
The Ethereal Plane exists as a realm of raw magical energy, interwoven with the fabric of reality. It is a misty and ethereal landscape that coexists with the Material Plane, yet remains separate from it. While beings on the Material Plane are generally unaware of the Ethereal Plane's presence, those with the ability to traverse it can peer into the Material Plane and witness it through a ghostly and distorted lens. The Ethereal Plane is home to ethereal creatures, wraiths, and other spectral beings that move effortlessly through its misty veils. It is a realm of shifting colors and intangible forms, where the boundaries between objects and creatures blur, and where spells and magical effects take on an otherworldly quality. Traversing the Ethereal Plane can be a disorienting experience, as the laws of physics and reality seem to bend and warp in this realm of pure magical essence.
## The Feywild:
The Feywild, sometimes referred to as the Plane of Faerie, is a realm of vibrant beauty, wild magic, and untamed wilderness. It is a parallel plane to the Material Plane, existing in harmony and resonance with it. The Feywild is a place of enchantment and wonder, where time flows differently and nature flourishes in its most vibrant and fantastical forms. Verdant forests teem with fantastical creatures, iridescent lakes shimmer with magical energies, and sprawling meadows are adorned with colorful flora and fauna. The Feywild is home to the fey, ancient and capricious beings with a deep connection to nature and magic. Fey creatures, such as nymphs, pixies, and satyrs, roam its lush landscapes, embodying the whimsical and unpredictable nature of this plane. However, beneath its surface beauty lies an undercurrent of primal forces and arcane energies, and those who venture into the Feywild must tread carefully, for its beauty and charm can mask dangers and enchantments that can bewilder even the most experienced travelers.
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# XX
##### Legends
## The Planes Of Existence
### Continued
## The Nine Hells:
The Nine Hells, a plane synonymous with infernal power and torment, is a realm of malevolent hierarchy and eternal damnation. It is a lawful evil plane, ruled with an iron fist by the archdevil Asmodeus, who sits upon the throne of Nessus. The Nine Hells is a place of unending suffering and fiendish machinations, where the souls of the damned are subjected to endless punishments, torments, and manipulations. The plane is divided into nine layers, each representing a different level of infernal hierarchy and cruelty. From the fiery depths of Avernus to the icy wastes of Cania, the Nine Hells is a place where evil is rewarded and treachery thrives. Demons and devils inhabit this plane, engaging in complex power struggles and plotting to extend their influence over the Material Plane. It is a realm of calculated malevolence and diabolical schemes, where the forces of darkness conspire to corrupt and conquer.
## Elysium:
Elysium, the Plane of Bliss, is a realm of sublime beauty, tranquility, and harmony. It is a place of radiant good and benevolent power, where the ideals of peace, justice, and compassion are held in the highest regard. Elysium is a realm of endless idyllic landscapes, from verdant meadows to majestic mountaintops, where celestial beings and creatures of pure goodness reside. It is a plane infused with positive energy, where healing and restoration are readily accessible. Elysium is home to celestial beings such as angels and other benevolent creatures, who strive to spread love, virtue, and enlightenment throughout the planes. The plane is divided into multiple layers, each representing a different aspect of heavenly beauty and divine serenity. Elysium is a place where mortal souls of great virtue may find solace and eternal peace, their spirits merging with the collective harmony of this celestial realm.
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## Ysgard:
Ysgard, also known as the Heroic Domains of Ysgard, is a plane of eternal conflict and valor. It is a realm that epitomizes the ideals of courage, heroism, and battle prowess. Ysgard is a wild and untamed plane, characterized by its ever-changing landscapes and chaotic nature. It is a place where warriors from across the multiverse come to test their mettle, engaging in epic battles and daring quests. Ysgard is a realm of eternal struggle, where the clash of sword and shield echoes through its fiery volcanoes, icy tundras, and storm-laden skies. Valhalla, the great hall of heroes, stands as a beacon of honor and glory within Ysgard, welcoming those warriors who have proven their worth through bravery and skill. It is a plane where destiny is forged through epic deeds and where the spirit of adventure is celebrated. Fierce giants, valkyries, and legendary creatures roam this plane, forever seeking new challenges and the thrill of battle.
## The Beastlands:
The Beastlands, also known as the Plane of Concordant Opposition, is a realm of untamed wilderness and primal harmony. It is a plane where the boundaries between the mortal and animal realms blur, and where the forces of nature reign supreme. The Beastlands is a place of breathtaking natural beauty, spanning vast plains, dense forests, soaring mountains, and crystalline lakes. It is a realm teeming with diverse and exotic creatures, both mundane and fantastical, living in harmony with the natural order. The plane embodies the delicate balance between predator and prey, life and death, and the interconnectedness of all living beings. The Beastlands is a sanctuary for druids, rangers, and those who revere the untamed aspects of nature. It is a place where the spirit of the wild roams freely, and where the voices of beasts can be heard in the wind. The plane holds a sense of mysticism and primal energy, offering solace and communion with the natural world to those who seek it.
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# XX
##### Legends
## The Planes Of Existence
### Continued
## The Astral Sea:
The Astral Sea, also known as the Plane of Celestial Splendor, is a realm of cosmic wonder and vast expanses. It is a plane of pure energy and luminous beauty, where stars and astral bodies shimmer in an endless expanse of ethereal light. The Astral Sea serves as a gateway to other planes, connecting the realms of existence and serving as a conduit for astral travelers. It is a realm of swirling mists and radiant currents, with islands of solid matter floating amidst the astral essence. Celestial beings, such as angels and other divine entities, traverse the Astral Sea, carrying out their sacred duties and safeguarding the cosmic balance. The plane is also home to astral creatures and beings attuned to the cosmic energies that permeate its vastness. It is a plane of cosmic mysteries and celestial majesty, offering glimpses into the divine realms and serving as a backdrop for epic cosmic conflicts.
## The Far Realm:
The Far Realm, also known as the Plane of Madness, is a realm beyond the boundaries of sanity and comprehension. It is a plane of eldritch horrors, incomprehensible geometries, and alien entities that defy mortal understanding. The Far Realm exists on the fringes of reality, a place of unfathomable chaos and distorted perceptions. Its landscapes are warped and twisted, with bizarre structures and shifting dimensions that defy conventional physics. The Far Realm is home to aberrations, twisted creatures that defy the natural order, and beings of unimaginable power and madness. It is a plane that elicits fear and awe in those who glimpse its twisted beauty, and its influence can seep into the Material Plane, warping minds and distorting reality. Exploring the Far Realm is a perilous endeavor, as mortal minds may be shattered by the incomprehensible truths and maddening energies that pervade this alien plane.
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## The Dream Realm:
The Dream Realm, also known as the Plane of Dreams, is a realm of imagination, subconscious desires, and ethereal landscapes. It is a plane where the boundaries between dreams and reality blur, and where the power of the mind takes on tangible form. The Dream Realm is a realm of shifting realities and ever-changing landscapes, where thoughts, emotions, and memories manifest as ethereal constructs. It is a place where dreams come alive and nightmares take form. Mortals enter the Dream Realm through sleep and the power of their dreams, exploring realms shaped by their deepest fears, desires, and emotions. The plane is inhabited by creatures of dream and thought, such as fey spirits, enigmatic entities, and creatures born from the collective imagination. The Dream Realm holds the power to inspire, enlighten, and manipulate those who venture within, offering a glimpse into the untapped potential of the subconscious mind.
## Mechanus
Mechanus, also known as the Clockwork Nirvana of Mechanus, is a plane of perfect order, precision, and intricate machinery. It is a realm governed by the immutable laws of logic and structure, where everything operates according to precise mechanisms and mathematical principles. Mechanus is a plane of gears, cogs, and clockwork, a vast mechanism of interlocking parts that function with flawless efficiency. It is a realm where time flows in a predictable and orderly manner, and the ticking of countless cosmic clocks reverberates throughout its metallic landscapes.
The plane is divided into layers, each representing different aspects of order and control. The central layer, called the Great Wheel, is dominated by a massive gear known as the Spindle at its center, which serves as the focal point of the plane's order. Mechanus is inhabited by the Modrons, mechanical beings of various shapes and sizes, who embody the principles of order and hierarchy. These Modrons exist in a strict caste system, with each type assigned specific roles and responsibilities in maintaining the precise functioning of the plane.
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# XX
##### Legends
## The Planes Of Existence
### Continued
## Elemental Planes
The Elemental Planes are a collection of interconnected realms that embody the four primal elements—fire, water, earth, and air. These planes exist alongside the Material Plane and serve as the sources of elemental energy and power. Each Elemental Plane is a unique realm with its own distinct characteristics, inhabitants, and environments.
The Elemental Planes are not only physical realms but also sources of elemental energy that can influence the Material Plane. They play a vital role in shaping the natural world, as well as serving as home to elemental beings and powerful entities associated with the elements. Exploring the Elemental Planes offers opportunities for discovery, danger, and mastery over the fundamental forces of creation and destruction.
Each Elemental Plane is a distinct realm of existence, embodying the essence of its associated element. They offer unique environments, challenges, and opportunities for adventurers and those who seek to harness the elemental forces of nature.
Journeying into these planes requires caution, as the raw power and volatile nature of the elements can be both awe-inspiring and dangerous. Explorers must navigate treacherous landscapes, contend with elemental creatures, and harness the forces of fire, water, earth, and air to survive and thrive in these elemental realms.
### The Plane of Fire
The Plane of Fire is a realm of intense heat, ever-burning flames, and volatile energy. It is a plane where fire reigns supreme, consuming everything in its path and shaping the landscape with molten rivers, blazing mountains, and fiery deserts. The air is suffused with the crackling energy of flames, and the sky dances with sparks and embers. Elemental creatures of fire, such as fire elementals and efreeti, roam this plane, embodying the destructive and transformative nature of fire itself.
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### The Plane of Water
The Plane of Water is an endless expanse of swirling currents, vast oceans, and unfathomable depths. It is a realm where water takes on a life of its own, forming majestic waterfalls, calm lagoons, and raging storms.
The plane is home to diverse aquatic creatures, from graceful merfolk and playful dolphins to fierce sea serpents and mighty krakens. It is a plane of constant motion and fluidity, where the ebb and flow of water shape the very fabric of the environment.
### The Plane of Earth
The Plane of Earth is a realm of unyielding solidity, towering mountains, and vast underground caverns. It is a plane where the very ground is made of solid rock, and the landscape is characterized by majestic peaks, deep chasms, and intricate cave systems.
The plane is inhabited by elemental creatures of earth, such as earth elementals and dao, who embody the enduring strength and stability of the earth itself. Gems and precious minerals can be found in abundance, and the echoes of distant rumblings can be heard throughout this plane of primal stability.
### The Plane of Air
The Plane of Air is a boundless expanse of open skies, gentle breezes, and swirling winds. It is a realm where the air itself holds great power, forming ever-shifting clouds, towering cyclones, and serene air pockets.
The plane is a place of weightlessness and freedom, where elemental creatures of air, such as air elementals and djinn, soar through the skies with grace and ease. It is a realm where the boundaries between the Material Plane and the Elemental Plane of Air blur, allowing for easy travel and exploration.
Each Elemental Plane has its own unique challenges and wonders. They are often sought out by adventurers, mages, and scholars who seek to harness the elemental forces for their own purposes. Journeys into these planes require an understanding of their elemental nature and the ability to navigate their treacherous environments.
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# PART III
##### Gods & Monsters
# Gods & Dragons
###
In the vast tapestry of Autera, where realms collide and destinies entwine, there exists a pantheon of gods and deities, whose presence reverberates throughout the lands. They are the celestial artisans, weavers of cosmic forces, and guardians of the mortal realm. To understand the history and essence of this world, one must delve into the divine fabric that interlaces the realms, binding mortals and immortals in a delicate dance.
These gods, born from the crucible of creation or risen from the ranks of the mortal, ascend to become ethereal beings of unparalleled might and wisdom. They embody the very essence of the elements, the virtues and vices of humanity, and the ethereal realms beyond mortal ken. From the sacred heights of mountaintop temples to the humble altars in hidden groves, their divine presence is invoked, their names whispered in reverence, and their blessings sought in times of both solace and strife.
In this realm of gods and deities, the celestial pantheon weaves a tapestry of purpose and design. Each god, with their own domain of influence, brings forth a distinct energy that shapes the lives and destinies of mortals. From the tempestuous deity of storms and sea, whose wrath can bring forth cataclysmic waves, to the tender deity of love and compassion, whose gentle touch mends broken hearts, these divine beings embody the spectrum of emotions, aspirations, and fears that dwell within the hearts of mortal kind.
Yet, the gods of Autera are not distant and detached entities, gazing indifferently upon the mortal coil. They intertwine themselves in the affairs of mortals, guiding them through trials, offering boons, and granting blessings to those deemed worthy of their favor.
Champions arise, bearing the divine mantle of these gods, their souls aflame with purpose and their actions an echo of their divine patrons.
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But the relationship between mortals and gods is a delicate balance, as mortals wield the power to shape their own destiny. The gods, with their wisdom and foresight, respect the free will of mortals, allowing them to carve their own path amidst the cosmic symphony. It is in this dance of mortal agency and divine influence that the history of Autera unfolds, shaped by the interplay of gods and mortals, forging legends that resonate through the ages.
So, let us embark on a journey through the annals of time, where the stories of gods and deities intertwine with mortal tales, where divine intervention shapes the course of civilizations, and where the mortal spirit dances in harmony with the celestial realm. In this exploration of the divine tapestry, we shall unravel the mysteries, encounter the legendary figures, and come to understand the profound impact that the gods and deities of Autera have on the lives of mortals.
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# I
##### Gods & Dragons
## Divinity Unleashed
### Good Gods
These deities, each with their unique domains and characteristics, serve as beacons of inspiration, guidance, and moral compasses for the people of Autera. Their worshippers draw strength, wisdom, and purpose from their teachings, forging a tapestry of faith, belief, and shared values in the intricate fabric of the world. THe following are a few examples of the good aligned gods.
### Corellon Larethian:
Corellon Larethian, the creator of the elves, is the god of beauty, art, and magic. He is a paragon of grace, agility, and the perfection of elvenkind. Corellon's followers revere him as the source of their ethereal nature, drawing inspiration from his teachings in the realms of art, song, and the mastery of arcane arts. As the protector of elven culture and heritage, Corellon stands for freedom, independence, and the pursuit of individuality.
### Pelor:
Pelor, the Radiant Sun, is the god of light, healing, and agriculture. His divine presence embodies compassion, warmth, and the life-giving power of the sun. Pelor is revered as a benevolent deity who brings light to the darkest corners, offers solace to the afflicted, and nurtures the growth of crops and civilization. His followers seek to spread kindness, alleviate suffering, and restore hope in the face of adversity.
### Mystra:
Mystra, the Lady of Mysteries, is the goddess of magic, knowledge, and the weave. She represents the boundless potential of arcane power and the intricate interplay of spells. Mystra's followers revere her as the patron of spellcasters, scholars, and seekers of magical lore. Through her guidance, they seek to understand the mysteries of the multiverse, safeguard the balance of magic, and harness its energies for the betterment of all.
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### Ioun:
Ioun, the Knowing Mistress, is the goddess of knowledge, wisdom, and prophecy. She embodies the pursuit of truth, intellectual curiosity, and the power of foresight. Ioun's followers are scholars, sages, and seekers of wisdom, dedicated to uncovering hidden truths and preserving the accumulated knowledge of the ages. They strive to unravel mysteries, solve riddles, and promote enlightenment in the pursuit of a more enlightened world.
### Selune:
Selune, the Moonmaiden, is the goddess of the moon, stars, and dreams. She represents the cycles of life, the ebb and flow of emotions, and the guiding light in the darkness. Selune's followers revere her as a source of solace, inspiration, and guidance. They seek to embrace the beauty of the night, foster harmony, and protect the vulnerable. Selune's grace and benevolence shine upon those who navigate the paths of dreams and the mysteries of the night sky.
### Chauntea:
Chauntea, the Grain Goddess, is the deity of agriculture, fertility, and the bountiful harvest. She represents the nurturing aspects of the earth and the cycle of life. Chauntea's followers are farmers, gardeners, and those who depend on the land for sustenance. They honor her through tending crops, promoting growth, and fostering a deep connection with the natural world. Chauntea's blessings provide abundance, sustenance, and the fertile ground for civilizations to flourish.
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# II
##### Gods & Dragons
## Divinity Unleashed
### Evil Gods
These evil-aligned deities, with their domains of darkness, chaos, and malevolence, represent the antithesis of the noble and virtuous gods. Their followers embody the darker aspects of the mortal psyche, embracing wickedness, treachery, and the pursuit of power at any cost. The influence of these gods shapes the destinies of mortals, casting shadows of despair, fueling conflict, and testing the very fabric of good and order within the realms.
### Umberlee:
Umberlee, the Queen of the Depths, is the goddess of the sea, storms, and chaos. She embodies the unpredictable nature of the ocean, its relentless fury, and the dark currents that lie beneath the surface. Umberlee's followers invoke her name to summon tempests, sow chaos, and bring calamity upon sailors and coastal settlements. They revel in destruction, thrive in lawlessness, and view the sea as a domain of fear and dominance.
### Shar:
Shar, the Mistress of the Night, is the goddess of darkness, secrets, and loss. She embodies the shadows that linger in forgotten corners, the mysteries hidden from sight, and the power of entropy. Shar's followers seek to unravel secrets, spread despair, and extinguish the light of hope. They are drawn to darkness, manipulation, and the acquisition of forbidden knowledge, viewing Shar as a catalyst for change and the inevitable decline of all things.
### Lolth:
Lolth, the Spider Queen, is the goddess of spiders, darkness, and chaos. She embodies the treachery, ambition, and cunning of the drow race. Lolth's followers venerate her as the weaver of intricate schemes, orchestrator of power struggles, and instigator of chaos within the Underdark. They revel in manipulation, sadism, and the pursuit of dominance over others, perpetuating a society governed by intrigue, deceit, and ruthless ambition.
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### Cyric:
Cyric, the Prince of Lies, is the god of deceit, murder, and madness. He embodies treachery, unpredictability, and the desire to sow discord among mortals. Cyric's followers thrive on chaos, confusion, and the manipulation of truth. They revel in causing strife, exploiting vulnerabilities, and spreading paranoia and madness throughout the realms. Cyric is worshipped by those who embrace anarchy, reveling in the destabilization of order and the disruption of societal norms.
### Bane:
Bane, the Lord of Tyranny, is the god of fear, hatred, and conquest. He embodies the malevolence, oppression, and lust for power. Bane's followers revere him as the epitome of dominance, seeking to subjugate others through force and intimidation. They revel in cruelty, tyranny, and the suppression of free will, viewing Bane as the driving force behind their insatiable thirst for control and the establishment of an oppressive regime.
### Tharizdun:
Tharizdun, the Chained Oblivion, is the god of annihilation, madness, and entropy. He embodies the primal chaos that threatens to consume all existence. Tharizdun's followers embrace the path of destruction, madness, and the unmaking of reality. They seek to unleash chaos, unravel order, and plunge the realms into eternal darkness and oblivion. Tharizdun is worshipped by those who revel in nihilism, craving the ultimate destruction of all creation.
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# III
##### Gods & Dragons
## Divinity Unleashed
### Neutral Gods
These neutral-aligned deities, with their diverse domains and philosophical outlooks, offer guidance and inspiration to mortals navigating the gray areas of existence. They embody the principles of balance, impartiality, and the acceptance of the natural order, guiding their followers to find harmony in the neutrality of their pursuits.
### The Raven Queen:
The Raven Queen, also known as the Lady of Shadows, is the goddess of death, fate, and the transition between life and afterlife. She stands as a neutral figure, neither inherently good nor evil. The Raven Queen embodies the cycle of life and death, maintaining the balance between the realms of the living and the departed. Her followers revere her as a guide and guardian through the mysteries of death, seeking solace, and understanding in the inevitability of mortality.
### Azuth:
Azuth, the Lord of Spells, is the god of magic, knowledge, and the study of the arcane. He represents the impartiality of magic, transcending notions of morality. Azuth's followers are scholars, wizards, and those dedicated to the pursuit of magical mastery. They revere him as a patron of arcane wisdom and strive to safeguard the proper use of magic, regardless of alignment. Azuth emphasizes the importance of balance and responsibility in the wielding of arcane power.
### Oghma:
Oghma, the Lord of Knowledge, is the god of inspiration, learning, and the dissemination of information. He embodies the neutrality of knowledge, recognizing its potential for both good and ill. Oghma's followers are librarians, scribes, and those who seek to uncover and share knowledge. They revere him as a guardian of intellectual pursuits and advocates for the free exchange of ideas. Oghma encourages the acquisition of knowledge without bias, valuing impartiality and the pursuit of truth.
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### Gond:
Gond, the Wonderbringer, is the god of invention, craftsmanship, and innovation. He represents the neutral nature of creativity and technological advancement. Gond's followers are inventors, engineers, and artisans, dedicating themselves to the pursuit of excellence in their chosen crafts. They revere him as a patron of ingenuity and discovery, embracing the neutral alignment of progress and the transformative power of invention.
### Kelemvor:
Kelemvor, the Lord of the Dead, is the god of death, judgment, and the afterlife. He upholds the impartiality of death, ensuring the fair and just passage of souls to their final destination. Kelemvor's followers acknowledge the neutrality of death and the necessity of balance in the natural order. They revere him as a guide through the realms beyond, upholding the principles of justice and impartiality in matters of life and death.
### Helm:
Helm, the Watcher, is the god of guardianship, protection, and vigilance. He embodies the neutral aspect of safeguarding and maintaining order. Helm's followers are warriors, sentinels, and those who uphold the values of duty and protection. They revere him as a guardian of the realms, embracing the neutral stance of vigilant defense and unwavering commitment to their assigned duties.
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# IV
##### Gods & Dragons
## Divinity Unleashed
### Dragon Gods
In the annals of ancient lore, a tale unfolds, echoing through the ages, of the primal Dragon God, Asgorath the World Shape. Asgorath traversed the vast cosmos, observing with curiosity as other celestial beings and civilizations gave rise to their own creations. Enchanted by the concept of followers and worshippers, the dragon deity yearned for its own race, one that would revere and emulate its majestic existence.
One fateful day, as Asgorath soared high above the Material Plane, it shed three radiant scales, each imbued with the essence of its being. The first scale, resplendent with a kaleidoscope of hues, shimmered with an ominous aura of darkness. This chromatic scale descended upon the realm of Autera, taking the form of Tiamat, the Scaled Tyrant. Born from the power of the evil aspect of Asgorath, Tiamat embraced her role as a harbinger of tyranny and chaos, commanding the loyalty of chromatic dragons.
The second scale, gleaming with the brilliance of precious metals, radiated an aura of virtuous light and tranquility. Falling upon Autera, it transformed into Bahamut, the Platinum Dragon. Emanating an aura of righteousness and nobility, Bahamut embodied the good aspect of Asgorath, becoming the patron deity of metallic dragons and a paragon of justice.
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The third scale, akin to a gem of unparalleled perfection, pulsated with an enigmatic psychic resonance. It gracefully descended upon Autera, shaping itself into Sardior, the Ruby Dragon. Sardior, embodying the psionic essence inherited from Asgorath, became the deity of gem dragons, wisdom, and arcane knowledge.
From the lineage of these three divine offspring, the legacy of dragons spread throughout the world. Every dragon that graced the realms, be it chromatic or metallic, gem or elemental, found its lineage tracing back to the triumvirate of Tiamat, Bahamut, and Sardior. Their essence flowed through the veins of every dragon, bestowing upon them their unique traits, strengths, and magical prowess.
Not limited to dragons alone, the impact of Asgorath's divine scales extended even further. The Dragonborn race, descendants of the dragon kin, carried within them the blood of Tiamat, Bahamut, or Sardior. They bore the physical and innate characteristics of their draconic ancestors, forging a deep connection with the dragons and the heritage bestowed upon them.
Thus, the legend of Asgorath's children became intertwined with the very fabric of Autera's history, shaping the destinies of dragons and Dragonborn alike. The ancient tale, passed down through generations, serves as a reminder of the powerful bond between the mortal races and the divine lineage from which they descend.
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# V
##### Gods & Dragons
## Divinity Unleashed
### Dragon Gods
### Bahamut, the Platinum Dragon
Bahamut, the Platinum Dragon, stands as a revered deity whose radiance illuminates the path of justice, protection, and nobility. As one of the most prominent and cherished good-aligned gods, Bahamut holds a special place in the hearts of mortals and dragons alike within the world of Autera. His teachings and tenets embody virtues that inspire his followers to lead lives of honor and righteousness.
At the core of Bahamut's teachings lies the belief in the inherent worth and dignity of all beings. He champions the values of compassion, empathy, and respect, urging his followers to extend kindness and aid to those in need. Bahamut's tenets emphasize the pursuit of justice, fairness, and the defense of the weak against the forces of oppression and evil. His teachings promote unity, cooperation, and the fostering of harmonious relationships among diverse individuals and communities.
The Platinum Dragon's ideals revolve around the preservation of peace and the promotion of wisdom and enlightenment. He encourages his followers to seek knowledge, wisdom, and self-improvement, for it is through the growth of the individual that the world can be transformed. Bahamut inspires his devotees to embody bravery, courage, and selflessness in their actions, always striving to do what is right and just.
Followers of Bahamut encompass a diverse array of individuals, reflecting the breadth and depth of his influence. Among his devoted adherents, knights, paladins, clerics, and champions stand as stalwart defenders of justice and beacons of hope. These noble warriors wield their strength and skills not for personal gain but as instruments of protection and service to others. They take up the cause of justice, combating tyranny, oppression, and the spread of evil forces wherever they may be found.
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In addition to the knightly orders and holy warriors, Bahamut's followers include scholars, sages, and seekers of knowledge. These intellectuals delve into ancient tomes, unravel mysteries, and explore the realms of magic and arcane arts. They dedicate themselves to the pursuit of wisdom and the understanding of the world, employing their knowledge to support and uplift their communities.
The influence of Bahamut extends beyond the realms of mortals. Metallic dragons, particularly silver and gold, revere Bahamut as their patron and exemplar. These majestic creatures embody the values and virtues championed by the Platinum Dragon, serving as guardians, guides, and sources of wisdom for their dragon kin and the world at large.
In the tapestry of Autera's history, Bahamut's teachings and presence have shaped countless individuals and societies. His influence continues to inspire generations, urging them to strive for a better world where justice, compassion, and righteousness prevail. As the Platinum Dragon soars high above, his radiance serves as a guiding light, leading mortals and dragons alike toward a future imbued with honor, harmony, and the pursuit of noble ideals.
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# VI
##### Gods & Dragons
## Divinity Unleashed
### Dragon Gods
### Tiamat, the Scaled Tyrant
Tiamat, the Scaled Tyrant, casts a foreboding shadow over the realms of Autera as the embodiment of chromatic dragons and the chaotic forces of evil. As a fearsome and powerful deity, Tiamat holds sway over those who revel in tyranny, greed, and the pursuit of personal power. Her influence weaves through the annals of history, leaving a trail of destruction and malevolence in her wake.
At the heart of Tiamat's beliefs lie the tenets of domination, ambition, and the desire for power. She preaches the supremacy of the strong and the pursuit of one's own self-interest, even at the expense of others. Tiamat's followers are drawn to her seductive promises of power, wealth, and dominion. They seek to exert control, sow discord, and impose their will upon the world.
Tiamat's ideals revolve around the pursuit of personal gain, unyielding ambition, and the dominance of the wicked over the weak. Her teachings encourage her followers to embrace their inner desires and unleash their primal instincts without remorse. Tiamat embodies the chaotic nature of evil, reveling in the pursuit of personal power, conquest, and the subjugation of those deemed inferior.
Followers of Tiamat encompass a wide range of individuals who are drawn to her allure of power and darkness. Among her devoted adherents, blackguards, cultists, and malevolent sorcerers stand as her champions and agents of chaos. These sinister devotees are driven by their desire for dominance and the accumulation of wealth, spreading fear, corruption, and discord wherever they go.
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In addition to these malevolent forces, chromatic dragons, particularly those aligned with evil, revere Tiamat as their sovereign and queen. These creatures embody the ferocity, cunning, and greed that characterize the Scaly Tyrant. They bow to her will and carry out her desires, their actions steeped in avarice, destruction, and the pursuit of dominance over other beings.
The influence of Tiamat reaches far and wide, corrupting the hearts and minds of those who succumb to her seductive promises. Her dark allure and the power she bestows upon her followers have shaped the destinies of many, leaving a trail of devastation in their wake. The followers of Tiamat seek to sow chaos, conquer lands, and wield power without mercy or restraint, their actions fueling the fires of evil throughout the realms of Autera.
In the tapestry of Autera's history, Tiamat's presence remains a constant reminder of the ever-present allure of power and the destructive forces of evil. Her followers, driven by ambition and the desire for dominance, leave a mark of darkness and despair wherever they tread. As Tiamat's shadow looms large, the world trembles under the weight of her malevolent influence, and the struggle between light and darkness continues unabated.
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# VII
##### Gods & Dragons
## Divinity Unleashed
### Dragon Gods
### Sardior, the Ruby Dragon
Sardior, the Ruby Dragon, stands as a mysterious and enigmatic deity within the pantheon of Autera. A dragon of immense psionic and psychic power, Sardior embodies the essence of gemstones, intellect, and the arcane. His influence stretches across the realms, touching the hearts and minds of those drawn to the mysteries of the mind and the pursuit of higher consciousness.
At the core of Sardior's teachings lies the belief in the exploration and mastery of the mind's potential. He guides his followers along the path of enlightenment, encouraging them to delve into the depths of their own psyche and tap into the vast reservoirs of psionic energy. Sardior preaches the pursuit of knowledge, wisdom, and the expansion of mental capabilities, empowering his disciples to unlock their true potential.
Sardior's ideals revolve around the pursuit of psychic and psionic mastery, the unraveling of arcane secrets, and the unlocking of the mind's untapped powers. His teachings inspire his followers to embrace intellectual pursuits, engage in scholarly endeavors, and delve into the mysteries of magic and metaphysics. Sardior embodies the essence of higher consciousness and the exploration of the boundless depths of the mind.
Followers of Sardior encompass a diverse array of individuals who are drawn to the mysteries of the arcane and the limitless potential of the mind. Among his devoted adherents, psions, wizards, seers, and sages stand as beacons of knowledge and seekers of truth. These devoted disciples dedicate themselves to the pursuit of wisdom, the mastery of magic, and the refinement of their mental abilities.
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In addition to these scholarly seekers, gemstone dragons and creatures with psionic inclinations revere Sardior as their patron and mentor. These beings are drawn to his radiant presence and the profound connection he shares with the power of gemstones and the psychic realms. They look to Sardior for guidance, inspiration, and the deepening of their psionic abilities.
The influence of Sardior transcends the realms of the physical, reaching into the ethereal planes of the mind and the vast expanse of psychic energy. His followers seek to expand their consciousness, unlock arcane secrets, and bridge the gap between the physical and the metaphysical. They strive to unveil the hidden truths of the universe and tap into the limitless potential of the mind.
In the tapestry of Autera's history, Sardior's teachings and presence have sparked intellectual revolutions, unraveled ancient mysteries, and guided individuals toward the realization of their true potential. As the Ruby Dragon's radiant presence illuminates the path of psychic exploration, his followers delve into the depths of the mind, forever changed by the profound connection they forge with the realm of thought and the mysteries of the universe.
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# PART IV
#####
# Gods Of Exandria
###
In the vast tapestry of the multiverse, where realms and planes intertwine, there exists a world of wonder and adventure known as Autera. Within its realms, a pantheon of gods holds sway, shaping the destiny of mortals and influencing the course of history. Among these divine beings are those from the world of Exandria, a realm of epic tales and extraordinary heroes, made famous through the adventures of Critical Role.
While Autera and Exandria are distinct planes of existence, separate in their origins and cosmology, there are moments when the boundaries between them blur. In the mysterious fabric of the multiverse, connections are formed, allowing glimpses into the rich tapestry of Exandria to merge with the vibrant world of Autera. It is during these fleeting junctures that the lore, people, and even deities of Exandria may cross over, leaving an indelible mark on the tapestry of Autera's history.
Within the realm of Autera, the Prime Deities of Exandria find a place alongside the gods of established pantheons, both familiar and newly crafted. Their divine power and influence echo through the realms, shaping the beliefs and destinies of mortals who walk the lands of Autera. Through legends and tales, the names of these Prime Deities resonate with reverence and awe, their stories interwoven with the vibrant lore of Autera's own pantheon.
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Yet, Exandria is not solely defined by its Prime Deities. The Betrayer Gods, beings of darkness and treachery, carry their own weight of infamy and strife. Their dark influence, woven into the fabric of Exandria's history, can manifest as a shadow, casting doubt and discord wherever they tread. In the world of Autera, the Betrayer Gods find themselves entwined in a complex web of divine machinations, their actions shaping the eternal struggle between light and darkness.
Beyond the Prime Deities and Betrayer Gods, minor religions and lesser-known faiths flourish, each with its own unique beliefs and practices. These diverse and often intriguing belief systems add depth and complexity to the spiritual landscape of Autera, offering mortals a myriad of paths to find solace, purpose, or even enlightenment.
As the realms of Exandria and Autera intersect, the boundaries of myth and reality become fluid, allowing for extraordinary tales to unfold. The infusion of Exandria's lore into the vibrant tapestry of Autera's history creates a dynamic world where legends are born, heroes rise, and the gods themselves shape the fates of mortals.
So step into the realm of Autera, where the echoes of Exandria mingle with its own divine tapestry. Explore the depths of its lore, witness the clash of gods and the triumphs of mortals, for within this realm, the infinite possibilities of the multiverse converge to create a world of boundless wonder and adventure.
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# I
##### Gods Of Exandria
## The Prime Deities
### Good Gods
In the annals of history, the tales of gods and their divine influence have captivated the hearts and minds of mortals across the realms. Among the pantheon of deities, the Prime Deities of Exandria stand as beacons of power and reverence, their stories woven into the very fabric of the world they call home.
Exandria, a realm of mystique and wonder, holds within its embrace a rich tapestry of divine beings, each with their own distinct domain and purpose. Their origin traces back to the dawn of creation, when the primordial forces of the universe gave birth to the vast cosmos. From the celestial heavens to the depths of the abyss, the Prime Deities emerged, embodying the fundamental aspects of Exandria's existence.
These divine beings have shaped the history of Exandria, forging the lands, guiding mortal civilizations, and influencing the ebb and flow of destiny itself. Their stories are epic sagas, filled with triumphs, sacrifices, and the eternal struggle between order and chaos, light and darkness.
While Exandria exists as its own plane of existence, distinct from the realms of Autera, there are times when the boundaries between these worlds become blurred. It is during these rare and extraordinary moments that the Prime Deities of Exandria find themselves intertwined with the vibrant pantheon of Autera, their influence echoing through the tapestry of mortal faith and belief.
In the world of Autera, the Prime Deities of Exandria are honored alongside gods of other pantheons, forming a harmonious mosaic of divine presence. Mortals, in their awe and reverence, embrace the teachings and ideals espoused by these celestial beings, seeking solace, guidance, and inspiration.
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The circle of Prime Deities includes the leaders and luminary creators that battled the Primordials and instigated the Founding, forging the mortal races of Exandria. They represent a spectrum of light, protection, love, death, and all other facets of freedom and life in the world. While some gods may disagree and squabble, they exist in a subtle alliance to maintain the sanctity of life and their respective creations.
Through the convergence of Exandria and Autera, the Prime Deities bring with them a unique perspective and a wealth of lore. Their tales of heroism, love, and sacrifice have the power to inspire and shape the destinies of mortals who walk the lands of Autera. The echoes of their actions, the divine interventions, and the grand tapestry of Exandria's history find a place within the realm of Autera, enriching its own narrative and inviting mortals to embark on their own heroic journeys.
As we delve into the pages of history, let us uncover the profound and majestic stories of the Prime Deities of Exandria. Let us explore their origins, their triumphs, and their timeless struggles. Through their divine presence, we shall discover the boundless depths of faith, the enduring power of belief, and the profound impact that the gods have on the mortal realm.
So, join me as we embark on a journey through the annals of history, where the divine and mortal realms intertwine. Let us unveil the secrets, immerse ourselves in the tales, and marvel at the wondrous tapestry woven by the Prime Deities of Exandria within the realms of Autera.
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# I
##### Gods Of Exandria
## The Prime Deities
### Good Gods
### The Allhammer (Moradin):
The Allhammer is the dwarven deity of creation, invention, and artisans. He is revered by craftsmen, blacksmiths, and those who seek to forge new creations.
### The Archeart (Corellon):
The Archeart is the elven deity of beauty, art, and magic. They are known as the patron of the elven people, inspiring creativity and grace in all forms.
### The Changebringer (Avandra):
The Changebringer is the deity of luck, travel, and freedom. They embody the spirit of adventure and are worshiped by travelers, gamblers, and those seeking a change in their lives.
### The Dawnfather (Pelor):
The Dawnfather is the deity of the sun, light, and healing. He brings warmth and life to the world and is often invoked by healers and those who seek solace in the light.
### The Lawbearer (Bahamut):
The Lawbearer is the deity of justice, nobility, and protection. They represent the ideals of righteousness and order and are revered by paladins and those who uphold the law.
### The Matron of Ravens (The Raven Queen):
The Matron of Ravens is the deity of death, fate, and winter. She guides souls to the afterlife and holds dominion over the mysteries of the mortal coil.
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### The Moonweaver (Sehanine):
The Moonweaver is the elven deity of the moon, dreams, and love. They are associated with illusions, secrets, and the hidden aspects of the world.
### The Stormlord (Kord):
The Stormlord is the deity of storms, strength, and courage. He embodies the power of nature's fury and is revered by warriors and those who seek strength in battle.
### The Wildmother (Melora):
The Wildmother is the deity of nature, wilderness, and the sea. She represents the untamed beauty of the natural world and is worshiped by druids and those who revere the earth.
### The Traveler (Artagan):
The Traveler is the enigmatic deity of trickery, secrets, and chaos. They embody the spirit of unpredictable change and are often invoked by rogues and those who embrace the unexpected.
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# II
##### Gods Of Exandria
## Betrayer Gods
### Evil Gods
In the realm of Exandria, where the tapestry of gods and mortals weaves a complex narrative, there exists a darker facet of divine existence. These are the Betrayer gods, whose names are whispered with a mix of fear, awe, and trepidation. They are the fallen, the deities who betrayed their celestial brethren, bringing havoc and suffering to the world they once inhabited.
The Betrayer gods, in their insidious pursuit of power and dominion, have left an indelible mark on Exandria's history. Their origins lie shrouded in shadows, their deeds stained with deceit and betrayal. With their ascension to godhood, they reveled in the twisted desires of mortals, manipulating their followers to sow chaos and destruction across the land.
While Exandria stands as its own distinct plane of existence, the echoes of the Betrayer gods' malevolence reverberate across the realms, their dark influence seeping into the cracks of mortal belief. In the intricate tapestry of Autera, the Betrayer gods find a place among the pantheon, their presence and wicked designs intermingling with the gods of other realms.
Through this amalgamation, the Betrayer gods of Exandria bring forth a chilling reminder of the darkness that can lurk within the hearts of both mortals and deities. Their stories serve as cautionary tales, warning against the allure of power and the consequences of succumbing to the temptations of greed, vengeance, and deceit.
In the world of Autera, mortals face the challenge of navigating the treacherous paths shaped by the Betrayer gods' malevolent machinations. The legends and lore surrounding these fallen deities hold a crucial place within the realm, as they embody the timeless struggle between light and darkness, good and evil.
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While their tales may be filled with embellishments and fables, the essence of the Betrayer gods' influence remains true. Their actions have left scars upon the mortal realm, shaping the course of history and leaving a lasting imprint upon the hearts and minds of those who dare to delve into their narratives.
As we embark on this journey through the annals of history, let us explore the enigmatic and twisted tales of the Betrayer gods of Exandria. Let us uncover the depths of their treachery, the motives behind their betrayal, and the impact they have had on the realms of Autera.
In the melding of Exandria and Autera, the Betrayer gods stand as cautionary figures, reminders of the consequences that befall those who forsake their divine brethren and succumb to the allure of darkness. Their stories, while tinged with tragedy, serve as reminders of the eternal struggle between good and evil, and the choices mortals must make to safeguard their souls and the realms they inhabit.
So, join me as we navigate the twisted paths of the Betrayer gods, where deception and malevolence intertwine with mortal existence. Let us unravel the secrets, delve into the shadows, and discover the intricate tapestry woven by the Betrayer gods of Exandria within the realms of Autera.
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# II
##### Gods Of Exandria
## Betrayer Gods
### Evil Gods
### The Chained Oblivion (Tharizdun):
Tharizdun, a malevolent deity associated with madness, destruction, and entropy. Known as the Dark Hunger, Tharizdun seeks to unravel reality and bring about the end of all things.
### The Spider Queen (Lolth):
The Spider Queen is the deity of drow, known for her cruelty, manipulation, and ambition. Lolth revels in chaos and darkness, commanding her followers to sow discord and dominate others.
### The Ruiner (Torog):
The Ruiner is the deity of imprisonment, torture, and the Underdark. Torog delights in the suffering of others, and his followers often seek to enslave and torment their victims.
### The Scaled Tyrant (Tiamat):
Tiamat is the draconic deity of greed, envy, and tyranny. She is a fearsome five-headed dragon, vying for dominion over the chromatic dragons and seeking to spread her influence across the world.
### The Lord of Blight (Vecna):
Vecna is the deity of secrets, undeath, and dark magic. He is known as the Whispered One, seeking ultimate power and knowledge through manipulation and forbidden rituals.
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### Lord Of The Nine Hells (Asmodeus):
Asmodeus is the archduke of the Nine Hells, a deity of tyranny, contracts, and infernal power. He wields immense influence over the devils and schemes to expand his dominion.
### The Crawling King (Uk'otoa):
Uk'otoa is a leviathan-like entity associated with the sea and forbidden knowledge. It seeks to break free from its ancient prison and bring chaos and destruction to the world.
### The Cloaked Serpent (Zehir)
The Deceiver, Zehir, embodies darkness, poison, and assassinations. He is the patron deity of assassins and revels in the shadows, spreading fear and chaos.
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# III
##### Gods Of Exandria
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## Lesser Deities
### Neutral Gods
In the vast tapestry of divine beings that shape the realms of Autera, there exists a pantheon of deities known as the Lesser Deities. These entities hold a unique place in the hierarchy of gods, standing apart from the might and influence of the prime deities and betrayer gods.
Unlike their more renowned counterparts, the Lesser Deities possess a more localized sphere of influence, their divine presence concentrated within specific domains or aspects of mortal life. They are the guardians of smaller realms, the custodians of particular concepts, and the patrons of niche endeavors.
While the prime deities and betrayer gods may command legions of devoted followers and wield immeasurable power, the Lesser Deities find their strength in their intimate connection with mortals. They are approachable and accessible, often forming personal relationships with those who seek their favor or guidance. It is through this close interaction that they shape the lives of individuals, communities, and even entire civilizations.
The Lesser Deities offer solace, protection, and inspiration to those who find resonance with their domains. They oversee areas such as love, nature, craftsmanship, trickery, healing, and more. Their influence is felt in the smallest of deeds and the grandest of endeavors, for they embody the essence of their respective spheres.
While their worship may not be as widespread or as widely recognized as that of the prime deities, the devotion to these Lesser Deities is no less profound. Their followers find solace, inspiration, and purpose in the unique guidance and blessings bestowed upon them by these deities.
In the realm of Autera, the Lesser Deities serve as a reminder that divinity exists not only in the grand cosmic tapestry but also in the intricate threads of mortal existence. Their stories, myths, and legends weave through the fabric of society, shaping beliefs, traditions, and the very core of individual lives.
So, let us delve into the realm of the Lesser Deities, where the divine takes on a more intimate form, and where their influence, though lesser in scale, holds no less significance in the hearts and minds of those who seek their favor.
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# III
##### Gods Of Exandria
## Lesser Deities
### Neutral Gods
Within the pantheon of Lesser Deities that grace the realm of Autera, there are several intriguing and enigmatic beings who hold sway over specific aspects of mortal life. These lesser-known divine entities offer their guidance, blessings, and even occasional mischief to those who seek their favor. Let us delve into the depths of their domains and unravel the essence of their influence.
### The Luxon:
A deity shrouded in celestial radiance, the Luxon represents the essence of divine light and cosmic harmony. It is a beacon of enlightenment, guiding seekers on their spiritual journeys and unveiling the mysteries of the universe.
### Desirat:
The embodiment of desire and temptation, Desirat holds sway over the passions that ignite within mortals' hearts. Its influence entices and ensnares, fueling ambitions and driving mortals to pursue their deepest longings, for better or for worse.
### The Hagmother:
A dark and mysterious deity, the Hagmother epitomizes the primal forces of nature and the chaotic realms of the fey. She whispers secrets and grants power to those who dare to delve into the ancient lore and untamed realms of the wilderness.
### Ceratos:
This Lesser Deity stands as the guardian of craftsmanship, ingenuity, and creation. It oversees the realms of artisans, architects, and inventors, inspiring mortals to push the boundaries of their skills and reshape the world with their creative endeavors.
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### Quajath:
A serpentine deity of knowledge and forbidden lore, Quajath is the master of arcane secrets. It beckons mortals to delve into the forbidden depths of magic, offering glimpses into the forbidden arts and hidden truths of the cosmos.
### Vesh:
A tempestuous deity of storms and upheaval, Vesh embodies the raw forces of nature's fury. It commands the thunder, lightning, and gales, both nurturing and destructive in its turbulent influence over the natural world.
### Xalicos:
The lord of illusions and trickery, Xalicos revels in the art of deception and misdirection. Its enigmatic nature fuels the intrigue and beguiles the unsuspecting, as mortals seek to unravel the truth within a web of illusion.
### Naviask:
A patron of dreams and divination, Naviask weaves the tapestry of fate and guides mortals through the ethereal realm of visions and prophecies. Its insights grant glimpses into the threads of destiny, shaping the choices and actions of those who seek its wisdom.
These Lesser Deities, each with their distinct domains and influences, offer a glimpse into the vast tapestry of divine powers that interweave with mortal existence in the realm of Autera. Whether seeking enlightenment, succumbing to temptation, or harnessing the forces of nature, these divine beings play their part in shaping the lives and destinies of those who entreat them.
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# IV
##### Gods Of Exandria
## The Luxon
### The Beacon Of The Kryn Dynasty
In the world of Exandria, within the Kryn Dynasty, the drow worship an ancient and revered artifact known as the Luxon Beacon. This artifact holds immense significance in their religious practices and beliefs, intricately tied to the history and mythology of their culture.
The Luxon Beacon is a mysterious and radiant relic that is said to have been formed from the remains of the first celestial deity. Its physical form varies in descriptions, ranging from a luminous crystal to a pulsating orb of divine energy. It emanates a soft, ethereal glow, reflecting the celestial essence contained within.
The drow of the Kryn Dynasty regard the Luxon Beacon as a divine embodiment and a symbol of their faith. They revere it as a conduit to their celestial deities, channeling their power and guidance to the mortal realm. Its light is seen as a manifestation of divine grace and spiritual enlightenment, drawing the devout followers closer to their deities' favor.
The religion associated with the Luxon Beacon centers around a cycle of rebirth and transformation. The drow believe in the continuous cycle of life and death, viewing the beacon as a catalyst for the transformation of souls. They see it as a vessel that captures the essence of the departed, allowing for reincarnation or ascension to a higher state of being.
The worship of the Luxon Beacon involves intricate rituals, meditative practices, and communion with the celestial forces it represents. The drow clergy, known as Luxonites, serve as intermediaries between the divine and mortal realms, interpreting the beacon's signs and messages. They guide their followers in understanding the profound mysteries of the Luxon Beacon and its connection to their spiritual journey.
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The drow religion surrounding the Luxon Beacon promotes virtues such as self-reflection, personal growth, and embracing the cycle of life. It emphasizes the pursuit of knowledge, seeking enlightenment, and attaining harmony with the celestial powers embodied within the artifact. Followers of this faith often dedicate themselves to a life of service, seeking to honor the divine through acts of compassion, protection, and spiritual exploration.
The Luxon Beacon and its associated religion serve as a cornerstone of faith and cultural identity for the drow of the Kryn Dynasty, offering them solace, purpose, and a profound connection to the celestial realms. It weaves together their history, mythology, and spirituality, shaping their understanding of the cosmos and their place within it.
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# IV
##### Gods Of Exandria
## The Hagmother
### The Veiled Crone
In the vast tapestry of deities and divine beings that weave their influence throughout the realms, there exists a lesser deity known as the Hagmother. Her presence, often cloaked in shadow and secrecy, casts an eerie and unsettling aura upon those who dare to utter her name.
The Hagmother, with her origins shrouded in myth and folklore, is often depicted as a powerful and malevolent entity, the embodiment of darkness and primal magic. Legends speak of her as the progenitor of hags, twisted and wicked creatures that haunt the darkest corners of the world.
According to ancient tales, the Hagmother is said to have arisen from the primordial chaos, a force of primal nature intertwined with the deepest fears and desires of mortal beings. She is said to have an insatiable hunger for power and control, drawing upon the collective anguish and suffering of the world to fuel her dark magic.
Unlike the more prominent deities that are worshipped and revered by the masses, the Hagmother's followers are scarce and hidden, drawn to her by their own twisted desires and a lust for forbidden knowledge. Her cultists, known as the Covenborn, operate in secrecy, conducting vile rituals and performing dark rites to invoke her favor.
The Hagmother's domains encompass the realms of trickery, darkness, and primal magic. She is often associated with curses, hexes, and the manipulation of fate. Her devotees seek her blessings to gain power, often at the cost of their own souls, as they willingly delve deeper into the shadows to unlock the secrets of her forbidden arts.
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Despite her malevolent nature, the Hagmother holds a certain allure for those who have lost their way or succumbed to their darkest impulses. She offers promises of forbidden knowledge, untold power, and the fulfillment of twisted desires. Yet, those who fall under her sway often find themselves ensnared in a web of deceit and eternal servitude.
It is important to note that the worship of the Hagmother is widely condemned by the established religious orders and societies of Autera. Her influence is seen as a corrupting force, a threat to the delicate balance of light and darkness that exists within the realms. Her cults and followers are hunted relentlessly, their dark practices purged wherever they are found.
While the Hagmother may be considered a lesser deity in the grand pantheon of Exandria, her presence looms large in the shadows, casting a haunting and unsettling presence upon the hearts and minds of those who dare to delve into the forbidden and macabre. Her legacy, one of darkness, trickery, and the perversion of primal magic, serves as a chilling reminder of the dangers that lie beyond the boundaries of accepted faith and the price one may pay for succumbing to the allure of forbidden power.
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# PART V
#####
# Artifacts & Relics
###
In the annals of Autera's history, the existence of extraordinary artifacts and relics has been a constant thread woven into the fabric of time itself. From the dawning of creation to the present age, these powerful objects have captured the imagination of mortals and gods alike. Born from the hands of ancient craftsmen, forged in celestial fires, or shaped by otherworldly forces, these artifacts possess an inherent might that transcends the ordinary.
The creation of these mystical items is shrouded in mystery and steeped in divine craftsmanship. It is whispered that the gods themselves bestow their blessings upon these objects, infusing them with a fraction of their immense power. From the grand pantheon to the enigmatic beings of legend, the divine touch can be felt in every enchanting curve, gleaming gemstone, and intricate design.
These artifacts are not mere trinkets or baubles; they are conduits of godlike power, capable of altering the very course of life and changing the tapestry of reality. They possess a myriad of abilities and extraordinary properties, each unique to its creation and purpose. Some artifacts bestow invincibility upon the bearer, rendering them impervious to harm, while others grant the power to control the elements or wield unimaginable arcane might.
Legends abound, whispered through generations, of the relics that have shaped the destinies of empires and influenced the fates of individuals. Tales speak of ancient swords said to cleave through armies with a single swing, amulets that can heal the gravest of wounds, and crowns that confer dominion over realms. These stories, while tinged with the embellishments of time, hold within them kernels of truth, for some of these artifacts do indeed exist, hidden in the farthest reaches of the world.
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Throughout the ages, brave adventurers and ambitious seekers have embarked on quests and perilous journeys to seek out these legendary artifacts. They are driven by the allure of unimaginable power, the hope of restoring balance, or the desire to reshape their own destinies. However, the path to obtaining these relics is fraught with challenges, guardians, and trials that test the mettle of even the most valiant of souls.
The existence of these artifacts serves as a testament to the eternal struggle between mortals and the divine. It is a reminder that in Autera, the line between the ordinary and the extraordinary is often blurred, and that the touch of the gods can be felt in even the smallest of trinkets. Their power reverberates through the ages, calling forth heroes and villains, shaping the course of history, and leaving an indelible mark on the annals of Autera's tapestry.
So, delve into the pages of this history book and immerse yourself in the tales of these awe-inspiring artifacts. Explore the myths and legends that surround their creation, discover the powers they possess, and marvel at their enduring existence. For in these tales lie the echoes of a bygone era and the promise of extraordinary possibilities that still await those brave enough to seek them out.
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# I
##### Artifacts
## Vestiges Of Divergence
### Forged In legend
In the vast tapestry of Autera's history, there exist rare and extraordinary artifacts known as the Vestiges of Divergence. These remarkable items possess a power so profound that they transcend the boundaries of mortal comprehension. Crafted by gods or master mages in ages long past, each Vestige is a testament to divine artistry and arcane mastery.
The creation of a Vestige is a labor of divine or arcane craftsmanship, imbued with the essence of its creator. Modeled after the very essence of their makers, these artifacts bear a unique resonance, resonating with the principles and domains of the deities or master mages who birthed them. As a result, each Vestige not only wields formidable power but also carries the flavor and influence of its progenitor.
The Vestiges of Divergence have a remarkable nature, transitioning through three distinct phases: Dormant, Awakened, and Exalted. When initially discovered or obtained, a Vestige remains in its Dormant state, its true potential concealed. It is through the growth and personal journey of the wielder that these artifacts begin to stir and awaken. As the user undergoes personal growth, the Vestige unlocks its dormant power, transitioning into its Awakened state.
The process of progressing a Vestige from Dormant to Awakened is no simple feat. It demands the bearer to undergo personal trials, challenges, and self-reflection. Only through overcoming these obstacles and achieving newfound insights and strength can one unlock the full potential of these divine artifacts. It is a symbiotic relationship, where the wielder's personal growth intertwines with the Vestige's own awakening.
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Upon reaching the Awakened state, the Vestige becomes a conduit for unprecedented power and abilities. It bestows upon its bearer a vast array of blessings, reflecting the nature and domain of its creator. The wielder becomes a living extension of the Vestige's purpose, wielding its might with grace and authority.
However, the journey does not end there. For those few who have proven themselves worthy, the Vestiges hold an even greater secret—the path to Exaltation. In their Exalted state, these artifacts ascend to heights previously unimaginable. They become living legends, channeling divine or arcane might that rivals the gods themselves.
In the realm of Autera, the Vestiges of Divergence hold a significant place within its history. These artifacts, though originating from the world of Exandria, have found their way into the tapestry of Autera's lore. They are sought after by heroes, scholars, and seekers of power, for the Vestiges are not mere trinkets of legend but tangible conduits of extraordinary might.
As we delve into the annals of Autera's history, we must not overlook the impact and significance of these fabled relics. Their stories intertwine with the rise and fall of kingdoms, the deeds of legendary heroes, and the shaping of destinies. They are a testament to the power and influence of gods and mages, and a reminder that the world itself holds secrets yet to be unveiled.
So, let us embark on a journey through time and legends, as we uncover the hidden tales and powers of the Vestiges of Divergence, artifacts that bridge the realms of Autera and Exandria, and hold the key to transcendent power and everlasting glory.
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# I
##### Artifacts
## Vestiges Of Divergence
### Example
### Advancement Of A Vestige Of Divergence
Typically, the advancement of a Vestige of Divergence echoes its wielder’s own journey of self-discovery, whether that involves triumph or failure. However, a Vestige of Divergence might evolve on its own during moments of duress or desperation for its wielder, granting additional aid in times of need. These moments of advancement are up to the Dungeon Master to identify and enforce, and might manifest in unexpected ways.
DMs can use the following examples as guidelines for shaping the evolution of a Vestige of Divergence:
* A character overcomes one of their greatest fears, bravely facing an otherwise paralyzing phobia to save a fellow party member.
* A character is beaten within an inch of their life by a long-hated foe. In the face of defeat, they feel a deep, dormant strength grow from within.
* A character loses a close ally in battle, their anguish and fury stirring the power within a Vestige of Divergence.
* A character discovers a facet of their destiny that guides them toward a dangerous cause. Setting aside their fears, they accept their fate and responsibility.
* A character successfully takes vengeance against a rival who has long tormented them.
* A character known for restraint gives in to the amoral, violent urges that a Vestige of Divergence was forged to hone.
A Vestige of Divergence typically remains dormant until its wielder achieves 9th level. It becomes awakened between levels 9 and 15, and achieves an exalted state between levels 16 and 20. Ultimately, though, this progression is determined by the Dungeon Master.
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### Stormgirdle
A stormgirdle is a wide belt made of thick leather branded with the symbol of Kord. The girdle’s clasps are made from dragon ivory.
**Dormant**
While wearing the stormgirdle in its dormant state, you have resistance to lightning damage and thunder damage, and your Strength score becomes 21 if it isn’t already 21 or higher. In addition, you can use an action to become a Storm Avatar for 1 minute, gaining the following benefits for the duration:
* You have immunity to lightning damage and thunder damage.
* When you hit with a weapon attack that normally deals bludgeoning damage, it deals thunder damage instead. When you hit with a weapon attack that normally deals piercing or slashing damage, it deals lightning damage instead.
* As a bonus action, you can choose one creature you can see within 30 feet of you to be struck by lightning. The target must make a DC 15 Dexterity saving throw, taking 3d6 lightning damage on a failed save, or half as much damage on a successful one.
Once you use the girdle’s Storm Avatar property, that property can’t be used again until the next dawn.
**Awakened**
While wearing the stormgirdle in its awakened state, you gain the following benefits:
Your Strength score becomes 23 if it isn’t already 23 or higher.
Your Storm Avatar’s lightning strike deals 4d6 lightning damage (instead of 3d6).
While transformed into a Storm Avatar, you gain a flying speed of 30 feet and can hover.
**Exalted**
While wearing the stormgirdle in its exalted state, you gain the following benefits:
Your Strength score becomes 25 if it isn’t already 25 or higher.
Your Storm Avatar’s lightning strike deals 5d6 lightning damage (instead of 3d6).
You can cast the control weather spell from the girdle. This property can’t be used again until the next dawn.
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# II
##### Artifacts
## Arms Of The Betrayers
### The Corrupted Relics
In the shadows that lurk beyond the realms of light, where malevolence and corruption fester, there exist artifacts of dread and darkness known as the Arms of the Betrayers. These sinister relics stand as twisted counterparts to the esteemed Vestiges of Divergence, for they too possess three phases of power, but their origin is steeped in the malefic essence of evil gods and corrupt archmages.
Unlike their virtuous counterparts, the Arms of the Betrayers are birthed from the malevolent desires and nefarious ambitions of the Betrayer gods of Exandria. These dark deities, shunned by their kin and eternally bound to the realms of darkness, seek to manifest their will upon the mortal plane through these cursed artifacts.
Each Arm of the Betrayer bears an unholy connection to one of the Betrayer gods, channeling their essence and embodying their vile intent. Crafted by malefic forces, these artifacts draw power from the very depths of wickedness, forging a symbiotic bond with their wielders. But with this bond comes a terrible cost, as the Arms of the Betrayers possess an insidious ability to corrupt and ensnare the souls of those who dare to wield them.
The cursed nature of these artifacts is felt throughout their three phases of power: the Subjugated, the Corrupted, and the Dominated. Initially, when discovered or claimed, an Arm of the Betrayer lies in its Subjugated state, its true potential concealed. But as the wielder succumbs to the temptations and whispers of the Betrayer god, the artifact awakens, progressing into its Corrupted phase.
With each step taken into corruption, the Arm of the Betrayer seizes a greater hold upon the mind, body, and soul of its wielder. It manipulates and distorts their desires, granting them a taste of forbidden power while simultaneously binding them tighter to the will of the Betrayer god. The once noble warrior becomes a marionette, dancing to the malevolent strings of their dark master.
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In the final phase, the Dominated, the wielder becomes a vessel through which the Betrayer god fulfills their vile objectives. Bound by the artifact's power and the twisted desires of their malefic patron, the user becomes an instrument of destruction, unleashing chaos and despair upon the world. The Arm of the Betrayer amplifies their darkest instincts, fueling their actions with wicked potency.
These accursed artifacts are a testament to the insidious influence of evil and the eternal struggle between light and darkness. They serve as reminders that power, when tainted by malevolence, can lead even the noblest hearts astray. The Arms of the Betrayers, born from the machinations of the Betrayer gods and corrupted archmages, stand as constant threats, capable of reshaping the destiny of individuals and the fate of nations.
As we delve into the annals of Autera's history, it is essential to understand the treacherous nature and destructive power of these abhorrent artifacts. They serve as cautionary tales and reminders of the dire consequences that befall those who succumb to darkness and temptation.
So, let us uncover the twisted tales of the Arms of the Betrayers, artifacts born from the malevolence of the Betrayer gods, weaving a web of corruption and despair. Through their cursed existence, we shall glimpse the profound impact of evil upon the mortal realm, and the eternal struggle between the forces of light and the encroaching darkness.
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# II
##### Artifacts
## Arms Of The Betrayers
### Examples
### Blade of Broken Mirrors.
This stone dagger of Tharizdun has yet to be found after the Calamity. It has the power to warp reality around its wielder. The life force of a glabrezu named Ragazuu was used to forge the weapon.
### Grovelthrash
This obsidian warhammer carries the tortured will of Torog and can raze whole structures with a single strike. The life force of an ultroloth named Ciria was used to forge the weapon.
### Lash of Shadows
This Zehir-touched whip ends in five serpent heads that pump poisons of varying effects into the wielder’s foes. The life force of a marilith named Sizlifeth was used to forge the weapon.
### Mace of the Black Crown
This mace with a fiend’s head of ruby carries the boon of Asmodeus, capable of summoning devils for the wielder to command and burning hot enough to melt steel. The life force of an erinyes named Xartaza was used to forge the weapon.
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### Ruin’s Wake
This Gruumsh-blessed ivory spear can effortlessly pierce armor and transforms into lightning when hurled. The life force of a balor named Yarrowish was used to forge the weapon.
### Silken Spite
This rapier has a blade forged from spider silk that gives the wielder Lolth’s blessing. The life force of a yochlol named Sinnafex was used to forge the weapon.
### The Bloody End
This adamantine morningstar bears the boon of Bane, and has yet to be found after the Calamity. It has the power to subjugate the wielder’s enemies. The life force of a pit fiend named Izeelzee was used to forge the weapon.
### Will of the Talon
This war pick bears the mark of Tiamat and makes the wielder impervious to the elements and grants them the power of dragon breath. The life force of an bone devil named Ashtyrlon was used to forge the weapon.
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# III
##### Artifacts
## Primordial Tears
### The Potions Of Divinity
In the distant past, during a cataclysmic event that shattered the boundaries between realms, a convergence of divine and primordial energies occurred. It was during this moment of cosmic upheaval that a fragment of the essence of a long-forgotten god, the last remnant of its power, was captured and preserved by an ancient order of mystics known as the Harmonium Conclave.
Realizing the unparalleled potency contained within this fragment, the Conclave sought to harness its extraordinary power. Through meticulous rituals and alchemical experimentation, they infused the divine essence into the purest form of astral energy, collected from the depths of the Astral Plane. The resulting concoction became known as the Primordial Tears.
The Primordial Tears, in their raw and unrefined form, possessed an otherworldly luminosity, shimmering with a mesmerizing array of colors that shifted and danced within each vial. These potions held the distilled essence of the god's domain, resonating with incredible power and potential.
However, the creation of the Primordial Tears came at a great cost. The Conclave's obsession with harvesting and exploiting the divine essence led to their downfall. Their hubris and unquenchable thirst for power ultimately attracted the attention of divine entities who saw their actions as sacrilege. In a swift and devastating act of retribution, the Conclave was wiped out, their knowledge lost to time.
Only a few of these precious potions survived the destruction, scattered throughout the realms and hidden away in forgotten vaults, treasuries, and the hands of secretive collectors. The Primordial Tears are now the rarest of relics, coveted by those who seek to harness the unfathomable might of the divine.
Those who possess a vial of the Primordial Tears gain access to the incredible power contained within, allowing them to cast a single predetermined 9th level spell. However, the use of such a potion comes with great risk and consequences, for the power they hold is both awe-inspiring and perilous. The origin of the Primordial Tears remains a mystery, lost in the annals of history, a testament to the eternal struggle between mortal ambition and the forces of the divine.
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### Potion of Foresight
The Elixir of Omniscience is a potion contained within a crystal-clear vial, shimmering with a faint golden glow. When the potion is uncorked, wisps of ethereal light swirl within, creating a mesmerizing display. As you drink this potion, a surge of otherworldly knowledge fills your mind, granting you unparalleled foresight and awareness of events to come. Your senses become heightened, and time seems to slow as you gain glimpses of possible futures and the ability to navigate the twists and turns of destiny.
### Potion of Blade of Disaster
The Draught of Chaotic Ruin is a dark, swirling potion contained within a vial of shadowy glass. The liquid appears to be in constant motion, with faint whispers of malevolent energy emanating from its depths. As you consume this potion, an overwhelming surge of chaotic power courses through your veins. Your body becomes infused with an aura of swirling shadows, and your grip tightens around an ethereal blade of pure destruction. With each swing, the blade rends reality itself, unleashing devastating strikes that can sunder even the sturdiest defenses.
### Potion of Mass Polymorph
The Transmuter's Elixir is a vibrant and sparkling potion contained within a crystalline flask. The elixir seems to shift and morph, taking on the colors and textures of various creatures. As you drink this potion, a surge of transformative energy fills your body, granting you the ability to shape and manipulate the forms of those around you. With a simple gesture or incantation, you can transmute a group of individuals into an array of creatures, altering their identities and abilities to suit your whims.
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# III
##### Artifacts
## Primordial Tears
### The Corrupted Relics
### Potion of Psychic Scream
The Elixir of Tormented Minds is a swirling potion contained within an intricately etched vial. The liquid pulses with raw psychic energy, emanating an unsettling aura. As you consume this potion, an overwhelming surge of mental energy floods your consciousness. Your mind becomes a conduit of psychic turmoil, allowing you to unleash a cacophony of haunting screams that shatter the sanity of those around you. The sheer force of your psychic assault can leave even the most stalwart minds reeling in agony.
### Potion of Ravenous Void
The Abyssal Draught is a dark and viscous potion contained within a vial that seems to absorb all light. The liquid within appears to be an inky void, swirling with eldritch energies. As you consume this potion, an insatiable hunger awakens within you. Your body becomes a conduit for the abyssal forces, transforming into an avatar of voracious darkness. With each strike, you unleash tendrils of consuming void that devour both flesh and soul, leaving behind only empty husks.
### Potion of Power Word Kill
The Essence of Annihilation is a potion contained within a vial made of obsidian-like glass. The liquid within pulses with a sinister crimson glow, as if infused with the very essence of death. As you drink this potion, a surge of raw power courses through your veins, suffusing your words with devastating might. When you utter the command word, a wave of pure annihilation is unleashed, obliterating any creature that hears it, regardless of their strength or vitality.
### Potion of Gate
The Riftmaster's Elixir is a shimmering potion contained within a vial etched with intricate runes. The elixir glows with an otherworldly light, as if a gateway to distant realms lies within. As you consume this potion, a surge of arcane energy envelops you, granting you mastery over interplanar travel. With a gesture, you can tear open a portal to any plane of existence, allowing beings to pass through or summoning creatures from beyond to aid you in your endeavors.
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### Potion of Imprisonment
The Essence of Eternal Chains is a dark and ominous potion contained within an iron flask adorned with enigmatic sigils. The liquid inside seems to writhe with spectral energies, evoking a sense of confinement and imprisonment. As you drink this potion, a chilling aura of binding magic surrounds you. With a touch or a word, you can imprison a creature of your choosing, binding them in unbreakable chains of ethereal energy and sealing them away in an extradimensional prison of your design.
### Potion of Invulnerability
The Draught of Adamantine Resilience is a radiant potion contained within a vial forged from the purest adamantine. The elixir emits a radiant glow, emanating an aura of invincibility. As you consume this potion, your body becomes infused with impenetrable energy. Your skin turns as tough as the legendary metal, rendering you impervious to harm. Blades shatter against your skin, spells dissipate upon contact, and even the mightiest blows fail to leave a mark.
### Potion of Shape Change
The Metamorphist's Brew is a swirling potion contained within a vial adorned with arcane symbols of transformation. The liquid inside appears to shift and morph, taking on the colors and textures of various creatures. As you drink this potion, an all-encompassing transformation overcomes you. Your body becomes malleable, allowing you to assume the form of any creature you desire. With each transformation, you gain their abilities, strengths, and even their supernatural powers.
### Potion of Time Ravage
Chronomancer's Draught is a pulsating potion contained within a vial crafted from fractured time crystals. The elixir emits an eerie, distorted glow, as if time itself is in flux. As you consume this potion, a surge of temporal energy surges through your veins, granting you control over the flow of time. With a mere thought, you can distort the temporal fabric, aging your foes to decrepitude or rewinding their existence to a state of primordial chaos.
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# PART VI
#####
# Lore
###
Welcome to the enchanting realm of Lore, where stories come alive and imagination knows no bounds. In this section of the Autera history book, we delve into the realm of myths, legends, and epic tales that have captivated the hearts and minds of generations. Here, the lines between fact and fiction blur, and the spirit of adventure takes flight.
Lore is a celebration of the creative spirit, where the imagination weaves tapestries of heroic feats, daring escapades, and incredible journeys. It is a realm of poetry, songs, and timeless narratives that transcend the boundaries of reality, transporting us to realms of wonder and enchantment.
Unlike the History section, which provides factual accounts of world-shaping events, and the Legends section, which presents tales rooted in truth yet subject to embellishment, Lore is a realm where storytellers are free to weave their tales with boundless creativity. While some stories may be inspired by real events or individuals, they have been shaped by the fertile minds of bards, troubadours, and wordsmiths who seek to entertain, inspire, and enchant.
Within these pages, you will discover epics of valiant heroes clashing against sinister villains, epic battles that reverberate through the ages, and awe-inspiring quests that test the limits of courage and resilience. These tales are not bound by the constraints of reality but are fueled by the power of imagination and the desire to transport readers to extraordinary realms of adventure.
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In the realm of Lore, you will encounter mythical creatures, unearth hidden treasures, and witness the triumph of the human spirit. These stories are the lifeblood of our culture, passed down from generation to generation, evolving with each retelling, and becoming part of the fabric of our collective imagination.
It is important to remember that while Lore may not offer historical accuracy, it offers something equally valuable: the power to ignite our imaginations, inspire our dreams, and instill a sense of wonder within us. The tales within this section are a testament to the boundless creativity of storytellers who have breathed life into the extraordinary and transported us to realms beyond our wildest dreams.
So, immerse yourself in the realm of Lore, suspend your disbelief, and let these tales carry you on a journey of magic, mystery, and boundless imagination. May the words of bards and storytellers ignite the fire of adventure within you and invite you to explore the infinite realms of possibility that lie beyond the realm of reality.
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# I
##### Lore
## Alaric The Bold
###
#### (Verse 1)
In a land of shadows, cursed and forlorn,
A hero emerged, Alaric the Bold was born.
With sword in hand and armor gleaming bright,
He ventured forth to face the darkest night.
#### (Chorus)
Oh, Alaric the Bold, with heart so pure and true,
He braved the horrors of Barovia, through and through.
With Aldo the blind monk and Wobbles the goblin small,
They faced their fears and answered duty's call.
#### (Verse 2)
Through misty forests and crumbling halls,
Alaric marched, heeding fate's haunting calls.
With unwavering courage and unwavering might,
He fought against evil, banishing the blight.
#### (Bridge)
From village to village, they brought hope's ray,
Freeing souls from the grasp of Strahd's sway.
With each battle won, their legend grew,
Their names whispered in awe, their valor shining through.
#### (Verse 3)
At last, the final confrontation drew near,
Alaric and his allies stood without fear.
Against the vampire lord, they clashed in strife,
And in the end, they banished his cursed life.
#### (Outro)
The tale of Alaric and his companions' fight,
Shall be sung through ages, in daylight and night.
Their legacy of courage, in our hearts shall abide,
Alaric the Bold, forever hailed with pride.
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# II
##### Lore
## Takeshi's Honor Guard
###
#### (Intro)
In a time of peril, when darkness loomed,
A great evil arose, Gandar's power consumed.
With scales of the dragonborn, his fury ablaze,
He summoned an ancient, colossal beast, the mountain in a daze.
#### (Verse 1)
Brutus, the mighty dragonborn, fearless and bold,
Stood firm against Gandar, his destiny foretold.
Ryze, the metalic warforged monk, swift and strong,
Unleashed his inner power, striking with a thunderous song.
#### (Chorus)
Frost, the barbarian fighter, fierce and true,
Together with Takeshi, their valor grew.
With blades and fists, they faced their darkest hour,
United in purpose, they defied the evil's power.
#### (Verse 2)
Takeshi, the samurai dragonborn, the leader they followed,
With wisdom and honor, his spirit remained hallowed.
He wielded the Dragonstar, a relic of ancient might,
Transformed into a being of awe-inspiring light.
#### (Chorus)
Oh, the battle ensued, a clash of titanic scale,
As the mountain dragon stirred, their courage did not fail.
Takeshi's onslaught, a brilliant display,
Unleashed upon the ancient beast, the price he would pay.
#### (Bridge)
With a final strike, the mountain returned to rest,
But Takeshi, in his sacrifice, passed the ultimate test.
His spirit ascended, a hero's fate embraced,
A legend born from courage, honor, and grace.
#### (Chorus)
Brutus, Ryze, and Frost, their hearts filled with sorrow,
Their comrade in arms, a hero they would always borrow.
In songs and tales, the legend shall persist,
Of the warriors who defied the darkness, their spirits never dismissed.
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# III
##### Lore
## The Fall Of Orionia
###
#### (Verse 1)
In a world of peril, a mission was set,
To find a sword of souls, their hearts filled with regret.
Unaware of the darkness that awaited their hand,
They embarked on a journey, their fate was unplanned.
#### (Chorus)
Oh, the sea goddess Umberlee, with her wrath untamed,
Unleashed a tempest, Orionia's fate was claimed.
A hurricane rose, with a towering wave,
Innocent lives lost, in a watery grave.
#### (Verse 2)
The adventurers discovered the sword's true intent,
To be wielded by Umberlee, their souls filled with lament.
In defiance of evil, they made a choice so brave,
To hide the sword away, from Umberlee's cruel wave.
#### (Chorus)
Oh, the sea goddess Umberlee, her fury knew no bounds,
Her vengeance unleashed, as the tempest surrounds.
Orionia, once proud, now swallowed by the tide,
A tragic tale of sorrow, where hopes and dreams collide.
#### (Bridge)
The city stood defenseless, caught in nature's wrath,
As the waves crashed upon them, in a devastating bath.
Lives shattered, homes destroyed, a city turned to dust,
The cost of defiance, the sea goddess' unjust.
#### (Verse 3)
In the aftermath of sorrow, they stood strong and tall,
A testament to bravery, in a world on the edge of a fall.
The sword of souls hidden, a secret they would keep,
Protecting the world from Umberlee's eternal deep.
#### (Outro)
In memory of Orionia, forever in our hearts,
A tragic tale of heroes, torn worlds apart.
May their story remind us, to stand against the tide,
And in the face of darkness, let courage be our guide.
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# IV
##### Lore
## Queen Qinnala's Crowning
###
In the realm of Autera, where powers collide,
A war of ideologies, with magic as its guide.
Qinnala, a beacon of hope, fought for freedom's flame,
Against the Arcane Assembly, their goals not the same.
The Brightcloud Academy, a sanctuary of magic's might,
Stood for liberty and knowledge, shining in the light.
Qinnala, their leader, with wisdom in her eyes,
She rallied the mages, ready to defy.
General Hugh Briss, commanding the Arcane Assembly,
Sought to restrict magic, a path of limited decree.
He believed in control, a select few to possess,
The power of arcane, to quell the magical excess.
The clash began, a war for knowledge, fierce and grand,
Naval battles on the Deadlock Sea, across the land.
Fifty ships on each side, a massive display,
The largest fleet ever seen, engaged in a deadly fray.
Spells were cast, lightning arced across the skies,
Fire and ice clashed, as seas grew crimson with cries.
Waves crashed against hulls, shattering the masts,
The clash of swords and sorcery, legends would be cast.
Amidst the chaos, Qinnala and Briss stood face to face,
In a one-on-one duel, their destinies embraced.
With a mighty strike, Qinnala's sword pierced the night,
Briss fell defeated, his cause engulfed in the fight.
The War for Knowledge had reached its turning tide,
As the Brightcloud Academy emerged with pride.
Qinnala, hailed as the victor, her people's new queen,
Magic flourished once more, in realms unseen.
The Arcane Assembly humbled, their beliefs redefined,
The freedom to wield magic, in hearts and souls enshrined.
The War for Knowledge etched in Autera's history,
A testament to the power of unity and mystery.
And so, the realm of Autera basked in newfound light,
As Qinnala's reign brought harmony and might.
The Brightcloud Academy, a beacon of the arcane,
Forever remembered for breaking the oppressive chain.
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# V
##### Lore
## Mystra's First Fall
###
In realms of old, where magic's light did shine,
A tale unfolds, a tragic fate divine.
A song of sorrow, whispered in the night,
Of Mystra's first death, a beacon's fading light.
Mystra, mother of magic, fair and wise,
Her essence pure, the arcane's sweetest prize.
Her touch brought wonders, realms filled with delight,
But envy brewed in hearts of twisted might.
A mage, ambitious, craved her power's might,
He sought to steal her essence, shrouded in the night.
With treacherous hands, he wove his wicked spell,
Unleashing chaos, where once enchantment fell.
Across Autera's lands, a darkness spread,
As magic withered, hope hung by a thread.
Worldwide devastation, a silence in the air,
As magic failed, leaving mortals in despair.
No arcane whispers, no spells could take flight,
In that bleak moment, lost was magic's light.
The weave unraveled, reality's seam torn,
Leaving scars that echo, since that fateful morn.
But Mystra's light would not be forever lost,
From her ashes, a new hope would accost.
With steadfast resolve, magic was rebuilt anew,
Though scars remained, the face of Autera askew.
Now hear this tale, a ballad of despair,
Of Mystra's fall, a burden we all share.
Let not the tragedy dim our spirits bright,
For magic's flame burns on, ever seeking light.
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