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Path of the Anarchist Oppressor
\pagebreak # Path of the Anarchist oppressor #
*Path of the Anarchist oppressor* | Stage | Features | Requirements to Reach| |:---:|:---:|---:| | Stage 1 | Requirement | | Stage 2 | Requirement | | Stage 3 | Requirement | | Stage 4 | Requirement | | Stage 5 | Requirement | | Stage 6 | Requirement | | Stage 7 | Requirement | | Stage 8 | Requirement | | Stage 9 | Requirement | | Stage 10 | Requirement | | Stage 11 | Requirement | | Stage 12 | Requirement |
**DC** 8+stage You can activate only one of these abilities between 1-3 at the same time. At stage 4-7 you can activate two of these abilities at the same time. At stage 8-11 you can activate three of these abilities at the same time. At stage 12 you can activate four of these abilities at the same time Any ability you activate must be equal to or less than your progress on this stage. ### Stage 1 >**denial**: as a bonus action an amount of targets equal to your stage glow with arcane energy that erodes the target on them giving them disadvantage on their next d20 roll by if the target fails dexterity save until the end of their next turn ### Stage 2 >**deprivation**: as a bonus action you make an amount of targets equal to your stage make a save if they fail they are deafened until the end of your next turn ### Stage 3 >**degradation**: as a bonus action you make an amount of targets equal to your stage make a constitution save if they fail they they are blind until the end of their next turn ### Stage 4 >**deceived**: as a bonus action you make an amount of targets equal to your stage make a intelligence save if they fail they are charmed until the end of their next turn it a success the target resists they are not charmed \pagebreak ### Stage 5 >**displaced**: as a bonus action you make an amount of targets equal to your stage make a save if they fail they are pushed 10ft equal to your stage in the direction of your choice. ### Stage 6 >**diseased**: as a bonus action you make an amount of targets equal to your stage at any time make a save if they fail any creature within 10 feet makes a save or are also under the effect of this ability up to an amount of targets equal to your stage are poisoned until the end of their next turn ### Stage 7 >**devoid**: as a bonus action an amount of enemies equal to your stage are unable to gain hit points until the end of their next turn ### Stage 8 >**deactivate**: as a bonus action you make an amount of targets equal to your stage make a charisma save if they fail their under the effect of dispell spell for an item of your choice until the end of their next turn and take an amount force damage equal to your stage on a success they take half damage and are not under the dispel magic spell. ### Stage 9 >**demotivated**: as a bonus action you make an amount of targets equal to your stage make an intelligence save if they are restrained until they save against it at the end of your turn. on a success the target is not restrained ### Stage 10 >**debilitating**: as a bonus action you make an amount of targets equal to your stage make a save if they fail increase they take 1d4 force damage equal to your stage and they are stunned until the end of their turn ### Stage 11 >**demented**: as a bonus action you make an amount of targets equal to your stage make an intelligence save if they fail they are under the effect of the confusion spell until the end of their next turn ### Stage 12 >**destruction**: As bonus action an amount of targets equal to your stage must make a constitution save on a failure the targets decrease all their stats by half round down until the end of your turn.