##### The Druid
| Level | Proficiency
Bonus | Features | Cantrips
Known | |1st| |2nd| |3rd| |4th| |5th | |6th| |7th| |8th| |9th| |Affinities
Known
—Spell Slots per Spell Level—
|
|:---:|:--:|:----------------------------------------------------------|:--:|-|:-:|-|:-:|-|:-:|-|:-:|-|:-:|-|:-:|-|:-:|-|:-:|-|:-:|-|:---:|
| 1st | +2 | Druidic, Spellcasting |2||2||—||—||—||—||—||—||—||—||—|
| 2nd | +2 | Shapeshifting, Druid Path |2||3||—||—||—||—||—||—||—||—||—|
| 3rd | +2 | Wild Affinities |2||4||2||—||—||—||—||—||—||—||2|
| 4th | +2 | Ability Score Improvement,
Shapeshifting Improvement |3||4||3||—||—||—||—||—||—||—||2|
| 5th | +3 | — |3||4||3||2||—||—||—||—||—||—||2|
| 6th | +3 | Druid Path feature |3||4||3||3||—||—||—||—||—||—||2|
| 7th | +3 | — |3||4||3||3||1||—||—||—||—||—||3|
| 8th | +3 | Ability Score Improvement,
Shapeshifting Improvement |3||4||3||3||2||—||—||—||—||—||3|
| 9th | +4 | — |3||4||3||3||3||1||—||—||—||—||3|
| 10th| +4 | Druid Path feature |4||4||3||3||3||2||—||—||—||—||3|
| 11th| +4 | — |4||4||3||3||3||2||1||—||—||—||4|
| 12th| +4 | Ability Score Improvement |4||4||3||3||3||2||1||—||—||—||4|
| 13th| +5 | — |4||4||3||3||3||2||1||1||—||—||4|
| 14th| +5 | Druid Path feature,
Timeless Body |4||4||3||3||3||2||1||1||—||—||4|
| 15th| +5 | — |4||4||3||3||3||2||1||1||1||—||5|
| 16th| +5 | Ability Score Improvement |4||4||3||3||3||2||1||1||1||—||5|
| 17th| +6 | — |4||4||3||3||3||2||1||1||1||1||5|
| 18th| +6 | Soul of the Forest |4||4||3||3||3||3||1||1||1||1||5|
| 19th| +6 | Ability Score Improvement |4||4||3||3||3||3||2||1||1||1||6|
| 20th| +6 | Druid Path feature |4||4||3||3||3||3||2||2||1||1||6|
#### Quick Build
You can make a druid quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Constitution. (Some druids who intend to follow the paths of the Guardian or Predator make Strength or Dexterity higher than Wisdom). Second, choose the hermit background.
## Class Features
As a druid, you gain the following class features.
#### Hit Points
___
- **Hit Dice:** 1d8 per druid level
- **Hit Points at 1st Level:** 8 + your Constitution modifier
- **Hit Points at Higher Levels:** 1d8 (or 5) + your Constitution modifier per druid level after 1st
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#### Proficiencies
___
- **Armor:** Light armor
- **Weapons:** Simple weapons
- **Tools:** Herbalism kit
___
- **Saving Throws:** Intelligence, Wisdom
- **Skills:** Choose two from Arcana, Animal Handling. lnsight, Medicine, Nature, Perception, Religion, and Survival
#### Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- *(a)* a quarterstaff or *(b)* any simple weapon
- *(a)* a dagger or *(b)* any simple weapon
- Leather armor, explorer's pack, and a druidic focus
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### Druidic
You know Druidic, the secret language of druids. You can speak, read and write Druidic, a language sacred to druids that is not taught to outsides without severe consequences for the teacher and teached.
### Spellcasting
Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See chapter 10 of the *Player's Handbook* for the general rules of spellcasting and chapter 6 of this book for the druid spell list.
#### Cantrips
At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
#### Preparing and Casting Spells
The Druid table shows how many spell slots you have to cast your spells of 1st level and higher. To cast a druid spell, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell *cure wounds*, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.
You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
#### Spellcasting Ability
Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attune-ment to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack with one.