Collossus with tables

by CanceRevolution

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Cursed Eye Cyclops

Enormous, Colossus

Tier 3, Challenge Point 10, XP: 30

Attributes

  • AC 6                               AP 3
  • HP 106                          Posture 58
  • Passive Insight/ Perception 13
  • Language Jotun

Movement

Base/ Climb 25 Swim 25 Dash 50

Stats + Skills

STR +6 DEX -2 INT -3 WIS +8 CHA -2
  • LU -1: Luck Points: 0; Critical Fail: 1

Abilities

  • Bad Sight You have disadvantage on Perception Checks.
  • Colossus Climb A Large or smaller creature can attempt to climb you. When it does, it must succeed on a Athletics Save (DC 14) to climb you, or else it falls from you. A creature with a Climbing Speed as their Base Speed automatically succeeds this Save.
  • If you hit an Attack against a creature that is Climbing you, that creature must also repeat this Save.
  • A creature that climbs 20 feet can reach your eye. If a creature deals slash or thrust damage with a Melee Attack against your eye, you become weak to that damage Attack.
  • Eye Weakness If a creature scores a Ranged Critical Hit against you, it hits your eyes making you become completely Blinded for 1 turn.
  • If a creature can reach your eye, a Melee Critical Hit can also leave you completely Blinded.

Actions (4)

  • Laser Beam: Hit +8, Dmg 1d8 force
  • Ranged Weapon (120/300)
  • Chaotic Effect: On a hit, you roll on the table below:
d10 Effect
1 Nothing Happens
2 The target must succeed on an Endurance Save (DC 16), or become Poisoned (1d6, 1 turn)
3 The target must succeed on an Endurance Save (DC 16), or start Bleeding (1d6)
4 The target must succeed on an Agility Save (DC 16), or become Ignited (1d6)
5 The target must succeed on a Reflex Save (DC 16), or become completely Blinded for 1 turn
6 The target must succeed on an Athletics Save (DC 16), or be pushed 20 feet away from you, take 1d8 strike damage and become Knocked Prone. This Attacks deals double Posture damage.
7 The target must succeed on a Concentration Save (DC 16), or become Stunned for 1 turn
8 The target must succeed on a Memory Save (DC 16), or become Confused
9 The target must succeed on an Insight Save (DC 16), or become Scared of you for 2 turns
10 That Attack is considered a Critical Hit