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Fighter - Blade Conjuror
## Description ###
Born from the mix of magic and the art of the sword wielding, the Conjuration of Blades became a discipline of the soul, body and mind.
Most of the trainee in this way of martial art are trained from their youngest age, trained to wield, use and dance with the blades along the rhythm and tempo of magic.
Molding magic like clay, the warriors of the Conjurated Blade are able to create powerful floating blades made of nature's elements and to control them as they will.
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## Credits ###
> This was designed as [Helltariel](https://twitter.com/Helltariel)'s commission. > ___ > Arts: [Yoha Xu](https://www.artstation.com/yoha) & [Linda Lithén](https://twitter.com/LindaLithen/status/1181704213547630592/photo/1) ([Website](http://lindalithenart.com)) > ___ > Websites used: [DND Wiki](http://dnd5e.wikidot.com), [Roll20](https://roll20.net), [GM Binder](https://www.gmbinder.com), [PostImage](https://postimages.org) and [DND Beyond](https://www.dndbeyond.com) > ___ > Thanks to [Mr_Jyggalag](https://www.reddit.com/user/mr_Jyggalag) for the theme. > ___ > Nobody is permitted to sell/mint this work as NFTs, nor use/sell any of my work in blockchains, cryptocurrencies or in the promotion of such. It shall not be used to feed AI either. This content is - and will stay - available for free for everyone to enjoy.
Fighter: Blade Conjuror by Ry'Riann
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Fighter: Blade Conjuror by Ry'Riann
# Gameplay
##### Blade Conjuror table | Fighter Level | Cantrips Known | Conjured Blade | Conjuration Spells | Slots Level | 1st | 2nd | 3rd | 4th | 5th | |:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:| | 3rd | Sword Burst | 1 Blade | [Phantom Daggers](#Unique-Conjurations), [Misty Step](http://dnd5e.wikidot.com/spell:misty-step) | | 2 | 1 | — | — | — | — | — | — | — | — | | 4th | Sword Burst | 1 Blade | | | 2 | 2 | — | — | — | — | — | — | — | | 5th | Sword Burst | 1 Blade | | | 3 | 2 | — | — | — | — | — | — | — | — | | 6th | Sword Burst | 1 Blade | | | 3 | 3 | — | — | — | — | — | — | — | — | | 7th | Sword Burst +1 | 1 Blade | [Thunder Step](http://dnd5e.wikidot.com/spell:thunder-step), [Conjure Barrage](http://dnd5e.wikidot.com/spell:conjure-barrage) | | 4 | 3 | 1 | — | — | — | — | — | — | — | | 8th | Sword Burst +1 | 2 Blades | | | 4 | 3 | 2 | — | — | — | — | — | — | | 9th | Sword Burst +1 | 2 Blades | | | 4 | 4 | 2 | — | — | — | — | — | — | — | | 10th | Sword Burst +2 | 2 Blades | [Steel Deluge](#Unique-Conjurations), [Conjure Volley](http://dnd5e.wikidot.com/spell:conjure-volley) | | 5 | 4 | 2 | 0 | 1 | — | — | — | — | | 11th | Sword Burst +2 | 2 Blades | | | 5 | 4 | 3 | 0 | 1 | — | — | — | — | — | | 12th | Sword Burst +2 | 2 Blades | | | 5 | 4 | 4 | 0 | 1 | — | — | — | — | | 13th | Sword Burst +2 | 3 Blades | | | 5 | 4 | 4 | 0 | 2 | — | — | — | — | | 14th | Sword Burst +2 | 3 Blades | | | 5 | 5 | 4 | 0 | 2 | — | — | — | — | | 15th | Sword Burst +3 | 3 Blades | [Steel Wind Strike](http://dnd5e.wikidot.com/spell:steel-wind-strike), [Far Step](http://dnd5e.wikidot.com/spell:far-step) | | 5 | 5 | 5 | 0 | 3 | — | — | — | — | — | | 16th | Sword Burst +3 | 3 Blades | | | 6 | 5 | 5 | 0 | 3 | — | — | — | — | | 17th | Sword Burst +3 | 3 Blades | | | 6 | 6 | 5 | 0 | 3 | — | — | — | — | | 18th | Sword Burst +4 | 4 Blades | | | 6 | 6 | 6 | 0 | 3 | — | — | — | — | | 19th | Sword Burst +4 | 4 Blades | | | 6 | 6 | 6 | 0 | 4 | — | — | — | — | | 20th | Sword Burst +4 | 4 Blades | | | 6 | 6 | 6 | 0 | 5 | — | — | — | — |
### Spellcasting
When you choose this archetype at 3rd level, you develop the ability to grasp, manipulate, bend and dance with the magic essence of the weapons art, and use it as your own to conjure weapons and powerful spells.
#### Spellcasting Ability
Dexterity is your spellcasting ability for your spells, since you learn spells through the ability of mastering the arts of the battlefields. You use your Dexterity whenever a spell refers to your spellcasting ability. In addition, you use your Dexterity modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.
* Spell save DC: 8 + your proficiency bonus + your Dexterity modifier.
* Spell attack modifier: Your proficiency bonus + your Dexterity modifier.
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###
#### Cantrips
You learn the [Sword Burst](http://dnd5e.wikidot.com/spell:sword-burst) cantrip. When you gain a new feature from this subclass, you can choose a new cantrip from the following list:
* [Blade Ward](http://dnd5e.wikidot.com/spell:blade-ward), [Booming Blade](http://dnd5e.wikidot.com/spell:booming-blade), [Resistance](http://dnd5e.wikidot.com/spell:resistance), [Mage Hand](http://dnd5e.wikidot.com/spell:mage-hand).
#### Spell Slots
The Bable Conjuror table shows how many spell slots you have to cast your spells of 1st level and higher.
To cast one of these spells, you must expend a slot of the spell's level or, if possible, higher. You regain all expended spell slots when you finish a long rest. \pagebreak
### Conjurator
As a magical warrior, you learned to use your magic of the weapon arts through the use and practice, relaying your powers on your muscle memory and flows of energies within your body.
You are able to cast the spells listed in the Battle Conjurator Table as if they were special spells for this subclass. You can also cast the Unique Conjurations listed down [here](#Unique-Conjurations).
### Conjured Blades
Also, starting at the 3rd level, you spend 1 hour to ritually conjure magical blades. Those blades float around you, and are teleported to you. They can assist you in battle and can be used as material components for spells (You can ritually conjure them during a short rest).
The number of blade you can conjure & carry at once and the damage they inflict increase at the 8th (2 blades; 1d6), 13th (3 blades; 1d8), and 18th level (4 blades: 1d12). Each blade lasts for 8 hours; You can dismiss your blades with a bonus action.
When a blade is conjured, you have to roll 1d10 to determine what damage type the blade was conjured with. (When you have more than 1 blade, you can roll separately for each, or count the result for all of the blades.)
| D10 | Damage Type | |:---:|:---:| | 1 | Acid | | 2 | Poison | | 3 | Fire | | 4 | Psychic | | 5 | Thunder | | 6 | Cold | | 7 | Lightning | | 8 | Radiant | | 9 | Necrotic | | 10 | Slashing |
When you make a weapon attack, before the Game Master tells you if the attack hits or not, you can add one (1), or more, blade to the attack. If your attack misses, the blade misses too. At the end of your turn, the blades teleport back to you. Each blade can attack this way once per turn.
\columnbreak ### Living Blades
Starting at 7th level, you are able to redirect the essence of those you wound with the blades to suit your ends.
During your turn, the first time a **Conjured Blade** hits a target, you gain Temporary Hit Points equal to (**Current** Conjured Blade damage die + your proficiency modifier). You cannot exceed 20 temporary hit points gained this way.
Moreover, as long as you have Temporary Hit Points, you can consume these temporary hit points to empower your next **Conjured Blade** damage (+1 of damage per temporary hit points consumed this way) to the target hit.
### Protective
Starting at 10th level, your ability to manipulate your blades in battle resembles a magnificent and dangerous dance.
As a reaction, when an ally, or yourself, within 30ft of you is attacked, you can instantly move all of your blades to them, and spin in a defensive manoeuvre around them.
The damage the target was supposed to suffer from the attack is halved, and, at the 18th level, the damage is completely canceled instead.
If one of the blades has the same damage type as the attack does, you can decide to consume the blade to activate **Conjure Aegis** around your ally, or yourself. * **Conjure Aegis.** Until the end of the target's next turn, the target becomes immune to the [Damage Type](Conjured-Blade) the Conjured Blade used to be. At the 18th level, the Aegis lasts for the next 2 turns of the target instead.
Fighter: Blade Conjuror by Ry'Riann
### Conjuration Surge
Also starting at 10th level, your grasp on the martial arts and their essence becomes even more powerful and your mastery pf this magical power even smoother.
If you haven't your maximum amount of **Conjured Blade** when you use your Action Surge features, you conjure your **Conjured Blades** to the maximum amount you can at once.
### Defense Break
Starting at the 15th level, the sheer power of your conjuration can pass through the most protective shield.
Your **Conjured Blades** ignore the target's resistance to their corresponding damage type.
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## Unique Conjurations ### ___ > ### Phantom Daggers > 1-st Level Conjuration >___ > - **Casting Time:** 1 Action > - **Range:** 45ft > - **Components:** S, M (one piece of ammunition or a thrown weapon, or a **Conjured Blade**) > - **Duration:** Instantaneous > --- > **Description:** > > You throw a nonmagical weapon or fire a piece of nonmagical ammunition to a target within sight, conjuring two identical daggers which are shoot on the target, they vanish after 1 second. The target must succeed on a Dexterity saving throw, 2d6 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component. > > **At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
___ > ### Steel Deluge > 5th Level Conjuration >___ > - **Casting Time:** 1 Action > - **Range:** Self (30ft) > - **Components:** S, M (one piece of ammunition or a thrown weapon, or a **Conjured Blade**) > - **Duration:** Instantaneous > --- > **Description:** > > Using a nonmagical weapon or fire a piece of nonmagical ammunition, you create a deluge of weapons around you. All creatures within 30ft of you must succeed on a Dexterity saving throw. They take 5d10 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component. > > Each target hit must succeed on a Constitution saving throw. On a failed save, the amount of hit point lost is deduct to their total amount of hit points for 1 hour.
Fighter: Blade Conjuror by Ry'Riann
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Fighter: Blade Conjuror by Ry'Riann
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