Fighter Subclass: Aureole
Will probably add actual flavor up here later.
Nimble Palm
At 3rd level, training your reflexes and honing your grasp has given you extremely skillful hands, able to catch a fly between your fingertips.
You gain proficiency in the Sleight of Hand skill. If you are already proficient in it, you gain proficiency in one of the following skills of your choice: Acrobatics, Perception, or Performance.
Your proficiency bonus is doubled for any ability check you make that uses Sleight of Hand. You receive this benefit regardless of the skill proficiency you gain from this feature.
Precise Tension
Also at 3rd level, your body is always ready for a fight, muscles primed from years of practice.
While you aren't wearing heavy armor, wielding a weapon with the two-handed or heavy property, or wielding a shield, you gain the following benefits:
- Your AC increases by 1.
- Weapons you are wielding gain the finesse property.
- When you make the extra attack using two-weapon fighting, you can make it as part of the Attack action, instead of as a Bonus Action. You can still make this extra attack only once per turn.
- If you attack a creature within 5 feet of you as part of the Attack Action and hit with a Melee Weapon, you can immediately attempt to grapple the target if you have a free hand.
Slanted Repulsion
At 7th level, you've learned to interrupt an enemy's flow when they try to harm you.
While you aren't wearing heavy armor, wielding a weapon without the finesse property, or wielding a shield and a creature within 5 feet of you attacks you, you can use your reaction to make one weapon attack against that creature. You make this attack immediately before the creature's attack. If the attack hits, that creature's attack misses automatically.
Glistening Wreath
At 10th level, when you push your body to its limits, you've found you can fell many foes at once.
Immediately after you use your Action Surge feature, you may make a melee attack against any number of creatures within 5 feet of you. Roll once, and compare the result to each creature's AC individually.
Twin Flux
At 15th level, you've refined your style, allowing blindingly fast strikes.
You may make two extra attacks when using two-weapon fighting and when you successfully grapple a target, you may immediately make one melee weapon attack against it.
Corona of Reformation
At 18th level, the rush of battle is where you feel at home, and striking true refreshes your body.
During your turn in combat, when you attack a creature with a finesse weapon and roll a 20 on the attack roll, you regain one usage of your Action Surge feature.