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##### Curse Side Effect Table | d20 | Effect | |:-------:| :------| | 01 | The faces around you become a blur. Make a Wisdom Saving Throw (DC 15). On a failed save you are unable to distinguish friend from foe until the end of your next turn. | | 02 | Your attacks turn into wild, careless swings. Until the end of your next turn, when you hit a melee weapon attack, you take damage equal to half the damage dealt. | | 03 | Two puncture marks appear on your body, dripping venom. You are poisoned until the end of your next round. | | 04 | A swarm of flies envelope your head. Until the end of your next turn, you make attack rolls with disadvantage. | | 05 | You stomach churns, causing you to vomit. You cannot take a bonus action on your current turn. | | 06 | Your size is reduced by one size category as if affected by the Reduce spell until the end of your next turn. | | 07 | Your vision grows dark. Until the end of your next turn, you can only see up to 20 feet. | | 08 | Magic dampening energies wash over you. Any magic item on your person loses becomes a mundane object until the end of your next turn. | | 09 | Your body grows heavy. Your movement speed is halved until the end of your next round. | | 10 | A tremendous force hits your chest. You are moved up to 10 feet in the opposite direction you are facing you and you take 1d6 Force Damage. | | 11 | Until the end of your next turn, any attack action taken against you is made with advantage. | | 12 | The world around you seems to speed up. Until the end of your next turn, you can take either an action or bonus action but not both. | | 13 | A gravitational force forms inside your body. Until the end of your next turn, whenever any creature within 5 feet of you you is targeted by a ranged attack, roll a d20. On 9 or lower, the attack targets you instead | | 14 | You become paranoid of your allies. You are unable to willingly move to within 5 feet of any allied creature. | | 15 | Thorns overgrow your lower body. Until the end of your next turn, you take 2 piercing damage for every 5 feet you move. | | 16 | The ground beneath you momentarily gives way. Make a Dexterity saving throw (DC 15). On a failed save you fall prone and cannot stand up until the beginning of your next turn. | | 17 | Your reflexes slow down. Until the end of your next turn, you are unable to to take reactions. | | 18 | You start fading into another realm. Until the end of your next turn, your hit point maximum is halved. | | 19 | Living shadows seem to overcome a nearby creature. You are frightened by the nearest creature until the end of your next turn. | | 20 | You use all of your movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |