ChainBreaker Class

by Devile

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ChainBreaker

Credit: Bagoum

Chaın Breaker's Lore

Chainbreakers are a unique group of warriors who have mastered the art of anti-magic combat. They wield chains as their primary weapons, employing specialized techniques known as Arcane Chain Manuevers to disrupt spells, gain advantages in battle, and create protective barriers. Their training focuses on the skillful use of chains for offense and defense, making them formidable adversaries against magical foes. With their dexterity, wisdom, and tactical prowess, Chainbreakers are an extraordinary force in the world of fantasy, ready to face any magical challenge that comes their way. {{classTable,decoration,frame

The Chainbreaker
Class Name
Level Proficiency Bonus Features ACM's
1st +2 Chained Network, Sundering Essence 1
2nd +2 Chain Fighting Styles 1
3rd +2 Chain Orders, Arcane Chain Use 2
4th +2 Ability Score Improvement 2
5th +3 Extra Attack 2
6th +3 Chainbreaker’s Insight,Arcane Chain Use 3
7th +3 Chain Order Feature 3
8th +3 Ability Score Improvement 3
9th +4 Aegis of silence 3
10th +4 Chain Order Feature, Arcane Chain Use 4
11th +4 Chain Dimension 4
12th +4 Ability Score Improvement 4
13th +5 Arcane Entropy 4
14th +5 Unyielding Will, Arcane Chain Use 5
15th +5 Chain Order Feature, 5
16th +5 Ability Score Improvement 5
17th +6 5
18th +6 Chain Order Feature, Arcane Chain Use 6
19th +6 Ability Score Improvement 6
20th +6 Chain Master 6

Class Features

As a class_name, you gain the following class features

Hit Points


  • Hit Dice: 1d10 per Chainbreaker level
  • Hit Points at 1st Level: 10 + your Constitution modifier
  • Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per chainbreaker level after 1str

Proficiencies


  • Armor: Medium armor, Light armor
  • Weapons: Light Weapons, Martial Weapons, Chains
  • Tools: tools

  • Saving Throws: Wisdom, Charisma
  • Skills: Choose two from Arcana, Acrobacy, Athletics, Investigation, Intimidation, Religion, Nature, Survival, History, Deception

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • A set of chainmail armor or leather armor
  • A martial weapon of your choice and chain (finesse/light)
  • An explorer’s pack or a dungeoneer’s pack
How Chains Work

Chains are exotic weaons so only chainbreakers can use them precisely. 2d4 bludgeoning light/finesse

Credit: PlaygroundAi

Chain Network

1st level feature.

At 1st level, you gain the ability to communicate telepathically with other chainbreakers who are at the base of the order per long rest and you can try to sense other chainbreakers in a 1 mile radius. Additionaly beginning at 1st level chainbreakers starts to use chain with wisdom

Arcane Chain Manuevers

1st level feature.

At 1st level, as a Chainbreaker, you gain the ability to infuse your chains with arcane energy, allowing you to perform extraordinary feats beyond the capabilities of a typical martial warrior. You gain a pool of Sunderıng Essences equal to your Wisdom modifier + PB and you can change those manuevers once you gain levels in this class Additionaly you can regain Essences whe you score a critical hit on a creature, succesfully dispell a spell or breake concentration, save yourself from a spell (1) or kill a spellcaster (2). Lıst Of Arcane Chain Types at page5

chaın styles

2nd level feature.

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Chaın Style option more than once, even if you later get to choose again.

  • Reach Mastery: The range of your chain attacks increases by 5 feet.
  • Chain Counter: When a creature misses you with a melee attack, you can use your reaction to make a chain attack against that creature.
  • Chain Parry: When you take the Dodge action, you can use your reaction to deflect incoming melee attacks with your chain. Until the start of your next turn, you have a +2 bonus to AC against melee attacks.
  • Chain Duel: When you are wielding a chain in one hand and no other weapons, you gain a +1 bonus to damage rolls with that weapon.

Chaın Orders

At 3rd level, you choose an order that you strive to emulate in your combat styles and techniques. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

Archetypes

Order Of Cursed Chains

Abılıty Score Increase

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Extra Attack

5th level feature.

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Chainbreaker’s Insight

6th level feature.

At 6th level, you gain advantage on saving throws against spells and other magical effects.

Aegis of silence

9th level feature.

Through the dark energy channeled by your cursed chains, you gain insight into the hidden recesses of the mind. You gain proficiency in the Insight skill. If you already have proficiency in Insight, this proficiency becomes expertise.

Additionally, your mastery over the chains grants you immunity to mind reading, preventing others from prying into your thoughts. Furthermore, your connection with the chains enhances grants you advantage on saving throws to resist or end the charmed condition, as well as any effects that seek to control your body.

Chain Dımension

11th level feature.

At 11th level, your mastery of arcane chains allows you to create a small extradimensional space within one of your chains. In a 10-minute ritual, you can enter this pocket dimension, which is no larger than a 20-foot cube, to rest and recover once per long rest. Inside, you're immune to damage and conditions, can see other chainbreakers' dimensions, and can use hit dice to regain hit points, replacing 1's. While inside, you can only speak and move, and you can stay for up to 1 hour or exit as a bonus action.

Credit: HolivianTales

Arcane Entropy

13th level feature.

When the Chainbreaker successfully hits a creature, the chainbreaker can attempt to grapple a creature using their chain weapon,if it fails the target’s speed becomes 0, and they cannot use any form of teleportation or movement abilities that would move them away from the Chainbreaker.

Unyieldıng will

14th level feature.

When making saving throws against spells and magical effects, the Chainbreaker can use their Wisdom modifier in place of any other ability modifier.

Chaın Master

20th level feature.

At 20th level, your connection to the arcane chains reaches its apex. You start each encounter with your maximum number of sundering essence points (5), allowing you to unleash your full potential from the outset.

Credit: Paintingswow

Arcane Chaın manuevers

Chaın Grasp (Cost: 1)

As a bonus action, extend your chain to grapple a creature within 10 feet. The target must succeed on a Strength saving throw or be grappled until the start of your next turn.

Chain Strike (Cost: 1)

As part of your attack action, spend 1 point to add 1d6 force damage to your chain attack.

Chain Step (Cost: 1)

As a reaction spend 1 sundering essence to gain advantage on the next Dexterity (Acrobatics) or Strength (Athletics) check to escape from grapples or restraints.

Chain Alarm (Cost: 1)

Spend 1 sundering essence to imbue a chain with magical awareness. The chain alerts you with a faint vibration if a creature or object crosses within 30 feet of it, helping you stay vigilant during rest periods.

Chain Deflection (Cost: 2)

Prerequisite level: 5
At 3rd level, use your chain to deflect ranged spell attacks. Roll a d20 Dexterity modifier + PB. If the result beats the spell attack roll, you evade the spell. Use once per short or long rest. Spell level limit is half your Chainbreaker level (rounded down), minimum 1st level.

Chain Disarm (Cost: 2)

Prerequisite level: 5
As part of your attack action, spend 2 points to attempt to disarm a creature hit by your chain attack. The target must succeed on a Strength saving throw or drop one held item of your choice.

Chain pull/push (Cost: 2)

Prerequisite level: 5
As part of your attack action, spend 2 points to attempt to pull or push a creature hit by your chain attack. The target must succeed on a Strength saving throw or be pulled or pushed 10 ft away/towards you.

Chain Breaker (Cost: 3)

Prerequisite level: 7
As an action, spend 3 points to target a magical effect within 30 feet. You can attempt to dispel the magic with a Wisdom check (DC = 10 + the spell’s level). On a successful check, the magic is dispelled

Chain Weave(Cost: 3)

Prerequisite level: 7
As an action use 3 sundering essences to weave the chains into a temporary protective barrier. You and creatures of your choice within a 10-foot radius gain half cover until the end of your next turn.

Chain Ward (Cost: 4)

Prerequisite level: 12
Use four sundering essences to create a sanctuary using the chains. Until the end of your next long rest, one creature you designate as friendly can’t be affected or targeted by spells of 5th level or lower while within the sanctuary

Chain Memory:(Cost: 4)

Prerequisite level: 12

Use four sundering essences to delve into the chains’ memories and gain insights into a forgotten piece of history or knowledge. You gain advantage on an Intelligence or Wisdom check related to the information you seek.

Chain Shield (Cost: 4):

Prerequisite level: 12
When targeted by a spell or ranged attack, spend 4 points to create a chain barrier, granting you and allies within 10 feet temporary hit points equal to your Wisdom modifier + your Chainbreaker level. You all gain advantage on saving throws against the triggering attack or spell.

Mystical Chain Break (Cost 5)

Prerequisite level: 15
For the next minute, your chain attacks are infused with unparalleled arcane energy. When you make a chain attack against an enemy spellcaster, you impose disadvantage on its saving throws and decrease it by 2. Additionally, you gain immunity to any attempts to grapple, restrain, or otherwise affect you with chains or similar restraints

Chain Annihilation (Cost 5)

Prerequisite level: 15
Spend five sundering essences to release a devastating burst of chain energy in a 30-foot cone. Creatures in the area must make a Dexterity saving throw, taking 8d6 force damage on a failed save, or half as much on a successful one.

ChainBulwark (Cost 5)

Prerequisite level: 15
Spend five sundering essences to create a large warding circle using the chains. The circle has a 20-foot radius and lasts for up to 1 hour. Within the circle, any hostile spell or magical effect of 6th level or lower is automatically dispelled. Allies gain advantage on saving throws against spells and other magical effects.
Uses of Arcane Manuevers

Keep in mind that if you use a manuever that lasts more than 1 round, it vanishes once you use another type of manuever.

Order Of Cursed Chains

The "Order of Cursed Chains" is a unique and enigmatic faction within the chainbreaker ranks. While the traditional chainbreakers harness their abilities to combat arcane magic, those who join the Order of Cursed Chains tread a different path. These individuals delve into forbidden knowledge and tap into the darker aspects of their own sundering essences.

In contrast to their comrades, these chainbreakers channel their energies into manipulating arcane forces rather than resisting them. They weave intricate spells that entangle and weaken magical influences, often at the cost of their own well-being. This practice, however, is not without its dangers. The members of the Order of Cursed Chains are forever marked by the shadowy magic they wield, their bodies bearing the scars of their encounters with eldritch power.

Embracing both the curse and the potential it offers, these chainbreakers stand at a crossroads between arcane mastery and inner turmoil. As they walk the fine line between control and chaos, they seek to reshape the very threads of magic that govern their world, all the while harboring the weight of their decisions and the scars of their arcane endeavors.

___
Cursed Chains Spellcasting
Level Cantrips Known Spells Known 1st Level Slots 2nd Level Slots 3rd Level Slots 4th Level Slots
3rd 2 3 2
4th 2 4 3
5th 2 4 3
6th 2 5 3
7th 2 6 4 2
8th 2 6 4 2
9th 2 7 4 2
10th 3 8 4 3
11th 3 8 4 3
12th 3 9 4 3
13th 3 10 4 3 2
14th 3 10 4 3 2
15th 3 11 4 3 2
16th 3 12 4 3 3
17th 3 12 4 3 3
18th 3 13 4 3 3
19th 3 14 4 3 3 1
20th 3 14 4 3 3 1

Eldritch Pact

At 3rd level, you tap into the forbidden secrets of eldritch magic, gaining access to a limited selection of warlock spells. You can choose three spells from the warlock spell list and add them to your known spells. Furthermore, your connection to eldritch power grants you proficiency in either the Arcana or Deception skill, reflecting your deep understanding of dark magic or your manipulative nature. When you reach 3rd level, you augment your martial prowess with the ability to cast spells.

Empowered Connection

At 7th level, your bond with eldritch powers deepens, granting you an Empowered Connection to the secrets of the warlocks. You gain two Eldritch Invocations of your choice from the Warlock’s Eldritch Invocation list. You can choose invocations that have a level requirement, as long as you meet the level requirement.

Chain Deflection: Dreadful Aura

Starting at 7th level, when you successfully use your Chain Deflection feature to negate a spell directed at you or a creature within 5 feet of you, you can emanate a dreadful aura. The caster of the spell must make a Wisdom saving throw against your spell save DC. On a failed save, they become frightened of you until the end of their next turn. Additionally, whenever you successfully use Chain Deflection, you gain temporary hit points equal to your Charisma modifier (minimum of 1).

Credit:Ian Laird

Eldritch Resilience

Starting at 10th level, your connection with dark powers has granted you enhanced resilience. You gain advantage on saving throws against being frightened and gain resistance to necrotic damage. Furthermore, when you are reduced to half of your maximum hit points or fewer, you can use your reaction to gain temporary hit points equal to your Charisma modifier + your Chainbreaker level. Once you use this feature, you must finish a short or long rest to use it again

Enigmatic Blessing

At 15th level, you gain the power of a warlock subclass’s 14th-level feature. Choose a Warlock Patron of your choice. You gain access to the 14th-level feature granted by that Patron, and you can use it as if you were a 14th-level Warlock of that subclass.

Arcane Chain Mastery

At 18th level, your mastery over the arcane chain reaches its pinnacle. You gain the following additional Arcane Chain Use:

Twilight’s Grasp (Cost: 5): As an action, you channel your dark eldritch power through your chain, creating an ethereal link between you and your chosen target. The target must make a Wisdom saving throw against your spell save DC. On a failed save, the target suffers 8d6 psychic damage and is instantly teleported to an empty space within 30 feet of you, and they become incapacitated until the end of their next turn. On a successful save, the target is unaffected, and you can’t use this feature on them again until you finish a long rest.

More

Subclasses

Incoming

In addition to the core Chainbreaker class, this compendium introduces three unique subclasses, each representing a distinct path of mastery over the arcane chains. The Order of Ancestral Guardians taps into the energies of their forebears to aid them in battle, forging a connection that spans generations. The Order of Cursed Chains draws upon forbidden powers, intertwining their chains with eldritch magic to unravel and dispel the very essence of spells. Embark on a journey through the intricate arts of the Chainbreaker, and choose the path that resonates with your vision of combating the forces of magic..

Cover Art: Bagoum

More Credits

Here is the links of artworks that i used:

Page 7:
https://www.artstation.com/artwork/g5KOm
Page 6:
https://tr.pinterest.com/pin/742742163560996373/
Page 4:
https://tr.pinterest.com/pin/742742163560996373/
Page 3:
https://holiviantales.wordpress.com/game-mechanics/magic/magical-devices/magical-weapons/chain-of-obeisance/
Page 2:
https://playgroundai.com/canvas/h4ogflujzgo10378zzeqj497b
 

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