Otherworldly Patron: The Phoenix
Your patron is an immortal being of primordial flame. But as opposed to a force of destruction and death, as many associate with fire, the mighty phoenix is a creature of light and life.
Servants of the phoenix are driven to spread warmth and life to those around them. But do not confuse such warm pursuits as weakness, for those who would cause harm to the innocents will be scoured from this world until nothing remains.
Phoenix Features
| Warlock Level | Features |
|---|---|
| 1st | Expanded Spell List, Flameweaver's Blast, Mantle of Flame |
| 6th | Scorching Recovery |
| 10th | Burning Soul |
| 14th | Fiery Rebirth |
Expanded Spell List
The Phoenix lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Phoenix Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | burning Hands, guiding bolt |
| 2nd | continual flame, scorching ray |
| 3rd | fireball, revivify |
| 4th | death ward, wall of fire |
| 5th | immolation, reincarnate |
Flameweaver's Blast
When you choose this patron at 1st level, you learn the fire bolt cantrip. This counts as a warlock spell for you and doesn't count against your number of cantrips known.
Furthermore, this cantrip counts as eldritch blast for the purposes of qualifying for eldritch invocations, and gains the benefits of those invocations.
Finally, when fire bolt's damage would increase, you can instead fire as many motes as you have damage dice for the cantrip. Each mote deals 1d10 fire damage.
Mantle of Flame
Also at 1st level, you gain the power to wreath yourself in a protective blanket of fire for 1 minute, as a bonus action. While wreathed in flame, the first time a creature come within 5 feet of you on their turn, or if they start their turn within 5 feet of you take 1d6 fire damage. This damage increases as you increase in level to 2d6 at 5th level, 3d6 at 11th level, and 4d6 at 17th level.
Additionally, while wreathed in fire you emit bright light in a 20-foot radius, and dim light for a further 20 feet and you are unaffected by the effects of low temperatures. This feature does not work without breathable air.
Once you use this feature, you cannot use it until you finish a short or long rest.
Scorching Recovery
Starting at 6th level, your patron lends you their power to recover through the power of fire. When you expend a spell slot to cast a spell that deals fire or radiant damage, you or a creature you can see within 30 feet regains 1d6 hit points for each spell slot level of the spell expended.
Burning Soul
At 10th level, you gain resistance to fire and radiant damage.
Additionally, whenever you cast a warlock spell that would deal fire or radiant damage, you can decide which of the two it deals.
Fiery Rebirth
Starting at 14th level, you will rise from the ashes like your patron. When you die, your body will burst into flame, leaving nothing but ash in your wake. Creatures within 10 feet of you when this happens, must make a Dexterity saving throw against your spell save DC or take 10d6 fire damage, or half as much on a success.
At the start of your next turn, another burst of flame will erupt from your ashes and you are affected to the reincarnate spell, save that you are clothed in all of your equipment you were in when your body burst into flames.
Once you use this feature, you cannot use it again for another month. If you die again within a month, you automatically activate this feature when the month elapses, provided that you are still dead and your soul is available and willing to return.
Credits
Designed by d'Artagnan on DriveThru RPG, /u/dArtagnanDnD on reddit, dArtagnanDnD on patreon, dArtagnanTT on tumblr, and dArtagnanDnD on Twitter.
- Made with "GM Binder".
- Made with reference and for use with Dungeons and Dragons 5th Edition, created by Wizards of the Coast, under the Fan Content Policy