Rogue Subclass: Pugilist

by CurlyFries

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Rogue Archetype: Pugilist

Pugilists are the muscle of the criminal world, acting as enforcers, bodyguards, illegal pit fighters, or sometimes all three! Excelling in places where weapons are prohibited, a pugilist instead knows how to disable their enemies without weapons, though not necessarily without lethality...

Rogue Level Pugilist Feature
3rd Rough and Tumble, Dirty Fighting (2)
9th Brass Knuckles, Game Recognises Game, Dirty Fighting (3)
13th Paced Assault, Dirty Fighting (4)
17th Goon Squad, Dirty Fighting (5)

Rough and Tumble

3rd-level Pugilist feature

You learn how to deal significant damage with your fists, feet, elbows, and even your teeth if you're so inclined. You may deal 1d4 bludgeoning damage with your unarmed strikes, instead of 1, and you may use Strength or Dexterity for the attack and damage rolls of your unarmed strikes. Your unarmed strikes also count as a weapon for the purposes of triggering your Sneak Attack feature. When you take the Attack action and make an unarmed strike, you may make another unarmed strike attack as a bonus action on that turn.

Some of your Pugilist features will require your targets to make saving throws. In such cases, these saves are made against your Pugilist Save DC, which is equal to 8 + your proficiency bonus + either your Strength or Dexterity modifier.

Dirty Fighting

3rd-level Pugilist feature

You know that if you fight honestly, you fight to lose; you start to pick up on techniques that will give you a dishonest edge in most fights. Choose two Dirty Fighting techniques to learn from the list below. You learn an additional technique at 9th, 13th, and 17th levels; additionally, whenever you gain a level in this class, you may replace one technique you know with another you do not.

  • Curb Stomp. Your Sneak Attack triggers against creatures that are grappled, restrained, or prone, even if you have disadvantage on the attack roll or there aren't any allies within 5ft of them. Your Sneak Attack may still only trigger once per turn as normal.
  • Discombobulate. When you deal your Sneak Attack damage to a creature, it must succeed on a Constitution saving throw or be unable to take reactions or bonus actions until the end of its next turn.
  • Feint. As a bonus action, you may force a creature within 5 feet of you to make a Wisdom saving throw. On a failure, you have advantage on your first melee attack roll you make against it until the end of your current turn.
  • Get Pumped. As an action, you may roll your Sneak Attack dice and regain hit points equal to the result. Once you have used this feature, you must complete a long rest before doing so again.
  • Knock-Out Blow. When you deal your Sneak Attack damage to a creature, you may double the damage dealt. Once you have used this technique, you cannot do so again until you have spent at least 10 minutes out of combat, and any further Sneak Attack damage you deal is halved until you regain the use of this technique.
  • Leg Sweep. When you deal your Sneak Attack damage to a creature, you may force it to make a Dexterity saving throw; the creature falls prone on a failed save.
  • Nimble Grip. You may use Dexterity in place of Strength when making Athletics checks to establish or maintain a grapple. When a creature starts its turn grappled by you, it takes nonmagical bludgeoning damage equal to the minimum damage of your Sneak Attack feature (ie 1 damage per Sneak Attack die).
  • Quick Grab. When you deal your Sneak Attack damage to a creature, you may force it to make a Strength saving throw. On a failure, the creature drops one item it is holding; if you have a free hand, you may instead take the item yourself.

Brass Knuckles

9th-level Pugilist feature

Your unarmed strikes count as magical, and gain a +1 bonus to their attack and damage rolls.

Game Recognises Game

9th-level Pugilist feature

You learn to assess your opponents at a glance. As an action, you may force a creature you can see to make a Charisma (Deception) check against your Pugilist DC (it is unaware it has made this check). On a failure, you learn two of the following pieces of information (your choice):

  • Whether the creature's Strength, Dexterity, or Constitution score (your choice) is greater, equal to, or less than your own.
  • Whether the creature possesses a Fighting Style or similar features, and what those are.
  • Whether the creature knows any Dirty Fighting techniques, Battle Master Manoeuvres, or similar techniques, and what those are.

Once you have used this feature, you must complete a short or long rest before doing so again.

Design by Lexi Abbey | Made with GM Binder

Paced Assault

13th-level Pugilist feature

When you deal your Sneak Attack damage to a creature, you may voluntarily halve the damage dealt. If you do so, you may trigger your Sneak Attack once more this turn (also at half damage).

Rough and Tumble

17th-level Pugilist feature

You project an aura that emboldens your allies to fight without mercy; this aura extends from you in a 30-foot radius while you are not incapacitated. Friendly creatures within the aura, including yourself, deal an additional 1d6 damage on all your weapon and spell attacks; this damage is of the same type as the attack.

Design by Lexi Abbey | Made with GM Binder
 

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