


Sorcerous origin:
The Starforger
"I bloody saw it, I tell ye, with me own peepers! Came down from the sky like a fallin’ star, she did, right there in me pumpkin patch. And it weren’t no ordinary light—oh no—it was brighter than the moon, but with colors I ain't never seen in my life. Then there was those strange floating things ‘round her, bigger than me pumpkins they were, and let me tell ye, I grow prizewinners! It weren’t natural! She walked through that field like she belonged to the stars or sommin. And me pumpkins? They’re still glowing all faint-like, even now!"
--Eye witness account of a local farmer.
Stars have always been mysteries to mortal kind. Some ascribe prophetic knowledge to their dance through the heavens, while others worship them as ancestors... But you are different. Whether you were born under a dying star and gained its essence or can track your descent from cosmic travelers, you have gained the raw power of a star. You wield the cosmic power of the forces that shaped galaxies and nebulae... How will you use this power? To forge? or to destroy...
Subclass Features
| Level | Feature |
|---|---|
| 1st | Starforger spells, Forge Satellite |
| 6th | Starforge casting, Stellar Infusion |
| 14th | Astral Radiance |
| 18th | Cosmic Consumption |
Starforger spells
Starting at 1st level, the power of astral creation cources through your veigns. You learn additional spells when you reach certain levels in this class, as shown on the Starforger Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level from any list. The new spell must deal radiant or fire damage or be on the original Starforger Spells list.
Starforger spells
| Sorcerer level | Spells |
|---|---|
| 1st | Catapult, Magnify gravity, Dancing lights |
| 3rd | Flaming sphere, Vortex warp |
| 5th | Ashardalon's Stride, Pulse wave |
| 7th | Fire shield, Gravity sinkhole |
| 9th | Destructive wave, Flame strike |
Forge Satellite
Starting at 3rd level, your ability to forge manifests. As a bonus action, roll a D4 and gain a number of Satellites equal to the result.
These tiny magical objects orbit you in a 5-foot radius and remain until dismissed, destroyed, or you lose consciousness. You can have a maximum number of Satellites equal to twice your proficiency bonus at any time. The die you roll to determine how many Satellites you gain becomes a D8 when you reach 14th level in this class.
Whenever a class feature or ability causes a Satellite to strike a target, it deals 1d4 magical bludgeoning damage and is destroyed. The damage die increases to 1d6 at level 14.
Protective Orbit: While at least one Satellite orbits you, creatures of your choice that enter within 5 feet of you for the first time on their turn must succeed on a Dexterity saving throw (DC = your spell save DC + half the number of Satellites, rounded down). On a failed save, a Satellite strikes them, dealing damage and pushing them 5 feet away.
Launch Satellite: As a bonus action, you can send one or more Satellites (up to a number equal to your proficiency bonus) to strike creatures within 30 feet. For each Satellite, make a ranged spell attack. On a hit, the target takes damage, and the Satellite is destroyed. On a miss, the Satellite returns to your orbit.
Starforge Casting
Beginning at 6th level, when you cast any spell of 1st level or higher from your Starforger Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell's level. If you cast a spell that deals fire or radiant damage, you can add your Charisma modifier to one damage roll of that spell.
Additionally, whenever you deal fire or radiant damage to a creature that is normally immune to these types of damage, you deal half damage in stead.


Stellar Infusion
Starting at 6th level, the power of your inner star begins to emerge. You gain the following abilities.
- Ignition: Whenever you cast a spell of 1st level or higher that deals fire or radiant damage or spend sorcery points, you can choose to ignite all the Satellites orbiting you with starfire. The Satellite deals fire damage equal to one roll of the base damage die in addition to the base damage and sheds bright light in an area of 10ft around it and dim light in an additional 10ft. Each ignition lasts until the start of your next turn, when the Satellite returns back to its un-ignited state.
- Expansion: As a bonus action, you can spend up to 3 sorcery points to expand the orbit of your Satellites. For each sorcery point spent, the radius of the orbit increases by 5 feet, up to a maximum of 20 feet. Creatures of your choice within the new radius must make a Dexterity saving throw or be struck by a Satellite, taking its damage and being pushed to the edge of the orbit. You can retract the Satellites to their original orbit as a free action on your turn.
Astral Radiance
Starting at 14th level, your inner star shines with unparalleled brilliance. You gain a flying speed equal to your walking speed, and you can hover.
Additionally, when you ignite your Satellites using the Stellar Infusion feature, they burn like miniature stars. While ignited, a Satellite deals additional radiant damage equal to its damage die in addition to the fire damage granted by Stellar Infusion.
Cosmic Consumption
Starting at 18th level, you have come into your own as a true celestial body.
When you are reduced to 0 hit points, you can choose to explode into a supernova. Creatures within a 30-foot radius centered on you must make a Dexterity saving throw or take fire and radiant damage, each equal to 2 times your Sorcerer level.
If you have at least one Satellite orbiting you upon using this feature, they are consumed, and you are reformed with hit points equal to your Charisma modifier times the number of consumed Satellites.
You can use this ability once and regain its use after finishing a long rest.
Art credit
First page top: Julie Dillon
Second page right: EXELLERO