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# Paladin Oath: ## Oath of Fortune "*I swear, it's like she knew the roof was going to give way. That madwoman didn’t hesitate—just charged in, straight over the collapsing beams like it was nothing. I thought for sure she’d fall through, but no. She even smiled while the ground crumbled under her boots! Next thing I know, she’s in the middle of us, sword blazing like she had any bussiness being there. Didn’t flinch, didn’t falter. She made it look easy, like luck itself danced with her!!*" --A bewildered mercenary recounting a battle Paladins who swear the Oath of Fortune devote their lives to adventure and action, never standing still for long. They are not the ones to seek out fate—fate finds them. For fortune is a fickle mistress, drawn to those who keep the world in motion, who take risks, and embrace uncertainty. To charge headlong into danger is to catch her eye, and in doing so, they embody the belief that fortune, indeed, favors the bold. >### Tenets of Fortune > - **Fortune Favors the Bold:** Step fearlessly into the unknown, for only by daring to act can you draw fortune’s favor.. > - **Two Sides of the Coin:** Accept both joy and misfortune with grace—luck’s favor can shift at any moment. > - **Live in Motion:** Keep moving forward—fate rewards those who refuse to stand still. > - **Share Your Fortune:** Be generous with your blessings, for fortune’s touch is meant to be shared with those in need. \columnbreak ### Oath spells | Paladin level | Spells | |:----:|:-------------| | 3rd | Silvery barbs, Heroism | | 5th | Fortune's favor, Kinetic Jaunt | | 9th | Antagonize, Spirit guardians | | 13th | Death ward, Freedom of movement | | 17th | Circle of power, Far step |
#### Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options: **Overwhelming odds.** Even when outnumbered, the odds are ever in your favor. You may use a bonus action to kiss your holy symbol and cover yourself in a golden veil. For one minute, you gain a bonus to your AC equal to the number of enemies that are within 10ft of you. This bonus renews itself at the end of each of your turns. **Leap of Fate.** Fate has rarely led you astray, and your unwavering trust in destiny allows you to step blindly into the unknown with confidence. You can invoke this divine power in one of two ways: When making a skill check, you may use your Channel Divinity to replace the normal skill check with a Charisma check, adding half your proficiency bonus (rounded down, minimum +1). If the check succeeds, your Channel Divinity is not expended. If the check fails, you expend your Channel Divinity as normal and face the consequences of failure. When faced with a situation that doesn’t rely on a specific skill check but which does have a clear and possible succesful outcome (such as guessing a combination, or choosing the right path), you can expend your Channel Divinity to let fate steer you. Roll a d20: - 10 or up: Fate smiles upon you, and the DM steers the situation toward a favorable outcome or provides a helpful hint. - 9 or lower: Fate plays a trick, and you face a setback or complication. \pagebreakNum #### Aura of Luck Beginning at 7th level, you emanate an aura that fills you and your companions with a spark of luck. All friendly creatures within a 10ft radius around you have the range in which they can critically succeed increased by 1. At 18th level, the range of this aura increases to 30 feet. #### Twist of Destiny At 15th level, you unlock the ability to subtly influence the course of fate for better or worse. You can choose any number of dice that rolled their maximum value or their minimum value, and invert their values - the maximum values become the minimum, and the minimum becomes the maximum. For example, if you target 2d6 that rolled 6 and 4, you can invert the 6 into a 1, turning the total into 5 instead of 10. Likewise, if you target a d20 that just rolled a natural 1, you can transform it into a natural 20. You can use this feature a number of times equal to your Charisma modifier (minimum of once). You regain all uses when you finish a long rest. #### Avatar of Fortune At 20th level, you become a living embodiment of fortune’s power. As an action, you can transform into an Avatar of Fortune for 1 minute. While transformed, you shed bright light in a 30-foot radius and dim light for an additional 30 feet. You gain the following benefits: **Lucky Strike:** While transformed, all allied creatures within the range of your Aura of Luck feature have the range within which they can score a critical succes increased by an additional 1. Whenever a creature scores a critical hit within this range, it can make an additional weapon attack against the same target. If this additional attack also results in a critical hit, the creature can repeat this process, making another attack. This continues as long as critical hits are rolled. **Gamble of Fate:** At the start of each of your turns, the winds of fate swirl around you, affecting all creatures (allies and enemies) within 15 feet of you. Roll a d6 and apply the following effect: - 1-2: All enemies within 15 feet of you have disadvantage on all attack rolls, ability checks, and saving throws until the start of your next turn. - 3-4: No additional effects occur this turn. - 5-6: All allies within 15 feet of you have advantage on all attack rolls, ability checks, and saving throws until the start of your next turn.
>### Art credit > **First page top:** Dong Jianhua > ___ > **Second page right:** Valerian