Trolls of haven
Long ago, the Trolls of Haven were born from the sacred waters that flowed through their land. Legends tell of a time when their water deity, Varuna, blessed these creatures with his divine essence, granting them the power to command the elements and commune with the spirits of nature. The Trolls embraced their connection to the waterways, building their tribes around the four main rivers that crisscrossed the land.
Devotion
Their devotion to Varuna was unwavering, and they practiced rituals that involved sacrifices to gain supernatural powers. The "blessed ones," trolls chosen by Varuna, underwent sacred ceremonies that transformed them physically and granted them unique abilities tied to their tribe's environment. These rituals involved offering sacrifices and receiving tattoos infused with their own blood, symbolizing their commitment to the deity.
Cultural Traits
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Religious Practices: The Trolls maintain their religious customs, often carrying vials of sacred water and wearing tattoos that signify their devotion to Varuna.
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Nomadic Lifestyle: While the tribes were originally stationed around the waterways, the Trolls have become nomadic due to changing circumstances. They carry portable shrines to Varuna and migrate seasonally to different parts of Haven.
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Storytelling Tradition: Trolls have a rich oral tradition, passing down stories of their history, legends, and the deeds of the blessed ones through generations. Trolls get advantage to history checks involving Trolls and their history.
Names
Naming traditions among the Trolls of Haven exhibit remarkable diversity. Some individuals choose to bestow names upon their offspring based on the mighty predators they conquer, while others draw inspiration from the ancient deities of their faith, endowing their young with names that resonate with mythic power. The echoes of the untamed world around them also serve as inspiration for a portion of their names, mirroring the rugged landscapes they inhabit. Moreover, the unique bond that Trolls share with their tribal packs results in each member adopting a distinctive pack name, capturing the essence and virtues of their specific pack.
Male Names: Granite, Viper, Stormclaw, Thorn, or Boulder.
Female Names: Ivy, Ember, Raina, Aurora, or Leaf.
Tribal Titles: Thunderhoof, Stormcaller, Frostheart, or Earthshaker.
Troll Traits
Your Troll Character shares a number of traits width other Trolls
Ability score increase. You may pick 2 Ability scores to increase by 1.
Age. Trolls age at a considerably slower rate than humans. In their early years, they grow and develop much like other humanoid races. However, as they reach maturity, their aging process slows down significantly. Trolls can maintain their physical prime for several decades, showing little signs of aging as time goes on.
Alignment. While not all trolls are inherently evil, some may lean towards this alignment due to their predatory instincts, regenerative abilities that make them difficult to kill, and their potential for violence. Trolls that have embraced their darker urges or come from societies that value strength through domination might lean towards an evil alignment.
Size. Some of the oldest Trolls often stand between 9 to 12 feet tall when fully grown. Their bulk and stature emphasize their imposing presence and physical strength, making them formidable opponents on the battlefield. But there have been manay other that tend to stand about 7 ft. Tall.
Creature Type. You are considered a Monstrosity.
Speed Your base walking speed is 30 Feet.
Langauge Most Trolls can speak, read, write in Giant.
Elemental Affinity: All Trolls have an innate connection to water and the elements. They have advantage on saving throws against effects related to water or weather conditions.
Resilient Constitution: Trolls possess a natural constitution, making them hardy and resistant to toxins. They have advantage on saving throws against poison.
Varuna's Blessing: Once per long rest, Trolls can pray to Varuna for guidance. They receive a brief insight into a situation, gaining advantage on one Wisdom-based skill check.
Tribal Unity: Trolls have a strong bond with their tribe members. When fighting alongside a member of the same troll tribe, they gain advantage on attacks when within 5 ft of a friendly troll.
Regeneration: Trolls and their healing factor have alesser effect in haven, but they do retail a small amount from their ancestors. Troll characters may use a reaction to heal for 1d8+ Con. They may use this feature equal to their proficiency bonus per long rest.
Subraces
Mountain Born
Natural Armor. The Trolls when unarmoured gains 12+DEX or STR as it's Armour class.
Ability score increase. Your Constitution is increased by 2.
Stone's Resilience. Once per short rest, they can harden their skin even further, gaining temporary hit points equal to 1d6+CON Modifer or resistance to 1 damage type for 1 minute.
Forest Born:
Extended Reach. They have longer limbs, granting them an extended melee reach. They gain an additional 5 ft of reach.
Ability score increase. Your Dexterity is increased by 2.
Treestride. They can move gracefully through dense foliage without difficult terrain penalties and can attempt to blend into trees when hiding.
Desert Born:
Heat Endurance. They are adapted to desert climates, gaining resistance to heat-related effects.
Ability score increase. Your Strength is increased by 2, and your Constitution is increased by 1.
Sandstep. Once per short rest, they can move swiftly across sandy terrain, leaving no tracks and gaining advantage on stealth checks.
Waterway Born:
Aquatic Affinity. They have gills and are amphibious, capable of breathing underwater and on land.
Ability score increase. Your Wisdom is increased by 2, and your Charisma is increased by 1.
Torrential Blessing. As a reaction they can channel their water deity's favor, allowing them to manipulate water around them for for defensive purposes. increasing their Armour class by 5 for one turn. You may use this once per short rest,


Reclaiming Haven Series. A Homebrewed Addition for Anyone!
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