My Documents
Become a Patron!
Druid - Circle of Corruption
## Description ###
Driven by the will and wrath of Nature, the druids of the Circle of Corruption are ready to do anything in their power to protect Nature and their broken view of balance.
Fauna and Flora are their tool they have no shame of twisting and bend if it serves the greater "good" in the end.
Always keep an eye open while you travel into unknown forests and jungles, if you feel shivers down your spine as if someone - or *something* - is watching you, it means they have their eyes locked on you.
"Run and hide as much as you want, little lamb, the wolves have your scent! You'll be the best fertilizer for my woods!" \columnbreak
## Credits ###
> ___ > - Written for [Mathias Thornton](https://twitter.com/DoktorOptische) as a gift. > ___ > Art by [Andrew Mar](http://www.andrewkmar.com). > ___ > Websites used: [DND Wiki](http://dnd5e.wikidot.com), [Roll20](https://roll20.net), [GM Binder](https://www.gmbinder.com), [PostImage](https://postimages.org), [MTGArt](https://www.artofmtg.com) and [DND Beyond](https://www.dndbeyond.com). > ___ > Thanks to [Mr_Jyggalag](https://www.reddit.com/user/mr_Jyggalag) for the theme. > ___ > Nobody is permitted to sell/mint this work as NFTs, nor use/sell any of my work in blockchains, cryptocurrencies or in the promotion of such. It shall not be used to feed AI either. This content is - and will stay - available for free for everyone to enjoy.
Druid: Circle of Corruption by Ry'Riann
\pagebreakNum
# Gameplay
### Circle of the Seas Spells | Druid Level | | Circle Spells | |:---:|:---:|:---:| | **3rd** | | **[Summon Beast](http://dnd5e.wikidot.com/spell:summon-beast)**, **[Spike Growth](http://dnd5e.wikidot.com/spell:spike-growth)** | | **5th** | | **[Conjure Animals](http://dnd5e.wikidot.com/spell:conjure-animals)**, **[Erupting Earth](http://dnd5e.wikidot.com/spell:erupting-earth)** | | **7th** | | **[Blight](http://dnd5e.wikidot.com/spell:blight)**, **[Grasping Vines](http://dnd5e.wikidot.com/spell:grasping-vine)** | | **9th** | | **[Wrath of Nature](http://dnd5e.wikidot.com/spell:wrath-of-nature)**, **[Tree Stride](http://dnd5e.wikidot.com/spell:tree-stride)** |
### Circle Spells
Your duty to protect the Nature became so intense that it is difficult to tell if you are still... yourself. At 2nd level, you learn the **[Infestation](http://dnd5e.wikidot.com/spell:infestation)** cantrip.
At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Corruption Spells table. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you. Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.
### Body of Nature
Starting at 2nd level, you can, as an bonus action, expend a use of your Wild Shape feature and, rather than transforming into a beast form, let the corruption from Nature take over you. Roll 1d4 to determine the benefit you'll gain for the next 10 rounds.
* **1 - Protective Bark :** Thick bark sprouts from your body, like an armor. You gain (Proficiency Bonus number)D4 temporary hit points and +2 to your armor class as song as you have temporary hit points from any source. * **2 - Bursting Thorns :** Your body is covered in an seemingly infinite amount of small spikes. Upon receiving damages from a weapon attack or a spell, you burst thorns to everything within 15ft of you, dealing 2d6 piercing damage to every entity within the area. * **3 - Toxic Fumes :** A toxic substance covers your arms and pours from your eyes. Upon casting a spell, if the spell doesn't deal poison damage, you can change it to poison damage. Once per turn, when you deal poison damage to a target, a 15ft-sphere large toxic fog emerges for 1 turn. Within the fog, an entity has half speed, can't use reactions and can use either an action or a bonus action, not both. * **4 - Rejuvination Aura :** Your rage lets place to a more delicate sensation. At the beginning of your turn, every entity within 15ft, and yourself, regain 1d6 hit points. \columnbreak
### Voice of Nature
Starting at 6th level, you can communicate and talk to animals and plants, they understand you and are able to respond to you.
You also become immune to poison damage and can't be poisoned. ### Corruption of Minds
Starting at 10th level, you can spend a Wild Shape use to target an entity within sight and send a mind-wave in a 500ft-sphere radius around you, every beast with a challenge rate of 3 or lower (minimum 1/2) and with an Intelligence of 3 or lower are alerted by the wave and are driven to you.
They gather to you in 1d6 rounds, and, once on the battlefield, they become instantly hostile towards the target you choose. Their initiative takes place at the end of the initiative order.
### Corrupted Self
Starting at the 14th level, your will to protect the nature and the forest is so powerful you almost drown in it, but you managed to take advantage of it for your own purposes.
At will, you can cast the [Guardian of Nature](http://dnd5e.wikidot.com/spell:guardian-of-nature) spell on yourself, and it has unique bonuses for you.
* The spell is no longer a concentration and lasts until you decide to put an end to it with another bonus action. * You cannot be frightened or charmed. * In the **Primal Beast** form, your Strength becomes 19, and range weapon attacks use your Strength modifier instead. * In the **Great Tree** form, you cannot be knocked prone, incapacitated, petrified, restrained, nor grappled. \pagebreakNum
Fighter: Blade Conjuror by Ry'Riann
# System Reference Document / OGL Permission to copy, modify and distribute the files collectively known as the System Reference Document 5.1 (“SRD5”) is granted solely through the use of the Open Gaming License, Version 1.0a.
This material is being released using the Open Gaming License Version 1.0a and you should read and understand the terms of that license before using this material.
The text of the Open Gaming License itself is not Open Game Content. Instructions on using the License are provided within the License itself.
The following items are designated Product Identity, as defined in Section 1(e) of the Open Game License Version 1.0a, and are subject to the conditions set forth in Section 7 of the OGL, and are not Open Content: Dungeons & Dragons, D&D, Player’s Handbook, Dungeon Master, Monster Manual, d20 System, Wizards of the Coast, d20 (when used as a trademark), Forgotten Realms, Faerûn, proper names (including those used in the names of spells or items), places, Underdark, Red Wizard of Thay, the City of Union, Heroic Domains of Ysgard, EverChanging Chaos of Limbo, Windswept Depths of Pandemonium, Infinite Layers of the Abyss, Tarterian Depths of Carceri, Gray Waste of Hades, Bleak Eternity of Gehenna, Nine Hells of Baator, Infernal Battlefield of Acheron, Clockwork Nirvana of Mechanus, Peaceable Kingdoms of Arcadia, Seven Mounting Heavens of Celestia, Twin Paradises of Bytopia, Blessed Fields of Elysium, Wilderness of the Beastlands, Olympian Glades of Arborea, Concordant Domain of the Outlands, Sigil, Lady of Pain, Book of Exalted Deeds, Book of Vile Darkness, beholder, gauth, carrion crawler, tanar’ri, baatezu, displacer beast, githyanki, githzerai, mind flayer, illithid, umber hulk, yuan-ti. All of the rest of the SRD5 is Open Game Content as described in Section 1(d) of the License.
The terms of the Open Gaming License Version 1.0a are as follows:
OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc («Wizards»). All Rights Reserved.
Definitions: (a)»Contributors» means the copyright and/or trademark owners who have contributed Open Game Content; (b)»Derivative Material» means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) «Distribute» means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)»Open Game Content» means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity.
(e) «Product Identity» means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) «Trademark» means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) «Use», «Used» or «Using» means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) «You».
The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use.
No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. \pagebreakNum
Fighter: Blade Conjuror by Ry'Riann
Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive license with the exact terms of this License to Use, the Open Game Content.
Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity.
You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark.
The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity.
The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. \columnbreak
Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC. System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.
END OF LICENSE