PF2e Creatures
SECOND EDITION
AAA ITEM 1+
UNCOMMON
RARE
UNIQUE
KEYWORD
Worn
L
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The Heart String ITEM 3+
UNIQUE
enchantment
invested
magical
Integrated in bloodstream
--
This 6 foot-long silvered string catches more light than expected as it refracts like a prism does in direct sunlight. Even in dim light, slight oil-slick reflections can be seen on it's surface despite its composition.
Once invested, The Heart String will enter it's host and become one with it's nervous system. The investee would notice certain colors become more vivid and, when casting magic, find it is easier to stay focused. This focus grants you a +1 bonus to your spell attack rolls. Your spell's range when you cast the Detect Magic cantrip also increases by +15ft.
Special This item cannot be uninvested once it has been invested.
{ R } envision; Trigger A spell attack you make with a leveled spell misses it's target
Effect The magic in your nervous system remains as you try and redirect your spell in the last moment. The spell becomes a glancing blow. It deals damage equal to the level of your expended spell slot instead of it's listed damage, and doesn't count as a hit for spells that have additional effects on a hit. The Heart String ITEM 4+
The Heart String has further invaded Kytus's body, increasing it's ability to alter emotion.
Armillary Seed ITEM 3+
UNIQUE
Conjuration
invested
magical
Planted in palm
--
A walnut shaped seed inlayed with hyper reflective silvered markings that react like a liquid when the seed is moved.
When you Invest the Armillary Seed it follows a unique ritual in which it’s user is made aware of when they attempt to invest it. The user harmlessly plants the seed into it’s palm, where it becomes one with the individual’s flesh and leaves behind the silver markings in the palm.
Special This item cannot be uninvested once it has been invested.
{ 1A } envision; Duration until dissmissed
Effect You grip the sigil in your palm and imagine a weapon. A weapon of your choice, that you are at least trained in, grows from the sigil on your palm and into your grip. It does not generate ammunition for weapons what require it. The weapon you chose is a +1 weapon until you dismiss it using the Activate action again.
Weapons made by the armillary seed are a part of you, and you cannot drop or be disarmed of them.
Sparkseal Locket ITEM 3+
UNIQUE
conjuration
extradimensional
invested
magical
Worn locket (you) and invested sigil (companion)
L
This silver clam-style locket has an ornate design of repetitive triangular holes that may induce trypophobia in those who have it. The Bridges of material have very ornate arcane runes in them that weave a complicated enchantment. Despite it's holed design on both sides of it's clamshell clasp, the locket cannot be seen through as though it contains a shadow. When in complete darkness, the metal of the locket seems to glow extremely dim, shedding a blue light.
As a part of investing this item you must be touching an animal or construct companion, who is marked with a magical sigil.
Special This item cannot be uninvested once it has been invested.
{ 2A } interact; Requirements you are within 15ft of your marked companion; your companion is size huge or smaller
Effect You open the locket and absorb your companion within it; or release your stored companion into a free space wholly within 15ft of you.The Walker's Bell ITEM 3+
UNIQUE
conjuration
Teleportation
invested
magical
held in 1 hand
--
A small golden bell no larger than a golf ball with elven filigree across it's bottom contains no uvola, but somehow can still be heard when rung. moisture around the bell seems to suspend itself mid air, as if stuck in time.
While invested to this item, you can see naturally invisible spirits and creatures that reside in the ethereal plane.
While inside the material plane you cannot be seen, felt or otherwise detected by creatures on the material plane and can move through other creatures as if they were not there. Creatures on the material plane seem ghostly to you, and you cannot harm or otherwise interact with creatures or objects on the material plane.
Special This item cannot be uninvested once it has been invested.
{ 1A } interact; Frequency 1/day; Duration 6 seconds
Effect You ring the bell, which makes an eerie chime that hangs on the air. You and any items you carry enter into the ethereal plane.
While inside the material plane you cannot be seen, felt or otherwise detected by creatures on the material plane and can move through other creatures as if they were not there. Creatures on the material plane seem ghostly to you, and you cannot harm or otherwise interact with creatures or objects on the material plane.
Royal's Collar ITEM 5+
UNIQUE
enchantment
invested
magical
Worn (companion); invested (you)
L
A silver collar that resembles an Egyptian Couture Necklace made of many rectangular pieces, with a bright pink gem inset in a round pendant on the couture's front. While seemingly mundane, a closer look will show you a deep galaxy of stars within the gem at it's center.
While wearing this collar, your companion's HP increases by 15, and it gains a Jaws attack that deals 2d6+2 damage, has an attack modifyer equal to 5 + your level, and Trip.
Special This item cannot be uninvested once it has been invested.
{ 1A } interact (companion); Frequency 1/day; Duration 1 minute
Effect Your familiar focuses on the magic within the collar and grows in size. Your familiar gains the effect of the Enlarge spell for one minute.AAA ITEM 1+
UNCOMMON
RARE
UNIQUE
KEYWORD
Worn
L
Write the rules of the feat or action here, without including the results (such as success or failure) of the action.
They use the HTML code blocks below. Do not add "Success" or "Failure" before the results as these words are added automatically, in bold. Markdown code can't be used in rule texts using this font.