If this system is liked and approved, I will bake this into A6E so classes can be better suited for these rules but here are some ramifications if you would like to play these rules in 5e:
- Intentional pacing effect: as you getting later in levels it will take longer for Casters to fully replenish. To go from 0 slots to full at level 5 takes 3 rests while at level 12 it takes 4. I think having longer arcs/ adventuring days is better for later levels but your mileage may vary.
- Longer in time adventuring days: If you would like to follow the 6-8 encounter philosophy, you can now confidently spread that over 2-3 in game days.
- Downtime to Replenish: It would be best to every once in a while give the players a few days worth of downtime so that they can be fully replenished, you don't want your players to never have the feeling of being at 100%.
\columnbreak
## Actual 6th Edition
With OneDND set on being closer to a 5.1 than a real 6th edition, I like many within the community are frustrated by the lack of experimentation from the designers and their seeming unwillingness to fix any of the real problems the game faces. I am but a humble long time homebrewer but am willing to try and create the next great edition!
## What makes this project different?
While they're are many great 5e based systems out there, there is none that seem to do what many people want, make 5e better. Not a game with some 5e elements, not a mix between 5e and another system, not a game that changes the fundamentals that made 5e so great. A game that stays in line with the great design philosophies of 5e while fixing the problems that have come apparent during its ten year run, thats what a good chunk of the community have shown me they want and I hope with my passion I can complete this task for my game and everyones.
### Design Philosophy
**First:** Rules stay light in roleplay to not inhibit the expression of story and remain heavy in combat but never to a hindering amount.
####
**Second:** The GM is there to have fun, the rules they utilize should never hinder this, the GM should have the ability to adapt to situations knowing the rules are their to support them.
####
**Third:** This system shall remain playable for the less savvy players and those who search for depth. Where ever possible the player should have the option of complexity or simplicity.
___
*Further info on design philosophy can be found on the discord*
### Community Engagement
First and foremost, this project will tackle the problems that the community as a whole agree on. Throughout the project, I will release updates and supplements to be playtested by those who would intend to use them and then use feedback provided to improve the system as a whole. There should be no surprises when this project finishes, those who engage shall already know what to expect, too many times have people been burnt by projects failing to live up to their promises. If you want to be a part, please join us on the discord or give feedback on my reddit posts.
#### Helping
If you would like to add any 5e problems or missing systems to the list below or talk about your thoughts on creating A6E, the best place to talk to me is in the discord:
[TheBritishDM's Discord](https://discord.gg/TcMcTYSTbk "A6E & TheBritishDM's Discord")
\pagebreak
___
> ##### Problems to Fix
>
> | Problem | Status |
> |:---:|:---:|
> | [Expertise](https://www.gmbinder.com/share/-N_rimqpbiTxyTpLdO0V) | WIP |
> | Fighting Styles | Pending |
> | Adventuring Day/Rests | WIP |
> | Encounter Design/CR | Pending |
> | SR/LR Disparity | WIP |
> | Martial/Caster Disparity | WIP |
> | High level Problem spells | WIP |
> | Monster Complexity | Pending |
> | Mounted Combat | Pending |
> | Tools | WIP |
> | Darkvision | Pending |
> | Bad DMG | Pending |
> | Tiers of play | WIP |
> | Class Design | WIP* |
> | [Backgrounds](https://www.gmbinder.com/share/-NaWD5VRIK_fZPNNwaYM) | WIP |
> | [Ability Scores & HP](https://www.gmbinder.com/share/-NcgaHsELFmjYwLxs3cH) | WIP |
___
> ##### Missing Systems to Add
>
> | System | Status |
> |:---:|:---:|
> | [Downtime](https://www.gmbinder.com/share/-N_m_E7mXQF0juf5tLa2) | WIP |
> | GM Game Choice | Pending |
> | GM running the game advice | Pending |
> | Exploration Rules | Pending |
> | Mass Combat Rules | Pending |
> | Tools/Spells for mystery based arcs | Pending |
\pagebreak
A fundamental rework to the rest system.
*Version 0.5*
Created by /u/TheBritishDM
Cover - [Trine 2 - Frozenbyte](https://www.deviantart.com/grafit-art/art/Heymaey-Skald-755131326)
Page 2 - [Wizard's room - dleoblack](https://www.deviantart.com/dleoblack/art/Wizard-s-room-596105097)
Page 3 - [Oasis - panjoool](https://www.deviantart.com/panjoool/art/Oasis-847626628)
Backcover - [Rise of the Overlords - Greg Rutkowski](https://www.deviantart.com/88grzes/art/Rise-of-the-Overlords-644094694)
Additional A6E content and other TheBritishDM Homebrew content, including system redesigns can be found for free on [GM Binder](https://www.gmbinder.com/profile/TheBritishDM "TheBritishDM's GM Binder").
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of
the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The
SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.